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Chapter 2 Principles of Stereoscopic Depth Perception and ...

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2. <strong>Principles</strong> <strong>of</strong> <strong>Stereoscopic</strong> <strong>Depth</strong> <strong>Perception</strong> <strong>and</strong> Reproduction<br />

2.3.1 <strong>Stereoscopic</strong> displays<br />

<strong>Stereoscopic</strong> displays (i.e., those using viewing aids) can be time-parallel,<br />

with both left <strong>and</strong> right eye views appearing simultaneously, or timemultiplexed,<br />

where the left <strong>and</strong> right eye views are shown in rapid alternation<br />

<strong>and</strong> synchronised with a liquid crystal (LC) shuttering system which<br />

opens in turn for one eye, while occluding the other eye. Time-multiplexed<br />

systems make use <strong>of</strong> the fact that the human visual system is capable <strong>of</strong><br />

integrating the constituents <strong>of</strong> a stereo pair across a time-lag <strong>of</strong> up to 50 ms<br />

(Pastoor & Wöpking 1997). Because <strong>of</strong> the rapid alternation <strong>of</strong> right <strong>and</strong><br />

left eye images, the display will need to run at twice the frame rate <strong>of</strong> the<br />

original sequence material. For example, to display a 60 Hz sequence a 120<br />

Hz display is required. When image extinction is not fast enough, due to<br />

the persistence <strong>of</strong> CRT phosphors, cross-talk may occur. This is an imperfect<br />

separation <strong>of</strong> the left <strong>and</strong> right eye views which can be perceptually<br />

very annoying. An example <strong>of</strong> a time-multiplexed system is the StereoGraphics<br />

CrystalEyes system, which has become popular for use with<br />

stereoscopic desktop workstations, <strong>and</strong> is also frequently used for large<br />

projection spaces, such as the CAVE (Cruz-Neira et al. 1993).<br />

For time-parallel stereoscopic displays several multiplexing methods have<br />

been used, based on either colour, polarization or location. In colourmultiplexed,<br />

or anaglyph, displays the left <strong>and</strong> right eye images are filtered<br />

with near-complementary colours (red <strong>and</strong> green for Europe, red <strong>and</strong> blue<br />

for the USA). The observer is required to wear colour-filter glasses to separate<br />

the images. This well-known <strong>and</strong> inexpensive method has been used<br />

for stereoscopic cinema <strong>and</strong> television, <strong>and</strong> is still popular for viewing<br />

stereoscopic images in print (magazines, etc.), since the approach readily<br />

lends itself to the production <strong>of</strong> hard copies. A serious limitation <strong>of</strong><br />

this method is that colour information is lost since it is used as a selection<br />

mechanism. Only limited colour rendition is possible through the mechanism<br />

<strong>of</strong> binocular colour mixture.<br />

Polarization-multiplexed displays separate left <strong>and</strong> right eye images by<br />

means <strong>of</strong> polarised light. Left <strong>and</strong> right output channels (monitors or projectors)<br />

are covered by orthogonally oriented filters, using either linear<br />

or circular polarization. The observer needs to wear polarised glasses to<br />

separate the different views again. This system <strong>of</strong>fers good quality stereoscopic<br />

imagery, with full colour rendition at full resolution, <strong>and</strong> very little<br />

cross-talk in the stereo pairs (Pastoor & Wöpking 1997). It is the system<br />

most commonly used in stereoscopic cinemas today. The most significant<br />

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