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Chapter 2 Principles of Stereoscopic Depth Perception and ...

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y l (Y¡ Z) ¢<br />

x r (X¡ Z) ¢<br />

y r (Y¡ Z) ¢<br />

¤<br />

¤<br />

2.4. <strong>Stereoscopic</strong> video production<br />

Figure 2.11: Parallel camera geometry<br />

Y<br />

Z<br />

(2.2)<br />

X ¤ B<br />

2<br />

¤<br />

Z<br />

(2.3)<br />

Y<br />

Z<br />

(2.4)<br />

As one can determine by comparing equations (2.2) <strong>and</strong> (2.4), the real<br />

world point (X,Y,Z) is projected onto the same Y coordinate for both left<br />

75

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