Chapter 2 Principles of Stereoscopic Depth Perception and ...
Chapter 2 Principles of Stereoscopic Depth Perception and ...
Chapter 2 Principles of Stereoscopic Depth Perception and ...
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2.2. Human depth perception<br />
been stimulated by recent developments in computer vision, where shapefrom-X<br />
algorithms (shape from shading, texture, stereo, motion, contour,<br />
etc.) can become more robust when processing cues in combination, <strong>and</strong><br />
guidance has been sought in how biological vision accomplishes this feat.<br />
In any parallel cue system cues may act in concert with one another or can<br />
be in conflict. There are a number <strong>of</strong> ways in which different sources <strong>of</strong><br />
information may combine (Howard & Rogers 1995):<br />
Cue averaging: cues are combined based on weighted linear combination.<br />
That is, the independent depth estimates from each cue or<br />
depth module are linearly combined with differential weights assigned<br />
to each cue. This form <strong>of</strong> interaction has been demonstrated<br />
experimentally on numerous occasions (van der Meer 1979, Bruno<br />
& Cutting 1988, Johnston et al. 1993, Johnston, Cumming & L<strong>and</strong>y<br />
1994, Frisby, Buckley & Freeman 1996).<br />
Cue dominance: judgements are based on only one cue, where the<br />
other cue is being suppressed when in conflict. An example <strong>of</strong> such<br />
a situation in the context <strong>of</strong> stereoscopic displays is the screen edge<br />
effect when a stereoscopic image is presented in front <strong>of</strong> the screen<br />
plane. The occlusion from the screen border will dominate the depth<br />
percept, <strong>and</strong> make the image seem to curve backwards at its edges.<br />
Cue dissociation: each cue may be interpreted as arising from a different<br />
object. For example, when the spatial separation <strong>of</strong> signals to<br />
the auditory <strong>and</strong> visual system <strong>of</strong> one object exceeds a certain angle,<br />
two objects may be perceived instead <strong>of</strong> one, one being visual <strong>and</strong><br />
the other auditory. A well-known instance is seeing a jet airplane<br />
fly overhead at a different location from where the sound seems to<br />
originate.<br />
Cue reinterpretation: one <strong>of</strong> the cues may be interpreted differently<br />
after combination to render it compatible with the other. An example<br />
<strong>of</strong> such a process is the kinetic depth effect, that is, when the silhouette<br />
<strong>of</strong> a rotating object, such as a bent piece <strong>of</strong> wire, appears<br />
three-dimensional even without the disparity cue, yet appears twodimensional<br />
when the motion stops.<br />
Cue disambiguation: this could be regarded as a special case <strong>of</strong> cue<br />
reinterpretation, where the sign <strong>of</strong> a cue may be ambiguous (e.g.,<br />
whether the object is in front or behind the fixated object), <strong>and</strong><br />
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