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Video Game reviews<br />

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<strong>Teen</strong><strong>Ink</strong>.<br />

com<br />

J<br />

40<br />

XBOX 360/COMPUTER/<br />

PS3<br />

Fallout 3<br />

The name Bethesda Softworks<br />

makes many think<br />

of “Elder Scrolls IV: Oblivion.”<br />

This is about to change since<br />

the company released “Fallout<br />

3,” which was voted best roleplaying<br />

game (RPG) of 2008 at<br />

the Spike Video Game Awards.<br />

This has quickly become my<br />

favorite game.<br />

The story begins with the<br />

main character’s birth in an<br />

underground vault. Many of<br />

these vaults are located around<br />

Washington, D.C., to protect<br />

people from the nuclear holocaust<br />

that occurred 200 years<br />

before the game’s setting of<br />

2277.<br />

The player chooses his or<br />

her abilities and is thrown into<br />

some challenges to learn the<br />

controls. Soon the main character’s<br />

father leaves the vault, and<br />

you must find him. You venture<br />

into a wasteland where multiple<br />

quests await you.<br />

This game may turn some<br />

people off because it is an<br />

RPG, but it has as much action<br />

and speed as any other shooting<br />

or first-person game. I bought<br />

“Fallout 3” thinking I wouldn’t<br />

like it since I’ve never been a<br />

fan of the RPG gaming style,<br />

but after<br />

Connects five minutes<br />

you to the of play, I<br />

real history knew it was<br />

special.<br />

The quests never become<br />

tedious, and for shooter fans,<br />

there are guns. “Fallout 3”<br />

uses VATS (Vault-Tec Assisted<br />

Targeting System), which<br />

freezes everything around you,<br />

allowing you to choose exactly<br />

how you would like to attack<br />

your enemy. You can watch in<br />

slow motion as the bullets fly<br />

or a knife or fistfight plays out.<br />

The idea of watching the action<br />

again and again in slow motion<br />

may sound boring, but actually,<br />

it’s the complete opposite. You<br />

are excited to see how the battle<br />

will go next time with a<br />

different enemy. Or, conversely,<br />

you can just aim your weapon<br />

and fire it like any other game.<br />

Now, a look at the problems.<br />

Honestly, there are few. While<br />

playing, at times the game<br />

would stop for a second. Another<br />

problem I had was the<br />

partner AI. The main character<br />

can have followers, but sometimes<br />

they become more of a<br />

hassle than an aid. The partner<br />

might run off and attack an<br />

enemy out of your sight, and<br />

they always have to take the<br />

long way around since they<br />

<strong>Teen</strong> <strong>Ink</strong> • APRIL ’09<br />

cannot jump down or over<br />

obstacles.<br />

These problems are easy to<br />

overlook considering how<br />

much work was put into the<br />

game and how massive the<br />

whole playing experience is.<br />

I give “Fallout 3” five out of<br />

five stars. ✎<br />

by Fernando Perez,<br />

Glendale, AZ<br />

COMPUTER/XBOX 360/<br />

NINTENDO DS/WII/PS2/<br />

PS3/MOBILE<br />

Call of Duty:<br />

World at War<br />

Hoping to expand on the<br />

success of Infinity Ward’s<br />

“Call of Duty 4: Modern Warfare,”<br />

Treyarch has continued<br />

the series with “Call of Duty:<br />

World at War.” The WWII<br />

shooter game setting is overused,<br />

but somehow Treyarch<br />

made it fresh. They accomplished<br />

this through refining<br />

Infinity Ward’s features, such<br />

as the online ranking system<br />

and multiplayer, moving the<br />

theatre of the battles, and<br />

introducing some amazing<br />

new features.<br />

What I Loved<br />

Detail: Every room you enter<br />

in the campaign has something<br />

new to look at, without any that<br />

are empty or repeated. This<br />

shows the effort the creators put<br />

into making this game realistic<br />

and how much they respect the<br />

series and the gamers.<br />

Scale: Certain battles are<br />

huge; for example, the Blood<br />

and Iron level will blow you<br />

away with its size and the number<br />

of people shooting at you.<br />

This complexity takes time and<br />

effort to develop, not like simply<br />

placing 42 troopers throughout a<br />

level and letting them go. They<br />

programmed each individual<br />

trooper’s interactions with his<br />

environment and the player as<br />

he progresses through the game.<br />

New Settings: The past Call<br />

of Duty games (except “Modern<br />

Warfare”) were set during<br />

World War II. Once again, the<br />

series travels back in time but<br />

introduces a new setting: the<br />

Pacific Theatre. This game<br />

shows the struggles the U.S.<br />

Marines had against the Imper -<br />

ial Army of Japan. It makes for<br />

a fresh setting and fresh tactics,<br />

as you have to deal with a<br />

severely entrenched Japanese<br />

Army that has no qualms about<br />

rushing at you headfirst.<br />

Cut Scenes: These scenes<br />

between missions are amazing,<br />

showing a beautiful version of<br />

the experiences of troops, and<br />

how the mission is progressing.<br />

Actual video of the war is<br />

included, which is sometimes<br />

gruesome but connects you to<br />

the real history.<br />

Realistic Deaths: When it<br />

comes to video games, I’m all<br />

about realism, and this game delivers.<br />

The gory effects make it<br />

even more jarring and realistic.<br />

Multiplayer: Once again<br />

“Call of Duty” delivers with<br />

multiplayer. All Treyarch really<br />

did was update Infinity Ward’s<br />

version, but it’s still amazing. It<br />

encourages players to improve<br />

in order to unlock better guns.<br />

Treyarch added a plethora of<br />

new perks, weapons, and great<br />

game maps.<br />

What I Hated<br />

Enemy AI: AI, or artificial<br />

intelligence, is a major selling<br />

point in games today, and although<br />

Treyarch throws a lot of<br />

bad guys at you, they are about<br />

the stupidest bunch I’ve ever<br />

seen. The Banzai troops’ sole<br />

job is to run right at you, even<br />

though you can’t be attacked by<br />

more than one.<br />

Best RPG<br />

of 2008<br />

So there are<br />

times when<br />

they’ll run<br />

past all of the<br />

troops in front of you and when<br />

they get to you, one will attack<br />

and the rest just keep running.<br />

Also some enemy soldiers<br />

don’t even shoot you when<br />

you get close to them.<br />

Storytelling: Despite the<br />

scale, detail, and cut scenes, the<br />

story isn’t all there. The character<br />

you play is never given a<br />

face or a personality, perhaps in<br />

the hope that you’ll see yourself<br />

as him, but that doesn’t happen.<br />

The story is also very scripted,<br />

and parts are predictable if you<br />

have played a Call of Duty<br />

game before. Despite Trey -<br />

arch’s attempts to realistically<br />

represent this horrible war that<br />

taxed all nations, you don’t<br />

fully connect to it.<br />

I rate it 8.5 out of 10.<br />

by Evan Witham,<br />

McDonough, GA<br />

PS3/XBOX 360/WII<br />

Mega Man 9<br />

“M<br />

ega Man 9” looks like<br />

a game from the ’80s.<br />

While most might dismiss it<br />

because of this, the gaming<br />

community knows exactly why<br />

this game looks and plays the<br />

way it does. The reason is simple:<br />

newer is not always better.<br />

Over the past 10 years, Mega<br />

Man has been through many<br />

changes both in appearance and<br />

gameplay. After the release of<br />

“Mega Man ZX,” the blue<br />

bomber had produced four<br />

game series. Mega Man is now<br />

the gaming franchise with the<br />

largest number of games in the<br />

world, but when it comes to<br />

fun and quality, it’s always the<br />

original Mega Man that gamers<br />

turn to.<br />

Capcom, the creators of the<br />

series, apparently took note of<br />

this; after 10 years, they’ve<br />

created a true sequel to “Mega<br />

Man 8.” This release marks the<br />

beginning of Mega Man’s<br />

downgrade to a better series.<br />

Mega Man isn’t the only<br />

character to be downgraded,<br />

Wario, Mario’s popular nemesis,<br />

has returned to his 2-D<br />

roots with “Wario Land: Shake<br />

It!” the fifth installment of that<br />

series. Using an incredibly<br />

detailed animation style, the<br />

second-party developer Good-<br />

Newer is<br />

not always<br />

better<br />

Feel Games<br />

has created<br />

what is essentially<br />

a play -<br />

able cartoon.<br />

The visual style, merged with<br />

the motion controls of the popular<br />

Wii gaming console, make<br />

for a great combination of new<br />

and old technology.<br />

A third, more unsettling title<br />

has caught the attention of the<br />

gaming community. “Silent<br />

Hill: Homecoming,” the sixth in<br />

the series (eighth counting the<br />

arcade and cell phone versions),<br />

remains true to the previous<br />

entries, even though it is now<br />

developed by American com -<br />

pany Double Helix. To this day,<br />

the Silent Hill series remains<br />

largely untouched (with minor<br />

changes to the more problematic<br />

areas), and we can expect the<br />

series to deliver trademark symbolic<br />

and disturbing imagery<br />

along with the occasional scare.<br />

Though we live in a world<br />

of quickly progressing tech -<br />

nology, there is still a demand<br />

to return to simpler methods<br />

and styles. As long as this feeling<br />

exists within the gaming<br />

community, we can expect<br />

old to become new again in<br />

video games. ✎<br />

by Brandon Turley,<br />

Akron, OH<br />

COMPUTER/PSP/XBOX/<br />

WII/GP2X<br />

Cave Story<br />

Lately I have been searching<br />

for a good game. Many<br />

gamers believe this comes<br />

down to graphics. Techno -<br />

logical advancements continue<br />

to raise the bar, but even after<br />

playing games with spectacular<br />

graphics, I felt starved. Sure,<br />

games continue to evolve to<br />

more closely resemble reality,<br />

but graphics weren’t what I was<br />

hungry for. No, I needed story<br />

line and gameplay, which many<br />

games lack.<br />

“Cave Story,” by Daisuke<br />

Amaya (who goes by “Pixel”)<br />

and the company StudioPixel,<br />

is a free, downloadable sci-fi/<br />

fantasy computer game that follows<br />

a mysterious cyborg boy<br />

suffering from amnesia. After a<br />

bit of adventuring, he finds a<br />

town inhabited by rabbit-like<br />

creatures called Mimigas.<br />

When the main character arrives,<br />

the town’s population has<br />

Free to<br />

download<br />

and play<br />

dwindled to<br />

six. As the<br />

story progresses,<br />

you<br />

uncover in-<br />

formation about their history<br />

and find out why you are there.<br />

You befriend Sue, and the mysteries<br />

start to build.<br />

Although the game is in<br />

Japanese, fans have made an<br />

English patch to translate it.<br />

Five years of work has resulted<br />

in a side-scrolling, 8-bit slice of<br />

nostalgia that reminds me of<br />

the old NES games. The gameplay<br />

is a mix of old-school<br />

Megaman and Metroid sidescrollers<br />

– basically, a 2-D<br />

world. The keyboard controls<br />

are easy to get used to.<br />

Since this game is freeware,<br />

it’s absolutely free to download<br />

and play. A run-through of<br />

“Cave Story” would take at<br />

least seven hours, which can<br />

triple (or even quadruple) when<br />

exploring the many secrets and<br />

different endings.<br />

The graphics are not topnotch<br />

and have been criticized.<br />

What many forget, though, is<br />

that Daisuke never intended<br />

them to be the best. Although<br />

the graphics aren’t wonderful,<br />

they serve the purpose. The<br />

soundtrack is also old-fashioned,<br />

resembling that of an<br />

arcade game. Even so, the composer<br />

made each song unique<br />

and catchy. The plus side is that<br />

since the graphics and sound<br />

quality are both quite low, most<br />

computers should be able to<br />

run “Cave Story.”<br />

This game isn’t famous for<br />

its graphics or music, but for its<br />

story. The game itself isn’t very<br />

hard, but it isn’t a stroll on the<br />

beach either. The quests are<br />

easy, and the comfortable controls<br />

won’t leave you frustrated.<br />

Once you submerge yourself in<br />

the plot, you will want to tear<br />

past levels and decimate monsters<br />

so you can learn more<br />

about the story.<br />

So what are you waiting for?<br />

Grab the Deluxe Package from<br />

www.miraigamer.net/cavestory.<br />

You are only a download away! ✎<br />

by Derek Zhang,<br />

New York, NY<br />

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