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Chapter 2 Principles of Stereoscopic Depth Perception and ...

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2.2. Human depth perception<br />

been stimulated by recent developments in computer vision, where shapefrom-X<br />

algorithms (shape from shading, texture, stereo, motion, contour,<br />

etc.) can become more robust when processing cues in combination, <strong>and</strong><br />

guidance has been sought in how biological vision accomplishes this feat.<br />

In any parallel cue system cues may act in concert with one another or can<br />

be in conflict. There are a number <strong>of</strong> ways in which different sources <strong>of</strong><br />

information may combine (Howard & Rogers 1995):<br />

Cue averaging: cues are combined based on weighted linear combination.<br />

That is, the independent depth estimates from each cue or<br />

depth module are linearly combined with differential weights assigned<br />

to each cue. This form <strong>of</strong> interaction has been demonstrated<br />

experimentally on numerous occasions (van der Meer 1979, Bruno<br />

& Cutting 1988, Johnston et al. 1993, Johnston, Cumming & L<strong>and</strong>y<br />

1994, Frisby, Buckley & Freeman 1996).<br />

Cue dominance: judgements are based on only one cue, where the<br />

other cue is being suppressed when in conflict. An example <strong>of</strong> such<br />

a situation in the context <strong>of</strong> stereoscopic displays is the screen edge<br />

effect when a stereoscopic image is presented in front <strong>of</strong> the screen<br />

plane. The occlusion from the screen border will dominate the depth<br />

percept, <strong>and</strong> make the image seem to curve backwards at its edges.<br />

Cue dissociation: each cue may be interpreted as arising from a different<br />

object. For example, when the spatial separation <strong>of</strong> signals to<br />

the auditory <strong>and</strong> visual system <strong>of</strong> one object exceeds a certain angle,<br />

two objects may be perceived instead <strong>of</strong> one, one being visual <strong>and</strong><br />

the other auditory. A well-known instance is seeing a jet airplane<br />

fly overhead at a different location from where the sound seems to<br />

originate.<br />

Cue reinterpretation: one <strong>of</strong> the cues may be interpreted differently<br />

after combination to render it compatible with the other. An example<br />

<strong>of</strong> such a process is the kinetic depth effect, that is, when the silhouette<br />

<strong>of</strong> a rotating object, such as a bent piece <strong>of</strong> wire, appears<br />

three-dimensional even without the disparity cue, yet appears twodimensional<br />

when the motion stops.<br />

Cue disambiguation: this could be regarded as a special case <strong>of</strong> cue<br />

reinterpretation, where the sign <strong>of</strong> a cue may be ambiguous (e.g.,<br />

whether the object is in front or behind the fixated object), <strong>and</strong><br />

59

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