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<strong>Philips</strong> <strong>Research</strong> technology magazine - issue 26 - February 2006<br />

“ Entertaible – a 21 st century<br />

tabletop gaming platform<br />

that marries the best of<br />

electronic and traditional<br />

board games in a natural and<br />

simple way.”<br />

Making electronic games more sociable<br />

“ Software-defi ned radio offers<br />

advantages for users,<br />

service providers and<br />

manufacturers in dealing<br />

with the plethora of<br />

transmission standards.”<br />

Re-imagining radio<br />

“ The selection of the Penn-State<br />

<strong>Philips</strong> (PSP) model as the new<br />

standard compact device<br />

model is a clear step forward<br />

for the semiconductor industry.”<br />

Joining forces to create better transistor models<br />

“ Industry collaboration is the<br />

only viable way forward to<br />

migrate existing<br />

media center product offerings<br />

into a harmonized,<br />

universal solution.”<br />

An open heart to the digital home


Main <strong>article</strong><br />

An open heart to the digital home<br />

Media centers represent the convergence of PCs and<br />

consumer electronics (CE) products such as DVDs, settop<br />

boxes and MP3 players into a single ‘digital hub’. While<br />

the leading current generation of media centers is exciting<br />

and offers universal compatibility, keeping them that way is<br />

going to be an enormous challenge – even for the largest<br />

companies. Therefore, <strong>Philips</strong> proposes an ‘Open Media<br />

Center’ platform.<br />

Password is a quarterly magazine<br />

published by <strong>Philips</strong> <strong>Research</strong>.<br />

<strong>Philips</strong> <strong>Research</strong>, part of Royal <strong>Philips</strong><br />

Electronics, has fi ve main laboratories<br />

in three continents where 2100<br />

researchers investigate promising<br />

options for innovation.<br />

Editor-in-chief<br />

Peter van den Hurk<br />

E-mail:<br />

peter.j.van.den.hurk@philips.com<br />

Production management<br />

Claudia van Roosmalen<br />

Erica Schrijvers<br />

6<br />

Distribution management<br />

Cees Jan Mol<br />

Erica Schrijvers<br />

Editorial Board<br />

Prof. Dr Emile Aarts, the Netherlands<br />

Dr Tobias Helbig, United Kingdom<br />

Dr Peter Wierenga, the Netherlands<br />

Dr Thomas Zängel, Germany<br />

Ellen de Vries, the Netherlands<br />

Dr Satyen Mukherjee, USA<br />

Design and Art Direction<br />

Storm Scott, Eindhoven<br />

6<br />

Printer & Lithography<br />

Roto Smeets Services, Eindhoven<br />

In this issue Editorial<br />

Main <strong>article</strong><br />

6 An open heart to the digital home<br />

Features<br />

16 Technology<br />

Re-imagining radio<br />

24 Lifestyle<br />

Entertaible – Making electronic games more sociable<br />

Further in this issue<br />

4 What’s new<br />

12 Another perspective<br />

Joining forces to create better transistor models<br />

14 Technology news<br />

20 Joint contribution<br />

Expanding boundaries - Creating a world of seamless<br />

connectivity<br />

Other contributors to this issue<br />

William Third<br />

More information<br />

and subscription<br />

<strong>Philips</strong> <strong>Research</strong> Public Relations Dept<br />

Prof. Holstlaan 4<br />

5656 AA Eindhoven, the Netherlands<br />

Tel. +31-40-27 43403<br />

Fax +31-40-27 44947<br />

E-mail:<br />

prpass@natlab.research.philips.com<br />

See also<br />

www.research.philips.com<br />

© KONINKLIJKE PHILIPS<br />

ELECTRONICS N.V. 2006<br />

All rights reserved<br />

Articles may be reproduced in whole<br />

or in part provided that the source<br />

‘<strong>Philips</strong> <strong>Research</strong> Password’ is<br />

mentioned in full; photographs and<br />

illustrations for this purpose are<br />

available via the above-mentioned<br />

website. The editor would appreciate a<br />

complimentary copy.<br />

As Bob Dylan so famously sang “For the times, they are a-changin’”,<br />

and that was 42 years ago. There has been no let up since.<br />

Change is continuous and it is now taking place at an even<br />

faster pace than we could have ever imagined. Change, and making<br />

choices has become an integral part of our everyday lives,<br />

all the time, everywhere.<br />

“ Change, and making choices has become<br />

an integral part of our everyday lives, all<br />

the time, everywhere. ”<br />

For example, the increasing number of coexisting, competing and<br />

evolving standards in mobile communications can sometimes make<br />

life more complex rather than easier – which choice should you<br />

make? New approaches in an apparently mature area such as radio<br />

communications lead the way towards greater simplicity: with<br />

software-defi ned radio technologies, using a combination of<br />

software and controllable hardware to cover multiple standards,<br />

we are still fi nding new ways of making mobile communication<br />

easier to use.<br />

At home, consumers currently often face a number of choices<br />

when attempting to organize their collection of digital content<br />

– photos, songs, videos - and accessing an ever-expanding number<br />

of digital media channels. Innovative home media centers seem to<br />

Continuous<br />

change is a<br />

way of living<br />

be the answer for now, but even with these, a growing number of<br />

standards will make it diffi cult to keep fi nding the right, simple<br />

solutions in the future. Industry collaboration is a viable way<br />

forward to migrate existing product offerings into harmonized,<br />

universal solutions.<br />

On January 5th, 2006, at the Consumer Electronics Show (CES),<br />

we showed a prototype of ‘Entertaible’, a new vision on electronic<br />

gaming. It is a tabletop gaming platform that marries traditional<br />

multi-player board and computer games in a uniquely simple and<br />

intuitive way, allowing players to engage in a new class of more<br />

sociable electronic games. This is true change and innovation - to<br />

take two ‘older’ concepts, and combine them into something<br />

completely new that may alter your perception of a table forever.<br />

In December last year, the joint PSP (Penn-State <strong>Philips</strong>)<br />

transistor model was chosen by the CMC (Compact Model<br />

Council) as the industry-wide standard for future nanometer chip<br />

design. This again shows that continuously thinking and acting<br />

beyond our own boundaries and choosing best-in-class partners in<br />

a spirit of Open Innovation really moves us forward.<br />

Rick Harwig,<br />

CEO <strong>Philips</strong> <strong>Research</strong><br />

2 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 3<br />

l February 2006


Double-layer LCD technology<br />

brings clarity to radiology images<br />

Scientists at <strong>Philips</strong> <strong>Research</strong> have developed an<br />

advanced double-layer LCD technology that<br />

drastically enhances the clarity and detail visible in<br />

radiology images. This technology offers patients<br />

the prospect of earlier, faster and more reliable<br />

diagnosis, improved treatment and a better<br />

prognosis. The benefi ts are expected to be<br />

particularly signifi cant in the diagnosis of diseases<br />

such as cancer (particularly breast cancer)<br />

and arteriosclerosis.<br />

Based on two LCD screens sandwiched together<br />

with intermediate polarizers and an enhanced<br />

backlighting system, <strong>Philips</strong> high-contrast dual-layer<br />

More information: www.research.philips.com/newscenter/archive/2005/051129-lcd.html<br />

LCD technology dramatically increases the<br />

displayable grey-scale range, and allows almost<br />

100% blocking of the backlight to achieve a much<br />

better black level. Coupled with the high-intensity<br />

backlighting already fi tted to FIMI <strong>Philips</strong><br />

medical-grade LCD displays, the result is a<br />

high-brightness, high-contrast display that maintains<br />

a high contrast ratio even when viewed at<br />

a very wide viewing angle. <strong>Philips</strong> <strong>Research</strong>’s<br />

demonstrator for the technology is a<br />

1.3-megapixel (1280 x 1024) 18.1-inch DICOM<br />

compatible grey-scale display with 750-cd/m2 peak<br />

brightness, 0.005-cd/m2 black level and a contrast<br />

ratio in excess of 100,000:1.<br />

New techniques for faster<br />

molecular-imaging applications<br />

<strong>Philips</strong> is currently developing fast quantitative<br />

Magnetic Resonance (MR) acquisition and<br />

data-analysis techniques for molecular-imaging<br />

applications. Evaluation of the new techniques in<br />

collaboration with luminary clinical sites, such as<br />

the University Hospital Münster, Germany, the<br />

National Institutes of Health (NIH) in Bethesda,<br />

More information: www.research.philips.com/newscenter/archive/2005/051129-mri.html<br />

What’s new What’s new<br />

USA, and the Washington University in St. Louis,<br />

USA, has shown that quantitative MRI is indeed a<br />

powerful tool for the early assessment of diseases<br />

and for monitoring the effects of therapy in<br />

follow-up studies. Moreover, by non-invasive<br />

measurements of drug effects, quantitative MRI can<br />

speed up the development and approval of drugs.<br />

Examination of an X-ray image on a<br />

high-brightness, high-contrast LCD prototype<br />

Quantitative measurement of contrast agent<br />

concentration in Magnetic Resonance Imaging<br />

(MRI)<br />

Heart modeling system speeds up<br />

cardiac care<br />

New powerful image analysis and modeling<br />

software from <strong>Philips</strong> <strong>Research</strong> to reveal detailed<br />

heart function will save cardiologists a great deal<br />

of time and effort in extracting the information<br />

they need for the accurate diagnosis of heart<br />

disorders. As a result, patients will benefi t from<br />

faster and more reliable test results, more effective<br />

and personalized therapies and speedier recovery.<br />

Using advanced image analysis techniques<br />

combined with detailed clinical knowledge about<br />

the structure and function of the human heart,<br />

scientists at <strong>Philips</strong> <strong>Research</strong> have developed an<br />

innovative cardiac modeling system that extracts<br />

a large number of morphological and physiological<br />

measurements from multi-slice CT (computed<br />

tomography) images. In more than 90% of the<br />

cases it does so entirely automatically, saving<br />

cardiologists a great deal of costly time and effort.<br />

Although <strong>Philips</strong> has used cardiac CT as an initial<br />

application and proof of concept, <strong>Philips</strong> believes<br />

that this new modeling technology will be<br />

applicable in other areas of radiology and other<br />

imaging modalities as well.<br />

More information: www.research.philips.com/newscenter/archive/2005/051129-heartmod.html<br />

<strong>Philips</strong> introduces new Blu-ray Disc<br />

products and media at CES 2006<br />

On January 4th , 2006, <strong>Philips</strong> Electronics<br />

announced the introduction of a Blu-ray Disc<br />

consumer electronic player (BDP 9000), an all-inone<br />

PC Writer (TripleWriter) and new Blu-ray<br />

media (BD-R and B-RE, single-layer 25 GB and<br />

dual-layer BD-R and BD-RE 50 GB) at the 2006<br />

Consumer Electronics Show (CES).<br />

Both the BDP9000 consumer player and the<br />

TripleWriter (SPD7000) will be available in the<br />

second half of 2006.<br />

More information: www.ces.philips.com/downloads/Blu-ray_Release.doc<br />

<strong>Philips</strong>’ new Blu-ray solutions offer consumers the<br />

ultimate storage platform for high-defi nition (HD)<br />

entertainment and digital archiving, providing consumers<br />

the ability to store massive amounts of content<br />

on a single disc. Additionally, Blu-ray Disc is the<br />

next-generation platform for HD playback of video<br />

content and is supported by more than 160 of the<br />

world’s largest gaming manufacturers, movie studios,<br />

consumer electronics and PC manufacturers.<br />

<strong>Philips</strong> researchers working with <strong>Philips</strong>’ new<br />

cardiac modeling software that automatically<br />

matches its heart model to the patient’s<br />

multi-slice CT scan, and then creates a highly<br />

detailed patient-specifi c 3D model from<br />

which a wide range of morphological and<br />

physiological measurements can be extracted.<br />

4 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 5<br />

l February 2006


An open heart to<br />

the digital home<br />

Not a week seems to go by without yet another ‘media center’ product being launched that claims<br />

to be qualifi ed to become the ‘center of our digital lives’. Media centers represent the convergence<br />

of PCs and consumer electronics (CE) products such as DVDs, set-top boxes and MP3 players into a<br />

single ‘digital hub’. However, there is a cloud on the horizon. While the leading current generation of<br />

products, such as the <strong>Philips</strong> Showline Media Center (MCP9350i), is exciting and offers universal com-<br />

patibility, keeping them that way is going to be an enormous challenge – even for the largest<br />

companies. Therefore, <strong>Philips</strong> proposes an ‘Open Media Center’ platform based on a shared<br />

development (and thus distributed cost) open middleware model. A universal model that would<br />

ultimately allow participating companies to gradually migrate – yet still fully differentiate –<br />

their existing standalone products through proprietary, plug-in applications.<br />

By Andrew Woolls-King and Steven Keeping<br />

Illustrations/photography: <strong>Philips</strong>, Storm Scott<br />

Main <strong>article</strong> media centers<br />

Right now, the personal computing (PC) and consumer electronics (CE) worlds are engaged<br />

in an epic race that promises to transform electronic home entertainment for hundreds of<br />

millions of consumers. The potential prize for the winner is to sell the products that deliver<br />

all manner of digital content to the home for the next several decades. But it could be a prize<br />

beyond the reach of any single company.<br />

The phrase ‘media center’ essentially refers to a centralized, on-line digital hub – compatible<br />

with any number of portable data and media storage devices – feeding content to a user<br />

interface front-end. This content – such as video and audio – is transported through the home<br />

via a high-speed, hard-wired (e.g. Ethernet) or wireless network. While the concept might<br />

sound attractive, transforming it into a compelling product for everyone from grandparents to<br />

teenagers is a daunting challenge.<br />

Simplicity and convenience are critical. If the success of the original <strong>Philips</strong> Compact Disc and<br />

today’s digital MP3 players and music libraries have taught us one thing: users love products<br />

that give them simple, convenient and customizable access to their content via a delivering<br />

mechanism that, frankly, just makes sense. Equally critical is the ability to handle any existing<br />

or future content streams and formats. The current list includes high-defi nition TV, Internet,<br />

Main <strong>article</strong> media centers<br />

digital (including Internet) radio, MP3 music, audio and podcast downloads, pictures, home<br />

videos and games.<br />

Notable product examples to date include the <strong>Philips</strong> MCP9350 iMedia Center introduced at<br />

IFA 2005. This delivers TV, Internet, music, video, photos and more to any room in the home.<br />

In another example of innovative product development, <strong>Philips</strong> has released a wireless music<br />

center, dubbed the WACS700, which enables consumers to store their entire CD collection on<br />

a 40-GB hard disk and listen to it in any room via wireless streaming. Yes – it’s only for music<br />

at present, but it represents a very realistic vision of the media center concept in action.<br />

“ The harsh market reality is that in the world of<br />

the 21 st century digital consumer, the content is king.”<br />

Eric Kaashoek, <strong>Philips</strong> Comsumer Electronics<br />

While both these products lead the way when it comes to contemporary media center<br />

functionality – including the use of advanced, easy-to-use interfaces – nobody is claiming they<br />

are yet genuinely universal solutions. But a comprehensive solution that is compatible with<br />

absolutely anything the end user could throw at it, is what tomorrow’s consumer will both<br />

demand and expect of their media centers.<br />

<strong>Philips</strong> <strong>Research</strong>, <strong>Philips</strong> Consumer Electronics and <strong>Philips</strong> Semiconductors are rising to the<br />

challenge by developing the roadmap for next-generation media centers. Exactly what these<br />

second or possibly even third-generation devices will be like is still to be decided. What’s<br />

certain is that the hardware, middleware and software will need to handle a proliferation of<br />

digital media and deliver it to the consumer, quickly, conveniently and to the highest quality.<br />

Frank van Tuijl (<strong>Philips</strong> <strong>Research</strong>) showing a prototype<br />

of an Open Media Center.<br />

6 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 7<br />

l February 2006


WACS700 music center<br />

Main <strong>article</strong> media centers Main <strong>article</strong> media centers<br />

“The harsh market reality is that in the world of the 21st century digital consumer, the content<br />

is king,” says Erik Kaashoek, responsible at <strong>Philips</strong> Consumer Electronics (CE) for<br />

migrating <strong>Philips</strong> <strong>Research</strong> projects into viable commercial products for CE. “Therefore any<br />

future consumer media center product – if it is to enjoy universal success – needs to put the<br />

needs of the consumer and their desire to intuitively access and organize this digital content<br />

fi rst, and allow the implementation to follow second. Mass-market consumers simply<br />

won’t buy into tomorrow’s media centers if they don’t continue to make their lives<br />

dramatically easier and can accommodate every form of digital media and content<br />

without introducing complexity.”<br />

Together we can achieve more<br />

“The problem is that the engineering and fi nancial resources required to sustain media center<br />

innovation at its current rate is growing exponentially,” notes Frank van Tuijl, R&D project<br />

leader for media centers with <strong>Philips</strong> <strong>Research</strong>.<br />

In fact, it is a massive challenge, even for companies the size of <strong>Philips</strong>, and not without a<br />

huge element of risk. Yet it doesn’t have to be this way. By working together, CE companies<br />

could distribute the technological development and fi nancial burden and achieve far more<br />

for the consumer.<br />

“Recent evolutions of many traditional PC and consumer electronics products are beginning<br />

to encroach on each other’s territories,” illustrates van Tuijl. “Both the games console and PC<br />

products offer video and music playback, and hard drive set-top boxes provide secure on-line<br />

MCP9350i media center<br />

shopping, pay-per-view video and TV programming. And there are even hard drive-based<br />

audiovisual products that include PC operating systems with digital hub-like multi-room<br />

interface capabilities.”<br />

“However, all these products have evolved along separate paths to deliver certain specifi c<br />

functionality supremely well, and have then been adapted – almost as an afterthought,” explains<br />

van Tuijl. “This inevitably compromises the product for attempting to do more than was<br />

originally intended by conventional re-use or re-cycling of established software and standards.”<br />

“That’s not to say there’s anything wrong with software re-cycling and sharing – it’s<br />

commercially vital and actually what the Open Media Center aims to conserve and promote.<br />

But it’s at the multiple – rather than single – PC/CE vendor scale that we’ll see the whole<br />

market migrating in a new direction and developing new software better suited to the universal<br />

media center ideal.”<br />

Indeed, that the current products have successfully evolved from previous products is<br />

testament to the pragmatism and design skill of the PC and CE manufacturers. But it also<br />

suggests that no one is willing to risk developing a bespoke universal media center solution<br />

alone – it’s just too expensive.<br />

“It would demand tens to hundreds of millions of Euros in R&D investment – particularly on<br />

the software side,” says van Tuijl. “And individual companies would have to master unfamiliar<br />

technology if they hoped to create a media center that was truly all things to all users.<br />

Even a company the size of <strong>Philips</strong> cannot be an expert in all the required disciplines.”<br />

Towards an Open Media Center approach<br />

Frank van Tuijl’s research team has already spent several years of exhaustive investigation<br />

within <strong>Philips</strong> <strong>Research</strong> into media centers. “We realize we will fi nd it very challenging to<br />

develop universal next-generation media centers on our own,” van Tuijl says. “Yet media<br />

centers are an enormous part of the future of consumer electronics that simply cannot be<br />

ignored. Industry collaboration is the only viable way forward to migrate existing product<br />

offerings into a harmonized, universal solution.”<br />

This is how the <strong>Philips</strong> ‘Open Media Center’ idea was born. “It’s a concept centered around a<br />

strategic, industry-wide collaboration involving an open source type of approach that we want<br />

to openly propose to the world’s consumer electronics companies,” explains Erik Kaashoek.<br />

“It’s a completely new paradigm. One built from the ground up to meet the needs of the end<br />

application and that – who knows – could one day be extended to encompass a thriving open<br />

source community as well?”<br />

But it’s early days yet for the Open Media Center. “It’s a vision with no predetermined<br />

architecture or technology road maps,” says Kaashoek, “but a vision that we believe is of<br />

paramount importance to the CE sector. It will encourage the strategic migration of the best<br />

features of each area of the industry into a new common, unifi ed framework for the future.”<br />

The operating system for an Open Media Center (OMC) product would also likely be based on<br />

a non-proprietary OS such as Linux, with the joint development middleware in the center, and<br />

major proprietary application plug-ins on top that could possibly be extended to include opensource<br />

products as well (perhaps like shareware and freeware software in the PC world sits<br />

The ‘mythical’<br />

set-top box<br />

At the recent Consumer Electronics<br />

Show (CES) in Las Vegas, <strong>Philips</strong><br />

demonstrated a tablet TV front-end<br />

wirelessly streaming SDTV<br />

(Standard-Defi nition TV) digital video<br />

from a so-called ‘MythTV‘ hub using the<br />

latest state-of-the-art, low-power <strong>Philips</strong><br />

Semiconductor technology. A second TV<br />

front-end has also been developed that<br />

receives HDTV (High-Defi nition TV)<br />

streams from the same hub over<br />

Ethernet and displays them on a HDTV.<br />

Nexperia is the <strong>Philips</strong> brand for a unique<br />

group of products that streamline<br />

development of next-generation,<br />

connected multimedia appliances.<br />

MythTV is a General Public License<br />

(GPL) based, but proprietary ’plug-in‘<br />

software product that allows developers<br />

to create an experimental ’home media<br />

convergence box‘ using open-source<br />

software and operating systems.<br />

“MythTV’s capabilities include pause,<br />

fast-forward and rewind of live TV;<br />

installation of multiple video capture<br />

cards to record more than one program<br />

at a time to different hard disks, and<br />

support of multiple front-end clients<br />

each with a common view of all<br />

available programs,” explains Eric<br />

Persoon of <strong>Philips</strong> Advanced<br />

Semiconductors Laboratories. “The<br />

software also includes other useful<br />

functionality such as a picture-viewing<br />

application, a DVD viewer and a music<br />

playing application that supports MP3.”<br />

The CES application was based on the<br />

Nexperia STB810 semiconductor system<br />

solution. This combines the <strong>Philips</strong><br />

PNX8550 home entertainment engine, a<br />

Linux operating system and all required<br />

AV codecs. The result is a unit that<br />

can provide video telephony, time-shift<br />

recording, DVD playback, personal video<br />

recording, network connectivity and<br />

Voice-over-IP.<br />

8 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 9<br />

l February 2006


OMC reference<br />

architecture<br />

Application<br />

Plugin<br />

Application<br />

Plugin<br />

OMC framework<br />

OMC Middleware API<br />

Communication<br />

...<br />

Database<br />

Media player<br />

Graphics<br />

Application<br />

Plugin<br />

AV API + OS API<br />

AV Streaming Linux OS<br />

Audio<br />

Figure 1<br />

Overlay<br />

Video<br />

Storage<br />

Network<br />

CPU<br />

OMC Application Plug-ins<br />

OMC framework<br />

Required Support Libraries<br />

AV Streaming Platform<br />

Basic OS Functionality<br />

Open source and proprietary software in harmony<br />

An example of where <strong>Philips</strong> has incorporated its proprietary software<br />

alongside open-source middleware (in this case Linux) is its Active Block<br />

I/O Scheduling System (ABISS). This technology – which essentially enables<br />

real-time hard disk access at low power for reliable data intensive streaming<br />

(e.g. high-density video) – will be critical to ensure a media center can provide<br />

seamless broadcast capabilities. Particularly when asked to<br />

multi-task due to access requests made by other applications and users<br />

during operation.<br />

The ABISS system architecture is shown in fi gure 2. A set of modifi cations<br />

to the Linux kernel provides the basic ABISS framework. The scheduler itself<br />

can be implemented as a Loadable Kernel Module, which interfaces with the<br />

framework using the standard Linux module interface. <strong>Philips</strong> wanted to<br />

allow any application to use the ABISS functionality and allow third parties<br />

to provide proprietary schedulers with the ABISS framework, while protecting<br />

the IPR in its own scheduler.<br />

Main <strong>article</strong> media centers Main <strong>article</strong> media centers<br />

alongside major applications from established vendors), as illustrated in fi gure 1 on the left.<br />

<strong>Philips</strong> already has a number of proof-of-concept applications where proprietary solutions run<br />

on open-source software such as Linux in a commercially protected product. Examples are the<br />

Linux OS-based Nexperia STB810 system solution (see box ‘The ‘mythical set-top box’) and<br />

the ABISS system architecture (see box ‘Open source and proprietary software in harmony’.<br />

Both products adapt low-cost, open-source Linux software from the PC world to fi t the needs<br />

of the CE space without sacrifi cing intellectual-property right (IPR) protection. Such an ‘open<br />

source’ and CE alignment could prove invaluable to the development of a true media center,<br />

whether a Linux or proprietary OS was used.<br />

The global aim would be to produce a single, modular, standard platform that really does offer<br />

the best of all worlds (which will be crucial to consumer acceptance). This would be able to<br />

support each individual company’s proprietary solutions as almost ‘plug-in’ type products that<br />

will have gradually migrated over time from their standalone contemporary cousins.<br />

For its part, <strong>Philips</strong> has already developed some illustrative plug-in software applications<br />

designed to customize the output of a media center (whether existing or in the future) to suit<br />

an individual’s precise needs. (See box “Your personal Clint Eastwood Channel”.)<br />

Protecting IPR<br />

Despite the optimism, turning the Open Media Center vision into a reality in the fi ercely<br />

competitive world of consumer electronics won’t be easy or risk-free. There will be enormous<br />

competitive constraints; chief among which is how CE fi rms will protect their intellectualproperty<br />

rights (IPR) within such a vast and far-reaching, essentially software-based program.<br />

“One way an Open Media Center could approach this is by breaking down the application into<br />

a common middleware platform upon which customized and IPR protected proprietary plug-in<br />

applications can be supported,” explains Arnoud Engelfriet, a patent attorney and IPR specialist<br />

within <strong>Philips</strong> Intellectual Property and Standards (IP&S).<br />

Application Library Daemon<br />

Linux<br />

kernel ABISS<br />

Scheduler<br />

Policy 1<br />

Policy 2<br />

Figure 2<br />

“What format the common middleware – i.e. joint development software stack – would take,<br />

would have to be carefully considered. That said, the joint development model would in my<br />

opinion be entirely capable of supporting a robust IPR protection mechanism for the plug-ins,”<br />

Engelfriet adds. “The challenge would be ensuring that this IPR plug-in mechanism maintained<br />

a properly secure distance between the open and proprietary components, but did not inhibit<br />

their ability to freely communicate with the middleware during operation.”<br />

“ Industry collaboration is the only viable way forward to migrate<br />

existing product offerings into a harmonized, universal solution. ”<br />

Frank van Tuijl, <strong>Philips</strong> <strong>Research</strong>,<br />

Chasing the big prize<br />

In the longer term, <strong>Philips</strong> believes the Open Media Center vision is a viable way for the CE<br />

market to meet market expectations for what next-generation, universal media center<br />

solutions could and should be. While it does not intend to aggressively thrust the concept on<br />

the world’s major CE vendors, it does intend to begin tentative discussions and to highlight why<br />

it would be the best solution for CE.<br />

“According to our research, 80 percent of the profi ts from a next-generation open media<br />

center product would come from the plug-ins,” says van Tuijl. “This means companies could<br />

concentrate their product differentiation efforts there, while minimizing commercial risk on the<br />

middleware by collaborating. There would be absolutely no competitive advantage for any fi rm<br />

to develop the middleware on its own.”<br />

“This means the Open Media Center concept is about as perfect a win-win for CE companies<br />

and consumers as can be expected in the real world,” summarizes Kaashoek. “It will create the<br />

kind of competition that will drive the on-going development of continually improving and new<br />

innovative applications, but at the same time give consumers enormous choice and value. This<br />

means the CE fi rms get access to what could be the largest consumer electronics market the<br />

world has ever seen, at a migratory pace that is technically achievable and commercially low<br />

risk, and in a way that will give consumers ever widening access to products that exactly meet<br />

their needs at a price level they can afford. That is what the <strong>Philips</strong> Open Media Center vision<br />

is all about.”<br />

Frank van Tuijl l <strong>Philips</strong> <strong>Research</strong> l frank.van.tuijl@philips.com<br />

Extra info www.research.philips.com/password l media centers l open invention network<br />

Your personal ‘Clint<br />

Eastwood’ channel<br />

Imagine how compelling it would be<br />

for Clint Eastwood fans if their media<br />

center could scan the channels for<br />

Clint’s fi lms and collate them into a<br />

special ‘Clint Eastwood Channel’.<br />

With the <strong>Philips</strong> Flexchannels plug-in<br />

– designed to run on an open, Linux<br />

OS-based media center – they could do<br />

just that. Flexchannels is a way to create<br />

personalized TV channels.<br />

The system records the TV content that<br />

matches the profi le of the user-defi ned<br />

channel (e.g. “fi lms starring or directed<br />

by Clint Eastwood”), creates a sequence<br />

for replay, and deletes content when it<br />

has been viewed. It is also possible to<br />

supplement the recorded material with<br />

on-demand content.<br />

Other illustrative plug-ins for the Open<br />

Media Center include ‘Distributed<br />

Collaborative Recommender’ and<br />

‘Movie-in-a-Minute’. The Recommender<br />

gathers personal TV program ratings<br />

from users around the world using a<br />

technique called ‘collaborative fi ltering’<br />

and suggests personalized<br />

recommendations from users with<br />

similar viewing profi les. Movie-in-a-<br />

Minute is an automatically generated<br />

short preview of a recording. It helps<br />

the user to select a program by showing<br />

sample video fragments in a quick and<br />

entertaining way.<br />

10 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 11<br />

l February 2006


Some of the latest silicon chips already<br />

contain around 250 million interconnected<br />

transistors and next-generation chips are set<br />

to exceed the billion transistor mark. With<br />

a distinct possibility of the entire chip being<br />

rendered inoperative by a design fl aw that<br />

leaves a single transistor operating outside<br />

the required performance limits, the need<br />

for simulation models that accurately predict<br />

transistor and circuit performance<br />

is imperative.<br />

In practice, it is not possible for the circuit<br />

simulators used by chip designers to use the<br />

highly detailed ‘fi nite-element analysis’<br />

simulation models used by transistor<br />

designers. The computing power required<br />

to extend the detailed simulation of a single<br />

transistor to the collective performance of<br />

millions of interconnected transistors is<br />

simply beyond that of affordable<br />

EDA (Electronic Design Automation) workstations.<br />

Practical circuit simulators therefore<br />

require ‘compact’ transistor models<br />

that nevertheless refl ect all the essential<br />

elements of transistor behavior that affect<br />

circuit performance.<br />

Another perspective Another perspective<br />

Joining forces to create<br />

better transistor models<br />

One of the most important rules of modern engineering is that you don’t construct<br />

anything until you are confi dent it is going to work. The tremendous cost<br />

associated with silicon chip design and fabrication, and the impact on profi tability<br />

of not getting chip designs right fi rst time, makes this rule especially relevant to the<br />

semiconductor industry.<br />

By Peter Harold<br />

Photography: <strong>Philips</strong>, Pennsylvania State University<br />

Such compact models are not new. They<br />

have been accurately predicting the performance<br />

of digital CMOS (Complementary<br />

Metal Oxide Semiconductor) chips for<br />

many years.<br />

However, the latest CMOS chips typically<br />

contain more than digital circuitry. They<br />

increasingly include analog and RF (Radio<br />

Frequency) circuits as well as digital logic.<br />

While existing models adequately describe<br />

the ‘on’, ‘off’ and ‘switching’ characteristics of<br />

the CMOS transistors used in digital chips,<br />

they fail to accurately describe the linear<br />

(neither on nor off) operation required<br />

in analog and RF circuits. A new compact<br />

model that addresses both the switching and<br />

linear performance of CMOS transistors is<br />

therefore needed. In order to ensure<br />

compatibility of this new model with as wide<br />

a range of EDA tools as possible, it is also<br />

important for it to be adopted as a standard<br />

within the EDA industry.<br />

The task of selecting this standard falls to<br />

the Compact Model Council (CMC) – a<br />

group of leading semiconductor companies<br />

and EDA vendors that came together in<br />

<strong>Philips</strong> <strong>Research</strong><br />

Gert-Jan Smit Dick Klaassen<br />

Andries Scholten Ronald van Langevelde<br />

The PSP team from the Device Modelling group of<br />

Reinout Woltjer at <strong>Philips</strong> <strong>Research</strong>.<br />

The implementation in circuit simulators was done<br />

by Marjan Driessen and co-workers from Electronic<br />

Design & Test, while Maarten Vertregt from the<br />

Mixed-signal Circuits and Systems group played a<br />

critical role in the connection with the circuit<br />

design community.<br />

Pennsylvania State<br />

University<br />

Gennady Gildenblat<br />

Hailing Wang<br />

Weimin Wu<br />

Xin Li<br />

The PSP team at Penn State. Contribution of Ten.-Lon<br />

Chen (SP model) is gratefully acknowledged. The<br />

compact modeling research program at Penn State<br />

was initiated and defi ned with active participation of<br />

Peter Bendix of Xpedion Design Systems and Colin<br />

McAndrew of Freescale Semiconductor.<br />

1996 with the specifi c objective of<br />

promoting the standardization of compact<br />

model formulations. The CMC selects suitable<br />

models by a process of peer review<br />

and member ballot.<br />

“In each case, we work with the developer<br />

of the model and a range of industrial<br />

users to provide feedback to the developer<br />

regarding areas where the model needs<br />

to be enhanced,” says Joe Watts, Chairman<br />

of the CMC and senior engineer in the<br />

CMOS Modeling and Characterization<br />

Group at IBM (Vermont, USA).<br />

From seven compact transistor models<br />

put forward, the CMC last year choose<br />

four for fi nal consideration as the next<br />

industry standard. Of these, the models<br />

put forward by <strong>Philips</strong> <strong>Research</strong> and The<br />

Pennsylvania State University (Pennsylvania,<br />

USA) where suffi ciently similar that<br />

both companies quickly realized that a<br />

combination of the best features of each<br />

model would create a winning<br />

combination. Out of that realization was<br />

born a cooperation between Pennsylvania<br />

State University and <strong>Philips</strong> that resulted<br />

in the PSP (Penn-State <strong>Philips</strong>) compact<br />

model, which in December last year was<br />

chosen by CMC ballot as the<br />

preferred compact model for all future<br />

CMOS chip design.<br />

“When comparing predicted device data<br />

from the PSP model with measured data<br />

from real 0.13-mm and 90-nm CMOS<br />

transistors, it was clear that the PSP model<br />

did the best overall job across the entire<br />

spectrum of CMOS applications,” says Joe<br />

Watts. “In particular, it was superior at<br />

predicting 2nd and 3rd order derivatives of<br />

the transistor current that are<br />

important in the RF circuits increasingly<br />

being integrated into CMOS system-<br />

on-chip solutions in order to provide<br />

consumer products with wireless<br />

connectivity.”<br />

“The selection of the PSP model as the<br />

new standard compact device model is a<br />

clear step forward for the semiconductor<br />

industry,” says Paul Packan, Compact Device<br />

Modeling Manager at Intel Corporation.<br />

“Innovative solutions from<br />

Pennsylvania State University and <strong>Philips</strong>,<br />

as well as <strong>Philips</strong>’ willingness to share their<br />

work, knowledge and industrial experience<br />

were instrumental in delivering it.”<br />

For Dr. Gennady Gildenblat, Professor of<br />

Electrical Engineering at The<br />

Pennsylvania State University, deciding to<br />

pool his group’s expertise with that of the<br />

team at <strong>Philips</strong> <strong>Research</strong> was not a diffi cult<br />

choice.<br />

“Despite approaches from other<br />

research groups, it was clear to me from<br />

the beginning that the <strong>Philips</strong> team had all<br />

the advantages, not only in terms of the<br />

quality of their model but also in terms of<br />

their experience with RF circuits and their<br />

willingness to share information,” he says.<br />

The resultant collaboration was an informal<br />

one, with many progress meetings<br />

simply taking place in hotel lobbies during<br />

technical conferences and most exchange<br />

of information being done via e-mail.<br />

“One of the best things about the<br />

collaboration was that solutions were<br />

based purely on technical arguments,<br />

without any politics getting in the way,”<br />

says Gennady Gildenblat, “which meant<br />

we were all able to remain clearly focused.<br />

As a result, we met every deadline we set<br />

ourselves.”<br />

It was not only <strong>Philips</strong> and The<br />

Pennsylvania State University that<br />

contributed to the PSP model. The CMC<br />

provided valuable input on industry<br />

requirements and future directions, and<br />

continues to do so.<br />

“ Innovative solutions from Pennsylvania State University<br />

and <strong>Philips</strong>, as well as <strong>Philips</strong>’ willingness to share<br />

their work, knowledge and industrial experience were<br />

instrumental in delivering the PSP model.”<br />

Paul Packan, Intel Corporation<br />

“The PSP compact model may have been<br />

selected as the future industry standard,<br />

but there is still work for <strong>Philips</strong> and<br />

Pennsylvania State University to do on it,”<br />

says CMC Chairman Joe Watts.<br />

“During the evaluation phase, several<br />

CMC members identifi ed improvements<br />

that could still be made, and we all need<br />

to work together to incorporate and test<br />

those improvements. If the cooperation<br />

continues to go as well as it has in the<br />

past, I think we stand a good chance of<br />

getting the fi nal standard approved by the<br />

middle of 2006, which means that<br />

future CMOS chip designers can look<br />

forward to a very high proportion of<br />

right-fi rst-time designs.”<br />

Extra info www.research.philips.com/password l<br />

PSP compact model l IC design<br />

12 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 13<br />

l February 2006


Technology<br />

news<br />

For more information<br />

www.research.philips.com/password<br />

Pocket MM receives ‘Jean<br />

Pierre Noblanc award for<br />

excellence 2005’<br />

On November 21st , 2005, the European<br />

project ‘Pocket Multimedia’ received the<br />

‘Jeanne Pierre Noblanc Award for<br />

Excellence 2005’ in Barcelona (Spain). This<br />

project, which was led by STMicroelectronics,<br />

ran from 2001 to 2004 with the<br />

aim of creating a common development<br />

environment for low-power, highly<br />

portable multimedia applications. The<br />

award commission recognized the highly<br />

innovative level, the good<br />

cooperation and the high business<br />

potential of this project, which was part<br />

of MEDEA+, the pan-European Program<br />

for advanced cooperative <strong>Research</strong> and<br />

Development in Microelectronics. <strong>Philips</strong><br />

and Silicon Hive, a <strong>Philips</strong>’ Technology<br />

Incubator, made valuable contributions<br />

in cooperation with the other partners,<br />

ARMINES-CMM, Cambridge Display<br />

Technologies and Thomson.<br />

Technology news Technology news<br />

Partnership MiPlaza<br />

and Innos<br />

On November 24th , 2005, Innos, the UK’s<br />

leading research and development<br />

company for innovations in nanoscale<br />

technology, announced that it had signed<br />

a partnership agreement with <strong>Philips</strong>. This<br />

provides Innos engineers with access to<br />

the world-class <strong>Philips</strong> Microsystems Plaza<br />

(MiPlaza) R&D clean room facilities and<br />

services, located at the High Tech Campus<br />

Eindhoven, the Netherlands. A fi re at the<br />

University of Southampton (Sunday,<br />

October 30th , 2005) had affected<br />

Innos’ ability to complete processing and<br />

production. Procedures were immediately<br />

started up to ensure that business<br />

continues as usual. Innos engineers were<br />

given direct and full access to the<br />

equipment and facilities housed within the<br />

2650-m2 clean room of MiPlaza. A fi rst<br />

batch has already been processed<br />

<strong>Philips</strong> <strong>Research</strong> contributes to ‘DVB-H opportunities<br />

in China’ seminar<br />

<strong>Philips</strong> <strong>Research</strong> made signifi cant<br />

contributions to the seminar ‘DVB-H<br />

opportunities in China’ that was held<br />

in Beijing (China) on December 8th 2005 as a round up of the PHENIX<br />

Initiative, which ran during 2005.<br />

PHENIX is a commercial,<br />

industrial and R&D cooperation<br />

launched by a consortium of Chinese Jefferey Zhang (right) and Natasha Kravtsova at the DVB - H<br />

seminar in Beijing<br />

and European partners, led by France<br />

Telecom. It received the support of the EU-China Working Group on Digital Olympics, of<br />

the MOST (Chinese Ministry of Science and Technology), the BOCOG (Beijing<br />

Organizing Committee for the Games of the XXIX Olympiad), and was co-fi nanced by<br />

the IST FP6 program of the European Union.<br />

<strong>Philips</strong> <strong>Research</strong> (Europe and East Asia) participated in this project, which aimed at<br />

studying the commercial potential in China for mobile interactive services, analyzing the<br />

DVB-H positioning in China, and developing innovative concepts in the area of mobile<br />

services, particularly targeting the upcoming Olympic Games, which will be held in<br />

Beijing in 2008.<br />

At the seminar, Jefferey Zhang and Natasha Kravtsova and the project team from<br />

<strong>Philips</strong> <strong>Research</strong> showed advanced user scenarios for applications on DVB-H enabled<br />

mobile phones during the Olympics.<br />

Rick Harwig appointed<br />

as new Chief<br />

Technology Offi cer<br />

On December 15th 2005, <strong>Philips</strong> announced<br />

that, as planned, Ad Huijser will retire from<br />

<strong>Philips</strong>’ Board of Management, effective April<br />

1st 2006. Mr. Huijser combined his<br />

membership of the board with the role of<br />

Chief Technology Offi cer.<br />

“Ad Huijser has made a signifi cant contribution<br />

to <strong>Philips</strong> during his 35-year career with<br />

the company - in particular overseeing the<br />

company’s research activities that form the<br />

cornerstone of the advanced technologies we<br />

bring to market. We’ll miss his contribution<br />

on the board, and wish him all the best for his<br />

retirement,” Mr. Kleisterlee added.<br />

In his role of Chief Technology Offi cer, Mr.<br />

Huijser will be succeeded by Rick Harwig,<br />

currently CEO of <strong>Philips</strong> <strong>Research</strong>. The<br />

appointment will take effect as of<br />

April 1st 2006. In his new capacity, Mr. Harwig<br />

will also be a member of the Group<br />

Management Committee.<br />

Best Paper Award for Fons<br />

Bruls and Calina Ciuhu<br />

At the 2006 International Conference on<br />

Consumer Electronics (ICCE), held on<br />

January 9-11 in Las Vegas (USA),<br />

Fons Bruls and Calina Ciuhu, both from<br />

<strong>Philips</strong> <strong>Research</strong>, received the 2005 Best<br />

Paper Award for their paper ‘Bridging the<br />

interlace and progressive controversy<br />

using a progressive enhancement stream on<br />

top of the interlace stream and a new<br />

de-interlace algorithm’.<br />

Fons Bruls Calina Ciuhu<br />

iCat showing its expressive face<br />

IEEE Certifi cate<br />

of Appreciation<br />

During the IEEE 802.11 November 2005<br />

meeting, Amjad Soomro of <strong>Philips</strong><br />

<strong>Research</strong> North America, Briarcliff Manor<br />

(USA) was awarded a Certifi cate of<br />

Appreciation by the IEEE Standards<br />

Association for outstanding contributions<br />

to IEEE 802.11e. This is an amendment to<br />

enhance the legacy IEEE 802.11 standard,<br />

also known as Wi-Fi, and is considered<br />

of critical importance for delay-sensitive<br />

applications. Amjad Soomro made major<br />

technical contributions to the IEEE 802.11e<br />

standard with regard to a protocol related<br />

to scheduling and power saving, and he had<br />

a leading role in the approval process.<br />

Amjad Soomro with the IEEE Certifi cate of Appreciation<br />

iCat ‘Coolest Invention<br />

of 2005’<br />

In November 2005, Time magazine selected<br />

iCat as one of the ‘Coolest Inventions of<br />

2005’. iCat, which was created by <strong>Philips</strong><br />

<strong>Research</strong> as an experimentation platform<br />

for human-robot interaction research, is the<br />

world’s fi rst available plug-and-play desktop<br />

user-interface robot with mechanically<br />

rendered facial expressions. It uses<br />

multi-modal interaction including speech,<br />

vision, touch and emotional feedback through<br />

animated motion, light and sound. According<br />

to Time Magazine: “The notion of robot as<br />

home companion is nothing new, but iCat<br />

adds a human dimension to the job: an<br />

expressive face. Tell her to go away, and iCat<br />

will look sad. Praise her, and she will beam.”<br />

iCat has been made available by <strong>Philips</strong><br />

<strong>Research</strong> Eindhoven, the Netherlands, to<br />

stimulate research topics such as social<br />

robotics, human-robot collaboration, jointattention,<br />

gaming, and ambient intelligence.<br />

14 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 15<br />

l February 2006


Feature technology Feature technology<br />

Re-imagining radio<br />

Measuring the electrical performance of RF (radio-frequency) ICs.<br />

Five or more years ago, a mobile phone let you telephone or send an SMS over the<br />

local transmission standard. Today many mobile phones have tri-band GSM and UMTS<br />

for telephony and data, Bluetooth for connecting to headsets and other devices,<br />

wireless LAN (WLAN) for voice-over-IP, FM radios, television and global positioning<br />

systems (GPS). More coexisting and competing standards arrive all the time.<br />

By David Hegarty<br />

Illustrations/photography <strong>Philips</strong>, Storm Scott, Michel Klop<br />

In the next fi ve to ten years the number of consumer radio standards (for cellular<br />

communications, inter-device connectivity, and broadcasting and positioning<br />

systems) will be overwhelming. Mobile phones, TV set-top boxes and car radios will<br />

have to deal with combinations of 30 or more standards, sometimes with multiple,<br />

simultaneous radio ‘pipes’ (as when hands-free telephoning, while navigating). The<br />

nightmare of devising, developing and delivering inexpensive, conveniently sized<br />

equipment (including on mobile devices with a long battery life) is further<br />

complicated by having to support the evolution of these standards.<br />

Software-defi ned radio (SDR) tackles these problems using software and<br />

controllable hardware to cover multiple standards. The most immediate application<br />

is in cellular telephones. But low costs and high performance should make SDR<br />

attractive for many types of equipment.<br />

Software-defi ned radio offers advantages for users,<br />

service providers and manufacturers in dealing with<br />

the plethora of transmission standards.<br />

Adaptable hardware<br />

An SDR receiver has the same building blocks as a conventional radio. However,<br />

instead of dedicated circuitry for each radio-frequency (RF) band, SDR handles<br />

different bands using the same hardware. This affects the design of the whole radio,<br />

starting with the antenna.<br />

Normally, antennas are designed to perform effi ciently over a narrow range of frequencies.<br />

However, to work over multiple frequency bands, SDR antennas must be<br />

tunable. If handsets need to support more than one radio link simultaneously – for<br />

example, using a Bluetooth headset for a telephone call – there needs to be more<br />

than one antenna. The unavoidable interaction means the multiple tunable antennas<br />

and their circuitry need to be designed as a fl exible unit to support the pipes likely<br />

to be used in parallel. The RF transceiver, which recovers the voice or data from<br />

the RF carrier signal or encodes it onto the RF carrier, must also be able to provide<br />

the necessary performance (for example, sensitivity and linearity) for different<br />

frequencies and different wireless standards. Despite the name ‘software-defi ned<br />

radio’, connecting a purely digital transceiver to an antenna is still many years away.<br />

Analog-to-digital (AD) converters for RF signals are still too expensive and power<br />

hungry. The solution is to make a reconfi gurable transceiver under software<br />

control. The RF circuitry can then be altered to support different standards.<br />

The antenna issue<br />

An antenna works by resonating at<br />

radio frequencies. If a signal is present<br />

close to the resonant frequency,<br />

the antenna picks it up. The following<br />

signal processing fi ne-tunes the<br />

antenna’s selectivity, for example, to<br />

focus on the relevant frequency in the<br />

80 MHz band around 2.4 GHz used by<br />

a Bluetooth connection.<br />

A current smart phone may have<br />

antennas for GPS, Bluetooth and<br />

tri-band GSM. These are designed to<br />

match the form factor of the phone and<br />

to meet the specifi cations for<br />

connection to the RF circuitry.<br />

However, antennas are infl uenced by<br />

their electromagnetic environment.<br />

Placing antennas close together so that<br />

their interactions do not degrade<br />

performance is a big design problem.<br />

As radio functions are added, adding<br />

more antennas becomes unfeasible –<br />

particularly if the device is to remain<br />

a convenient size.<br />

16 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 17<br />

l February 2006


Powerful processing<br />

Until affordable, low-power AD and DA (digital-to-analog) converters are fast<br />

enough, the part of the radio implemented purely in software is confi ned to the<br />

processing of the baseband signal – the voice or data. This includes modulating<br />

and demodulating, encoding and decoding according to the transfer protocol<br />

– roles that are hard-wired in application-specifi c integrated circuits (ASICs) today.<br />

Because software algorithms can adapt to different standards, such a ‘software<br />

modem’ makes effi cient reuse of the hardware platform.<br />

The heart of the software modem is the embedded vector processor (EVP).<br />

In the late 1990s, <strong>Philips</strong> researchers started looking at what a software modem<br />

needed to achieve. This resulted in the fi rst communications vector processor<br />

(CVP), which was key in developing the hardware and software architectures that<br />

led to the more powerful EVP. Unlike traditional processors that manipulate one<br />

number at a time, the EVP operates on multiple vectors of 16 numbers each in<br />

parallel. This lets it manipulate vast quantities of data quickly.<br />

To prove and fi ne-tune the concept, <strong>Philips</strong> <strong>Research</strong> is currently concentrating on<br />

UMTS (Universal Mobile Telecommunications System) telephony, WLAN (Wireless<br />

Local-Area Network), DVB (Digital Video Broadcasting), and the TD-SCDMA (Time<br />

Division – Synchronous Code Division Multiple Access) data standards. This<br />

selection covers the major challenges for designing SDR, and over the next year<br />

or two should help fi nalize the software and hardware architectures. Then an<br />

application programming interface (API) should make it possible for software<br />

Antenna<br />

system<br />

RF signal<br />

processing<br />

Analog/<br />

digital<br />

conversion<br />

Receiving<br />

Transmitting<br />

Baseband<br />

Signal<br />

Processing<br />

Feature technology Feature technology<br />

Generic radio architecture Software-defined radio (SDR) architecture<br />

Protocol<br />

Media<br />

Access<br />

Control<br />

Radio 1<br />

Radio 2<br />

Radio N<br />

A new medium for<br />

radio-frequency (RF)<br />

design<br />

CMOS (complementary metal-oxide<br />

semiconductor) technology makes<br />

it easy to integrate RF and digital<br />

circuits on a single chip<br />

(and reap the advantages of the rapid<br />

developments in coming CMOS<br />

generations). However, implementing<br />

RF on CMOS is not straightforward.<br />

For example, the inductors needed<br />

by RF circuitry take up a lot of silicon<br />

‘real estate’, and their size is absolute<br />

(because it is determined by the<br />

operating frequency). As CMOS<br />

technology shrinks further, the cost<br />

per unit area increases, so the<br />

inductors not only become relatively<br />

bigger, they also become more<br />

expensive. The challenge for RF<br />

designers is to provide all the<br />

fl exibility and adaptivity needed<br />

by SDR, with the smallest possible<br />

number of inductors.<br />

Virtual<br />

Machine<br />

Monitor<br />

(VMM)<br />

SDR manager<br />

Hardware<br />

Abstraction<br />

Layer<br />

(HAL)<br />

Interconnect<br />

(buses,<br />

bridges, etc.)<br />

An overview of the components of a software-defi ned radio architecture, capable of handling<br />

multiple standards and multiple channels. For example, for a cellular handset, Radio 1<br />

might be a UMTS transceiver, Radio 2 a WLAN transceiver, and Radio 3 a GPS receiver.<br />

RF<br />

frontend<br />

timers<br />

EVP<br />

SWcodec<br />

accelerator<br />

ARM<br />

shared<br />

RAM<br />

suppliers to set up other radio standards.<br />

Running different radios simultaneously on the same, generic hardware is the<br />

ultimate goal of the current research. This minimizes the hardware cost and the<br />

power consumption of the overall device, but it means ‘virtualizing’ the radios so<br />

they can run independently. Virtualization has been around since the 1960s, but<br />

SDR needs to allocate the shared hardware and processing blocks used to emulate<br />

the radio, from the antenna to the user, while isolating the various incoming and<br />

outgoing signals from one another. Encapsulating the radio pipes and switching<br />

between them every few microseconds has to guarantee uninterrupted real-time<br />

performance – not a trivial matter.<br />

Industry implications<br />

SDR will roll out slowly, taking over slowly from existing technology as this reaches<br />

technical and economic obsolescence. The fi rst generation of SDR mobile phone<br />

products is expected around 2008. Using a minimum set of parallel, softwarecontrolled<br />

bi- and tri-standard RF blocks with a single processor block, these<br />

should be able to cover standards from cellular telephony to networking to radio<br />

and TV. Signifi cantly, they should be able to do this at close to the same cost as<br />

today’s devices.<br />

A major goal of SDR is to serve many markets, many customers, and many<br />

standards with a minimum number of architectures and chips. This will not only<br />

reduce R&D costs, but also greatly simplify logistics for both the semiconductor<br />

manufacturers and handset makers. But it is a big step. So big that no party can go<br />

it alone. The established companies are already talking together about open designs<br />

that should ease programming specialized applications. Apart from <strong>Philips</strong>, other<br />

major players include Infi neon, Samsung, Benq and Nokia. For handset<br />

manufacturers in particular, the greater fl exibility will shorten development cycles<br />

and make it easy to patch performance or upgrade algorithms, and through this<br />

reinforce the positive value of their brand. For operators, SDR makes it easier to<br />

provide new, fashionable and above all competitive services. Reconfi gurable<br />

handsets also have longer useful lifetimes – an important consideration in Europe<br />

where operators subsidize most handsets. Open, industry-standards for<br />

SDR APIs (application program interfaces) could open up a whole new market for<br />

radio software.<br />

By reducing development effort and component costs and by improving fl exibility,<br />

responsiveness and ease of product diversifi cation, SDR should benefi t everybody,<br />

not least the end-user. Even before it fi nds applications in other, and yet<br />

unthought-of areas, SDR will be a key technology in how we communicate<br />

in the future.<br />

Dr Neil Bird l <strong>Philips</strong> <strong>Research</strong> l neil.bird@philips.com<br />

Prof dr ir Kees van Berkel l <strong>Philips</strong> <strong>Research</strong> l kees.van.berkel@philips.com<br />

Dr ir Albert van der Werf l <strong>Philips</strong> <strong>Research</strong> l albert.van.der.werf@philips.com<br />

Extra info www.research.philips.com/password l software-defi ned radio l RF IC design<br />

<strong>Philips</strong>’ unique<br />

position<br />

<strong>Philips</strong>’ expertise in the various areas<br />

touched by SDR places the company<br />

in a uniquely favorable position for<br />

developing the fi rst generation of SDR<br />

equipment. <strong>Philips</strong> <strong>Research</strong> has already<br />

designed and simulated an antenna<br />

for use over fi ve cellular bands, and<br />

demonstrated a multimode receiver for<br />

GSM, UMTS and CDMA2000 standards.<br />

The DSP Innovation Centre (<strong>Philips</strong><br />

Semiconductors) has developed an EVP<br />

capable of 100 parallel operations at<br />

speeds of 300 MHz. Also, <strong>Philips</strong><br />

Semiconductors have already developed<br />

and productized a multi-standard<br />

baseband chip for WLAN and DVB-H,<br />

based on the predecessor of the EVP.<br />

This established position on both sides<br />

of the RF divide places <strong>Philips</strong> ideally to<br />

make the most of SDR.<br />

<strong>Research</strong>ers are working closely with<br />

<strong>Philips</strong> Semiconductors to make sure<br />

their designs are not just functional, but<br />

also feasible, and, of course, attractive<br />

for <strong>Philips</strong> customers of both complete<br />

radios and chipsets for further software<br />

development.<br />

18 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 19<br />

l February 2006


Joint contribution<br />

Expanding boundaries<br />

Creating a world of seamless connectivity<br />

With the incredible amount of audio-visual material available today,<br />

people expect to have access to this material anytime, anywhere and in<br />

anyway that suits them. To address this challenge, <strong>Philips</strong> initiated the<br />

ITEA Nomadic Media project to develop ideas with partners on ways of<br />

expanding the boundaries of our personal space, whether in the home or<br />

on the move, and create a world of seamless connectivity.<br />

By Ian Crick<br />

Illustrations/photography <strong>Philips</strong>, Storm Scott<br />

Enabling the connected planet<br />

<strong>Philips</strong> Applied Technologies, in cooperation with <strong>Philips</strong> <strong>Research</strong>, initiated the<br />

Nomadic Media project in June 2003. The project, completed in November 2005,<br />

was part of the ITEA (Information Technology for European Advancement) program.<br />

The Nomadic Media consortium of 12 partners included leading European mobile<br />

phone manufacturers, service providers, research organizations and universities.<br />

Primarily it addressed the overlap between infrastructure technologies (internet,<br />

GSM, LAN networks etc.), media services and content, the users of those services,<br />

and their media devices such as home media servers, personal media players, PDAs<br />

and mobile phones.<br />

“Consumers today are confronted with too many restrictions in the way they can<br />

use their media and the devices on which they can enjoy it,” says Nomadic Media<br />

project leader Ian McClelland of <strong>Philips</strong> Applied Technologies. “For a real<br />

nomadic-media experience, people should enjoy seamless transition between the<br />

different network infrastructures as they move from place to place, and should be<br />

able to access interactive services as and when needed.”<br />

People also want to be able to use their preferred media device. In the home environment,<br />

for example, they may have a home-media server,<br />

Nomadic Media usage scenarios<br />

The usage scenarios investigated during the<br />

Nomadic Media project all had different<br />

requirements with regard to information<br />

needed by the user and the network<br />

infrastructure through which services<br />

would be provided.<br />

The At the Airport scenario, led by<br />

Nokia <strong>Research</strong> and SysOpen, featured<br />

Robert – the central persona in the usage<br />

scenarios – arriving in the departure area<br />

where his mobile phone is automatically<br />

recognized and logged into the airport’s<br />

services. He is welcomed with his fl ight<br />

details on his mobile phone and invited<br />

to check-in electronically, again using his<br />

mobile phone. On entering the departure<br />

lounge, his phone automatically informs him<br />

of special offers that correspond to his personal<br />

profi le available in the airport shops,<br />

and tells him that a friend with whom he<br />

plans to travel is already in the departure<br />

lounge. The friends meet up and pass the<br />

time before boarding their fl ight by playing<br />

a computer game using their respective<br />

handheld media devices and a large public<br />

screen within the departure lounge.<br />

The On the Go scenario, led by <strong>Philips</strong><br />

Applied Technologies, Leuven, featured<br />

Robert on vacation in a city, sharing media<br />

fi les stored on his handheld media storage<br />

device with two of his friends. In this case<br />

sharing meant all three simultaneously<br />

listening to the same music. The music was<br />

shared using a short-range private wireless<br />

network – the Ensation wireless audio link<br />

system of <strong>Philips</strong> Semiconductors – that<br />

enabled Robert to give conditional listening<br />

access to his private audio collection.<br />

Joint contribution<br />

Robert was also able to synchronize the<br />

content on his handheld device with that<br />

of his home media server using a secure<br />

Internet connection that directly connected<br />

him to his home without the need for a<br />

third-party service. The scenario included<br />

also voice control by means of an<br />

innovative headset developed by <strong>Philips</strong><br />

Applied Technologies, Leuven. The headset<br />

featured microphones integrated into each<br />

earphone capable of identifying the voice<br />

of the wearer by means of advanced audio<br />

processing algorithms.<br />

The At Home scenario, led by <strong>Philips</strong><br />

Applied Technologies, Eindhoven, centered<br />

on friends watching a slide show of their<br />

recent vacation using a home media server<br />

at the home of Robert. The aim was to<br />

investigate ways in which people could contribute<br />

to a media show without disrupting<br />

their enjoyment of the social occasion.<br />

The At Home scenario team developed an<br />

application – the Collaborative Media Show<br />

– to explore various ways in which the<br />

friends could spontaneously add<br />

photographs to the slide show as it<br />

progressed. In one instance this was done<br />

from a mobile phone using a simple ‘throwing<br />

gesture’ with the wrist, and in another<br />

using the standard Bluetooth protocol to<br />

transfer a picture from the mobile phone<br />

directly into the slide show. The Home<br />

scenario team also developed the ‘Watch<br />

with Me’ application.<br />

This enabled the mobile storage device<br />

belonging to one of the visiting friends to<br />

automatically monitor the meta data embedded<br />

with the photographs in the slide<br />

show and use this data to extract similar<br />

photographs from its own database that<br />

might be interesting to the participants. The<br />

aim was to use the underlying technologies<br />

including, in this instance, an accelerometer<br />

integrated into the phone to detect the<br />

throwing gesture and the combined use<br />

of GSM and WLAN home networks, to<br />

produce an interesting, engaging slide show<br />

with everyone participating.<br />

The Healthcare scenario was led by Atos<br />

Origin. In this scenario Robert, a diabetic,<br />

was taken ill while on holiday and needed<br />

to contact his doctor urgently using his<br />

PDA. His doctor was in conference and out<br />

of reach for general calls but Robert could<br />

make contact through a ‘Selective Presence<br />

and Availability’ messaging service. This enabled<br />

his doctor to set access permissions<br />

for particular categories of patient. The<br />

message was routed to his doctor’s PDA<br />

and requested him to call Robert urgently.<br />

His doctor contacted Robert and retrieved<br />

his fi les to review his recent medication.<br />

He concluded that a further examination<br />

was urgently required and arranged an appointment,<br />

using a Semantic Web Services<br />

Discovery application, for Robert at a local<br />

clinic. The results of the examination indicated<br />

a change of medication was required<br />

for which Robert’s doctor needed further<br />

advice. His doctor used his PDA and the<br />

same Services Discovery application to<br />

search for specialist consultants who could<br />

help him make the best choice of medication<br />

and arranged an on-line consultation<br />

with one group. Robert fi nally received an<br />

on-line prescription and electronic<br />

authorization to collect his medication<br />

from a local pharmacy.<br />

20 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 21<br />

l February 2006


At the airport<br />

1<br />

Welcome!<br />

Sending<br />

flight<br />

and<br />

check-in<br />

gate<br />

Robert enters the terminal<br />

and is recognized as a passenger...<br />

2<br />

Joint contribution Joint contribution<br />

Electronic<br />

check-in<br />

Counter 5<br />

Check-in<br />

Robert uses his device to access<br />

personalized airport services.<br />

whilst relying on a handheld device when on the move. So the user interface must<br />

be capable of automatically adapting to particular device and service combinations<br />

without sacrifi cing any critical functionality.<br />

“ For a real nomadic-media experience, people should enjoy seamless<br />

transition between the different network infrastructures as they move<br />

from place to place, and should be able to access interactive services as<br />

and when needed. ”<br />

Ian McClelland, <strong>Philips</strong> Applied Technologies, Nomadic Media project leader<br />

Would you<br />

like to join<br />

this game?<br />

No<br />

Yes<br />

Robert participates in a game with other<br />

travellers using a public screen.<br />

Exploring underlying technologies<br />

“Nomadic Media focused specifi cally on investigating technologies in the areas of<br />

situational awareness, user interaction and interfacing between different network<br />

infrastructures,” says Boris de Ruyter, head of <strong>Philips</strong> <strong>Research</strong>’s Intelligent User<br />

Interfaces cluster. “Since our target was implementation in 2006-2009 we confi ned<br />

ourselves to the technologies available today that could, with some innovative<br />

improvements, be reasonably quickly industrialized.”<br />

3<br />

<strong>Philips</strong> Applied Technologies investigated technologies dealing with interoperability<br />

between home-based devices and portable devices in terms of both communications<br />

and applications. Technologies that enabled the intuitive sharing of media, conditional<br />

access to media and secure access to a home server over public networks<br />

were also investigated. For <strong>Philips</strong> Applied Technologies, Eindhoven, the focus was on<br />

an enclosed social context in a private setting – people at home. For <strong>Philips</strong><br />

Applied Technologies, Leuven, the focus was on an enclosed social context in a<br />

public setting – friends together in public spaces. <strong>Philips</strong> <strong>Research</strong> cooperated<br />

closely with both parts of <strong>Philips</strong> Applied Technologies mainly contributing in the<br />

area of user interface development and media synchronization technologies.<br />

To explore the underlying technologies, the project adopted a user-centric view<br />

focused on four usage scenarios: On the Go, At the Airport, At Home, and<br />

Healthcare. “These scenarios were developed by drawing on the knowledge and<br />

experience of the Marketing Intelligence departments of the respective partners,”<br />

stresses Ian McClelland. “The usage scenarios envisaged the way people would use<br />

these technologies in the future and were used as ‘the common theme’ throughout<br />

the project.”<br />

An eye on the future<br />

The results of the Nomadic Media project were presented as proof-of-concept<br />

demonstrations to the ITEA Review Board in Bilbao, Spain, on November 17.<br />

The demonstrations showed how the scenarios could be realized in practice and<br />

received a very positive reaction. In the case of <strong>Philips</strong>, <strong>Philips</strong> Applied Technologies<br />

supported by <strong>Philips</strong> <strong>Research</strong> is currently engaged in discussions with <strong>Philips</strong><br />

Consumer Electronics to investigate how the technologies and applications<br />

developed during the project might be commercially exploited in the period<br />

2006 to 2009.<br />

Nomadic Media partners<br />

Industrial Organizations<br />

<strong>Philips</strong> <strong>Research</strong> the Netherlands<br />

<strong>Philips</strong> Applied Technologies the Netherlands, Belgium<br />

Nokia Finland<br />

Euskatel Spain<br />

Atos Origin Italy<br />

Vodafone Omnitel Italy<br />

Small & Medium-sized Enterprises<br />

Cybelius Software Finland<br />

SysOpen Finland<br />

<strong>Research</strong> Institutes and Universities<br />

VTT Finland<br />

University of Oulu Finland<br />

Cefriel Italy<br />

University of Paderborn Germany<br />

22 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 23<br />

l February 2006<br />

4<br />

Your flight<br />

has been<br />

delayed!<br />

Please<br />

confirm<br />

Robert is informed of a flight delay.<br />

5<br />

Your seat<br />

number is:<br />

Ian McClelland l <strong>Philips</strong> Applied Technologies l ian.mcclelland@philips.com<br />

Boris de Ruyter l <strong>Philips</strong> <strong>Research</strong> l boris.de.ruyter@philips.com<br />

Extra info www.research.philips.com/password l Nomadic Media project l<br />

user-centered design l Ambient Intelligence<br />

7A<br />

Robert receives his seat number.<br />

6<br />

Log out<br />

from:<br />

‘airport’<br />

Robert enters the aircraft.<br />

ITEA is a strategic, pan-European Program that<br />

was launched in 1999 and will end December 31,<br />

2008. It is now building on its success with a<br />

follow-up program, ITEA 2. ITEA 2 aims to<br />

further strengthen Europe’s position in the area<br />

of embedded software-intensive systems and<br />

services by stimulating and coordinating<br />

industry-driven, pre-competitive R&D.


Feature lifestyle Feature lifestyle<br />

Making electronic<br />

games more sociable<br />

<strong>Philips</strong> unveils the Entertaible – a 21 st century tabletop gaming platform that<br />

marries the best of electronic and traditional board games in a natural and<br />

simple way. Sitting comfortably around the game table, people can enjoy both<br />

the shared experience of playing together and the excitement of being able to<br />

directly interact with an electronic game.<br />

By Andrew Woolls-King<br />

Photography Michel Klop<br />

“We wanted to see if we could make electronics games more sociable by using our<br />

knowledge of displays and user interaction in a new way,” recalls Tom Bergman.<br />

“Although the project initially started as a fun experiment on the side, as the concept grew,<br />

so did our enthusiasm and the amount of obvious fun we were having. This attracted the<br />

attention of more and more fellow research colleagues, as well as our management.”<br />

“ The Entertaible could be used to invent brand new games<br />

offering unprecedented levels of user interaction – games<br />

that would never become predictable or ever quite ‘feel’<br />

the same twice, however often you played them. ”<br />

Tom Bergman, <strong>Philips</strong> <strong>Research</strong><br />

Tom Bergman, a principal scientist within the Visual Experiences group of <strong>Philips</strong> <strong>Research</strong> in<br />

Eindhoven, the Netherlands, is talking about what is now known as the <strong>Philips</strong> ‘Entertaible’.<br />

This was recently demonstrated as a fully functioning working concept at the Consumer<br />

Electronics Show (CES2006) in Las Vegas, USA, and subsequently made the front cover of<br />

ElectronicsWeekly (11th January 2006 issue).<br />

In the Entertaible, the features of computer gaming – such as dynamic playing fi elds and gaming<br />

levels – have been combined with the social interaction and tangible playing pieces – such<br />

as pawns and dies – of traditional board games. In this sense, the Entertaible can be regarded<br />

as a 21st century equivalent of the traditional board game. In reality, however, it is much more<br />

than that.<br />

“The Entertaible’s capabilities could not only breathe new interactive life into multi-player<br />

board and electronic games, but also support new game and accessory classes,” says<br />

Bergman. “These may include, for example, using a portion of the touchscreen to allow<br />

private tactical information to be shown to specifi c players only.”<br />

Entertaible comprises a 30-inch tabletop-mounted LCD, sophisticated touchscreen-based<br />

multi-object position detection, and all supporting control electronics. The current prototype<br />

is based on a PC platform, but any gaming platform would be suitable to drive the Entertaible.<br />

“The concept of a multi-user, digitally interactive table is not new and other companies have<br />

developed comparable products that offer this kind of functionality,” explains<br />

Gerard Hollemans, a senior research scientist for User Interaction in the Media<br />

Interaction group at Eindhoven. Hollemans was involved with the development of<br />

Entertaible from an early stage and leads the research project team.<br />

“Where the Entertaible does uniquely differ, however, is in its simplicity.” Other approaches,<br />

for instance, have utilized complex arrangements of overhead cameras and dimmed lighting<br />

that detract from the user experience. In contrast, the Entertaible is based on a series of<br />

infrared LEDs and photodiodes discretely mounted around the perimeter of a<br />

24 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 25<br />

l February 2006


standard LCD screen. “It requires no special lighting conditions or other equipment and is<br />

entirely ‘hand’ operated by touch alone,” continues Hollemans. “The Entertaible can<br />

simultaneously detect dozens of objects, including fi ngers and pawns. As a result, players<br />

can give ‘input’ to the playing surface simultaneously while a game controller determines<br />

which actions are appropriate. What this means is that the players do not need to learn how<br />

to operate the system, they simply sit down and play the game.”<br />

More than just a game …<br />

The Entertaible’s full potential could stretch far beyond electronic board games in the longer<br />

term. “The intuitive nature of the product means multiple users can interact with digital data<br />

and programs in a simple yet physical, ‘hands-on’ manner,” says Hollemans. “A manner that<br />

is not beyond comparison with the impact of mice, keyboards and Windows to single-user<br />

interfaces in the PC arena.”<br />

“ The intuitive nature of Entertaible means multiple users<br />

can interact with digital data and programs in a simple yet<br />

physical, ‘hands-on’ manner. ”<br />

Gerard Hollemans, <strong>Philips</strong> <strong>Research</strong><br />

As such, the Entertaible concept could be extended into other domains. “For business or<br />

educational users, this might take the form of an interactive desk where several colleagues<br />

or students gather round a single workstation to work on a project or cooperatively create<br />

new ideas and learn together,” Hollemans explains.<br />

Feature lifestyle Feature lifestyle<br />

The Entertaible uses an innovative<br />

multi-touch sensor design that can detect<br />

several pawns and fi ngers simultaneously.<br />

This allows players to intuitively interact<br />

with the virtual world as if – by magic –<br />

it were actually real.<br />

… but let’s play fi rst<br />

Today, however, one of the most obvious and immediate applications of the Entertaible<br />

technology will be the game market, including the opportunity to reinvigorate established<br />

board game classics. “Entertaible could be used to invent brand new games offering<br />

unprecedented levels of user interaction – games that would never become<br />

predictable or ever quite ‘feel’ the same twice, however often you played them,”<br />

states Bergman (see box ‘Running the red light’).<br />

Other enhancements to the gaming experience could include ‘play-based’ rule explanation<br />

and feedback tips; the ability to electronically store large numbers of games – which could<br />

include rekindling those of the past without requiring large amounts of physical storage space<br />

for conventional boxes; instant retrieval of part-played games; on-line access to new or trial<br />

games; and a fast, simple set-up.<br />

With the world premiere in Las Vegas, the capital of gaming, <strong>Philips</strong> <strong>Research</strong> got valuable<br />

consumer feedback. Moreover, the Entertaible will be subject to extensive user tests –<br />

initially in the <strong>Philips</strong> <strong>Research</strong> HomeLab in Eindhoven – to verify the performance of the<br />

product and explore further enhancements.<br />

The fi rst application is initially aimed at the out-of-home gaming market and for this, <strong>Philips</strong><br />

<strong>Research</strong> is looking for partners to bring the Entertaible to the market. Moreover, when<br />

produced in high volumes, the Entertaible could potentially reach consumer price levels and<br />

become a welcome addition within many homes.<br />

Tom Bergman <strong>Philips</strong> <strong>Research</strong><br />

tom.bergman@philips.com<br />

Gerard Hollemans <strong>Philips</strong> <strong>Research</strong><br />

gerard.hollemans@philips.com<br />

Extra info www.research.philips.com/password<br />

26 <strong>Philips</strong> <strong>Research</strong> Password 26 l February 2006 <strong>Philips</strong> <strong>Research</strong> Password 26 27<br />

l February 2006<br />

Entertaible


<strong>Philips</strong> <strong>Research</strong><br />

today<br />

Buying a ticket for public transport,<br />

a concert or a movie still involves<br />

exchanging money or a credit or pin card.<br />

tomorrow<br />

With an NFC (near fi eld communication) enabled<br />

mobile phone, you pay for concert or movie<br />

tickets at the box offi ce simply by holding your<br />

phone next to the payment terminal.

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