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Operations Manual

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A.4 H.S.T.D. Adjustments<br />

A.4 01<br />

Highest Scores<br />

The game maintains a record of the four highest scores achieved to date.<br />

OFF<br />

ON<br />

No high scores are recorded, or displayed.<br />

The four highest scores are stored in memory and displayed in the Attract<br />

Mode.<br />

A.4 02<br />

H.S.T.D. Award<br />

The award given for achieving the High Score To Date, or the Champion H.S.T.D.: Credit<br />

or a TICket.<br />

A.4 03<br />

Champion H.S.T.D.<br />

The "Highest" High Score can be displayed in the Attract Mode. This score is not cleared<br />

when "High Score Reset Every" occurs.<br />

ON<br />

OFF<br />

The "Highest" High Score is retained in memory and displayed.<br />

The "Highest" High Score is not retained.<br />

A.4 04<br />

Champion Credits<br />

The number of credits or tickets awarded for a Grand Champion Score.<br />

Range: 00 to 10.<br />

A.4 05<br />

A.4 06<br />

A.4 07<br />

A.4 08<br />

H.S.T.D. 1 Credits<br />

H.S.T.D. 2 Credits<br />

H.S.T.D. 3 Credits<br />

H.S.T.D. 4 Credits<br />

The number of credits or tickets awarded whenever a player exceeds the 1st, 2nd, 3rd, or<br />

4th highest score.<br />

Range: 00 to 10.<br />

A.4 09<br />

High Score Reset Every<br />

The number of games to be played before an automatic reset of the displayed "Highest<br />

Score" ocrurs. The values provided upon reset are those selected by the operator in the<br />

Back-up High Scores.<br />

Range: OFF (disabled); 250 to 20,000.<br />

A.4 10<br />

Backup Champion<br />

The Back-up Grand Champion Score.<br />

Range: 00 to 999,000,000.<br />

A.4 11<br />

A.4 12<br />

A.4 13<br />

A.4 14<br />

Backup H.S.T.D. 1<br />

Backup H.S.T.D. 2<br />

Backup H.S.T.D. 3<br />

Backup H.S.T.D. 4<br />

The first through the fourth Back-up High Score values. The game automatically restores<br />

this value when the High Score Reset Every value is reached.<br />

Range: 00 - 999,000,000.<br />

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