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Chapter 2 Principles of Stereoscopic Depth Perception and ...

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2. <strong>Principles</strong> <strong>of</strong> <strong>Stereoscopic</strong> <strong>Depth</strong> <strong>Perception</strong> <strong>and</strong> Reproduction<br />

Figure 2.1: The Wheatstone stereoscope. It included mirrors (A’<br />

<strong>and</strong> A) placed at an angle to reflect the left <strong>and</strong> right eye drawings<br />

(E’ <strong>and</strong> E) towards the viewer’s eyes.<br />

’parlor stereoscope’. Viewing stereoscopic still images became a popular<br />

pastime in both Europe <strong>and</strong> the US, <strong>and</strong> from 1860 to the 1930s stereography<br />

flourished. Brewster’s lenticular stereoscope became a commercial<br />

success, selling 250.000 in a short time (Zone 1996).<br />

Although considerable progress has been made since the early 1900’s in<br />

developing stereoscopic methods <strong>and</strong> technologies, the underlying principle<br />

<strong>of</strong> presenting two different images, corresponding to the different perspectives<br />

<strong>of</strong> the right <strong>and</strong> left eye, has essentially remained unchanged.<br />

Today, stereoscopic displays are being utilised in many application areas<br />

including simulation systems (e.g., flight simulators), medical systems<br />

(e.g., endoscopy), telerobotics (e.g., remote inspection <strong>of</strong> hazardous environments),<br />

computer-aided design (e.g., car interior design), data visualisation<br />

(e.g., molecular or chemical modelling, oil <strong>and</strong> gas exploration,<br />

weather forecasting), telecommunication (e.g., videoconferencing) <strong>and</strong> entertainment<br />

(e.g., virtual reality games). <strong>Stereoscopic</strong> systems reinforce<br />

the perception <strong>of</strong> physical space in both camera-recorded <strong>and</strong> computergenerated<br />

environments. The capacity to provide an accurate representation<br />

<strong>of</strong> structured layout, distance <strong>and</strong> shape can be utilised for precise<br />

perception <strong>and</strong> manipulation <strong>of</strong> objects, <strong>and</strong> has added value for communication<br />

<strong>and</strong> entertainment purposes. As was stated in <strong>Chapter</strong> 1, the main<br />

application area <strong>of</strong> this thesis is that <strong>of</strong> stereoscopic broadcast entertainment,<br />

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