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Car Racing Competition - FIIT STU

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BFB3<br />

Scripted approach<br />

Simple approach for steering and accelerating<br />

Jump Detection<br />

When the Z-Sensor is more than 0.4<br />

While the car is jumping and landing(few times, 10 tick<br />

count), the steer of car is fixed to forward<br />

Opponent avoidance:<br />

Just brake if the opponent is approached on a straight<br />

Modify the normal steering when the opponent is<br />

approached in a bend<br />

2011 Simulated <strong>Car</strong> <strong>Racing</strong> Championship @ CIG-2011

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