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J<br />
40<br />
XBOX 360/COMPUTER/<br />
PS3<br />
Fallout 3<br />
The name Bethesda Softworks<br />
makes many think<br />
of “Elder Scrolls IV: Oblivion.”<br />
This is about to change since<br />
the company released “Fallout<br />
3,” which was voted best roleplaying<br />
game (RPG) of 2008 at<br />
the Spike Video Game Awards.<br />
This has quickly become my<br />
favorite game.<br />
The story begins with the<br />
main character’s birth in an<br />
underground vault. Many of<br />
these vaults are located around<br />
Washington, D.C., to protect<br />
people from the nuclear holocaust<br />
that occurred 200 years<br />
before the game’s setting of<br />
2277.<br />
The player chooses his or<br />
her abilities and is thrown into<br />
some challenges to learn the<br />
controls. Soon the main character’s<br />
father leaves the vault, and<br />
you must find him. You venture<br />
into a wasteland where multiple<br />
quests await you.<br />
This game may turn some<br />
people off because it is an<br />
RPG, but it has as much action<br />
and speed as any other shooting<br />
or first-person game. I bought<br />
“Fallout 3” thinking I wouldn’t<br />
like it since I’ve never been a<br />
fan of the RPG gaming style,<br />
but after<br />
Connects five minutes<br />
you to the of play, I<br />
real history knew it was<br />
special.<br />
The quests never become<br />
tedious, and for shooter fans,<br />
there are guns. “Fallout 3”<br />
uses VATS (Vault-Tec Assisted<br />
Targeting System), which<br />
freezes everything around you,<br />
allowing you to choose exactly<br />
how you would like to attack<br />
your enemy. You can watch in<br />
slow motion as the bullets fly<br />
or a knife or fistfight plays out.<br />
The idea of watching the action<br />
again and again in slow motion<br />
may sound boring, but actually,<br />
it’s the complete opposite. You<br />
are excited to see how the battle<br />
will go next time with a<br />
different enemy. Or, conversely,<br />
you can just aim your weapon<br />
and fire it like any other game.<br />
Now, a look at the problems.<br />
Honestly, there are few. While<br />
playing, at times the game<br />
would stop for a second. Another<br />
problem I had was the<br />
partner AI. The main character<br />
can have followers, but sometimes<br />
they become more of a<br />
hassle than an aid. The partner<br />
might run off and attack an<br />
enemy out of your sight, and<br />
they always have to take the<br />
long way around since they<br />
<strong>Teen</strong> <strong>Ink</strong> • APRIL ’09<br />
cannot jump down or over<br />
obstacles.<br />
These problems are easy to<br />
overlook considering how<br />
much work was put into the<br />
game and how massive the<br />
whole playing experience is.<br />
I give “Fallout 3” five out of<br />
five stars. ✎<br />
by Fernando Perez,<br />
Glendale, AZ<br />
COMPUTER/XBOX 360/<br />
NINTENDO DS/WII/PS2/<br />
PS3/MOBILE<br />
Call of Duty:<br />
World at War<br />
Hoping to expand on the<br />
success of Infinity Ward’s<br />
“Call of Duty 4: Modern Warfare,”<br />
Treyarch has continued<br />
the series with “Call of Duty:<br />
World at War.” The WWII<br />
shooter game setting is overused,<br />
but somehow Treyarch<br />
made it fresh. They accomplished<br />
this through refining<br />
Infinity Ward’s features, such<br />
as the online ranking system<br />
and multiplayer, moving the<br />
theatre of the battles, and<br />
introducing some amazing<br />
new features.<br />
What I Loved<br />
Detail: Every room you enter<br />
in the campaign has something<br />
new to look at, without any that<br />
are empty or repeated. This<br />
shows the effort the creators put<br />
into making this game realistic<br />
and how much they respect the<br />
series and the gamers.<br />
Scale: Certain battles are<br />
huge; for example, the Blood<br />
and Iron level will blow you<br />
away with its size and the number<br />
of people shooting at you.<br />
This complexity takes time and<br />
effort to develop, not like simply<br />
placing 42 troopers throughout a<br />
level and letting them go. They<br />
programmed each individual<br />
trooper’s interactions with his<br />
environment and the player as<br />
he progresses through the game.<br />
New Settings: The past Call<br />
of Duty games (except “Modern<br />
Warfare”) were set during<br />
World War II. Once again, the<br />
series travels back in time but<br />
introduces a new setting: the<br />
Pacific Theatre. This game<br />
shows the struggles the U.S.<br />
Marines had against the Imper -<br />
ial Army of Japan. It makes for<br />
a fresh setting and fresh tactics,<br />
as you have to deal with a<br />
severely entrenched Japanese<br />
Army that has no qualms about<br />
rushing at you headfirst.<br />
Cut Scenes: These scenes<br />
between missions are amazing,<br />
showing a beautiful version of<br />
the experiences of troops, and<br />
how the mission is progressing.<br />
Actual video of the war is<br />
included, which is sometimes<br />
gruesome but connects you to<br />
the real history.<br />
Realistic Deaths: When it<br />
comes to video games, I’m all<br />
about realism, and this game delivers.<br />
The gory effects make it<br />
even more jarring and realistic.<br />
Multiplayer: Once again<br />
“Call of Duty” delivers with<br />
multiplayer. All Treyarch really<br />
did was update Infinity Ward’s<br />
version, but it’s still amazing. It<br />
encourages players to improve<br />
in order to unlock better guns.<br />
Treyarch added a plethora of<br />
new perks, weapons, and great<br />
game maps.<br />
What I Hated<br />
Enemy AI: AI, or artificial<br />
intelligence, is a major selling<br />
point in games today, and although<br />
Treyarch throws a lot of<br />
bad guys at you, they are about<br />
the stupidest bunch I’ve ever<br />
seen. The Banzai troops’ sole<br />
job is to run right at you, even<br />
though you can’t be attacked by<br />
more than one.<br />
Best RPG<br />
of 2008<br />
So there are<br />
times when<br />
they’ll run<br />
past all of the<br />
troops in front of you and when<br />
they get to you, one will attack<br />
and the rest just keep running.<br />
Also some enemy soldiers<br />
don’t even shoot you when<br />
you get close to them.<br />
Storytelling: Despite the<br />
scale, detail, and cut scenes, the<br />
story isn’t all there. The character<br />
you play is never given a<br />
face or a personality, perhaps in<br />
the hope that you’ll see yourself<br />
as him, but that doesn’t happen.<br />
The story is also very scripted,<br />
and parts are predictable if you<br />
have played a Call of Duty<br />
game before. Despite Trey -<br />
arch’s attempts to realistically<br />
represent this horrible war that<br />
taxed all nations, you don’t<br />
fully connect to it.<br />
I rate it 8.5 out of 10.<br />
by Evan Witham,<br />
McDonough, GA<br />
PS3/XBOX 360/WII<br />
Mega Man 9<br />
“M<br />
ega Man 9” looks like<br />
a game from the ’80s.<br />
While most might dismiss it<br />
because of this, the gaming<br />
community knows exactly why<br />
this game looks and plays the<br />
way it does. The reason is simple:<br />
newer is not always better.<br />
Over the past 10 years, Mega<br />
Man has been through many<br />
changes both in appearance and<br />
gameplay. After the release of<br />
“Mega Man ZX,” the blue<br />
bomber had produced four<br />
game series. Mega Man is now<br />
the gaming franchise with the<br />
largest number of games in the<br />
world, but when it comes to<br />
fun and quality, it’s always the<br />
original Mega Man that gamers<br />
turn to.<br />
Capcom, the creators of the<br />
series, apparently took note of<br />
this; after 10 years, they’ve<br />
created a true sequel to “Mega<br />
Man 8.” This release marks the<br />
beginning of Mega Man’s<br />
downgrade to a better series.<br />
Mega Man isn’t the only<br />
character to be downgraded,<br />
Wario, Mario’s popular nemesis,<br />
has returned to his 2-D<br />
roots with “Wario Land: Shake<br />
It!” the fifth installment of that<br />
series. Using an incredibly<br />
detailed animation style, the<br />
second-party developer Good-<br />
Newer is<br />
not always<br />
better<br />
Feel Games<br />
has created<br />
what is essentially<br />
a play -<br />
able cartoon.<br />
The visual style, merged with<br />
the motion controls of the popular<br />
Wii gaming console, make<br />
for a great combination of new<br />
and old technology.<br />
A third, more unsettling title<br />
has caught the attention of the<br />
gaming community. “Silent<br />
Hill: Homecoming,” the sixth in<br />
the series (eighth counting the<br />
arcade and cell phone versions),<br />
remains true to the previous<br />
entries, even though it is now<br />
developed by American com -<br />
pany Double Helix. To this day,<br />
the Silent Hill series remains<br />
largely untouched (with minor<br />
changes to the more problematic<br />
areas), and we can expect the<br />
series to deliver trademark symbolic<br />
and disturbing imagery<br />
along with the occasional scare.<br />
Though we live in a world<br />
of quickly progressing tech -<br />
nology, there is still a demand<br />
to return to simpler methods<br />
and styles. As long as this feeling<br />
exists within the gaming<br />
community, we can expect<br />
old to become new again in<br />
video games. ✎<br />
by Brandon Turley,<br />
Akron, OH<br />
COMPUTER/PSP/XBOX/<br />
WII/GP2X<br />
Cave Story<br />
Lately I have been searching<br />
for a good game. Many<br />
gamers believe this comes<br />
down to graphics. Techno -<br />
logical advancements continue<br />
to raise the bar, but even after<br />
playing games with spectacular<br />
graphics, I felt starved. Sure,<br />
games continue to evolve to<br />
more closely resemble reality,<br />
but graphics weren’t what I was<br />
hungry for. No, I needed story<br />
line and gameplay, which many<br />
games lack.<br />
“Cave Story,” by Daisuke<br />
Amaya (who goes by “Pixel”)<br />
and the company StudioPixel,<br />
is a free, downloadable sci-fi/<br />
fantasy computer game that follows<br />
a mysterious cyborg boy<br />
suffering from amnesia. After a<br />
bit of adventuring, he finds a<br />
town inhabited by rabbit-like<br />
creatures called Mimigas.<br />
When the main character arrives,<br />
the town’s population has<br />
Free to<br />
download<br />
and play<br />
dwindled to<br />
six. As the<br />
story progresses,<br />
you<br />
uncover in-<br />
formation about their history<br />
and find out why you are there.<br />
You befriend Sue, and the mysteries<br />
start to build.<br />
Although the game is in<br />
Japanese, fans have made an<br />
English patch to translate it.<br />
Five years of work has resulted<br />
in a side-scrolling, 8-bit slice of<br />
nostalgia that reminds me of<br />
the old NES games. The gameplay<br />
is a mix of old-school<br />
Megaman and Metroid sidescrollers<br />
– basically, a 2-D<br />
world. The keyboard controls<br />
are easy to get used to.<br />
Since this game is freeware,<br />
it’s absolutely free to download<br />
and play. A run-through of<br />
“Cave Story” would take at<br />
least seven hours, which can<br />
triple (or even quadruple) when<br />
exploring the many secrets and<br />
different endings.<br />
The graphics are not topnotch<br />
and have been criticized.<br />
What many forget, though, is<br />
that Daisuke never intended<br />
them to be the best. Although<br />
the graphics aren’t wonderful,<br />
they serve the purpose. The<br />
soundtrack is also old-fashioned,<br />
resembling that of an<br />
arcade game. Even so, the composer<br />
made each song unique<br />
and catchy. The plus side is that<br />
since the graphics and sound<br />
quality are both quite low, most<br />
computers should be able to<br />
run “Cave Story.”<br />
This game isn’t famous for<br />
its graphics or music, but for its<br />
story. The game itself isn’t very<br />
hard, but it isn’t a stroll on the<br />
beach either. The quests are<br />
easy, and the comfortable controls<br />
won’t leave you frustrated.<br />
Once you submerge yourself in<br />
the plot, you will want to tear<br />
past levels and decimate monsters<br />
so you can learn more<br />
about the story.<br />
So what are you waiting for?<br />
Grab the Deluxe Package from<br />
www.miraigamer.net/cavestory.<br />
You are only a download away! ✎<br />
by Derek Zhang,<br />
New York, NY<br />
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