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Download Here (47.1 MB) - Liber Fanatica

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EE: One of the PCs pricks him or herself on a rusty<br />

arrow head which may cause disease unless cleaned<br />

properly.<br />

G: One of the PCs finds a small shard of wyrdstone,<br />

but gains is exposed to a moderate (3d) source of<br />

corruption as it pierces his clothes or boot causing 1<br />

wound.<br />

Market Hall<br />

A raised market hall stands a short distance up the<br />

street. The once-enclosed upper storey is badly<br />

damaged, but the covered market still offers a<br />

good deal of shelter. Broken pottery, iron pots and<br />

cookware, among other items of little use within the<br />

city lay scattered about the cobbles--remnants of the<br />

last market day before the comet struck.<br />

Have the PCs elect one PC to make a Hard (3d)<br />

Observation check. Each other PC that chooses to<br />

search the market hall adds K to the dice pool for<br />

assisting.<br />

A: The PCs find 20 silver worth of abundant or<br />

plentiful items from any item category.<br />

AA: As above, and the PCs find 40 silver worth of<br />

abundant, plentiful, or common items from any item<br />

category.<br />

AAA: As above, and the PCs find 1 gold worth of<br />

abundant, plentiful, common, or rare items from any<br />

item category.<br />

DD: One item the PCs find is of superior quality.<br />

EE: While searching the hall, one of the PCs inhales<br />

some corrupted dust and is exposed to a minor (2d)<br />

source of corruption.<br />

G: One of the PCs dislodges a support pillar causing<br />

a section of roof to collapse, the sounds ringing<br />

out like a beacon of “come, eat me” throughout the<br />

city and filling the hall with corrupted dust. The<br />

party tension meter is raised by 2 and each PC in<br />

the market hall is exposed to a minor (2d) source of<br />

corruption.<br />

Returning a Favour<br />

One of your old acquaintances catches up to you as<br />

you are entering one of the make shift towns around<br />

Mordheim. Against all odds he managed to find you<br />

here to repay and old favor or debt.<br />

Ask the players to name an old friend from one of their<br />

PC’s past without telling them why. This old friend or<br />

an emissary thereof has come to repay a favor from<br />

some time ago. Give that PC coins or a useful item of<br />

superior quality totaling no more than 3 gold pieces.<br />

In addition, the payback comes with a letter written to<br />

the character thanking them for their help and wishing<br />

them luck in the city of the damned.<br />

Gunsmith<br />

A Dwarf gunsmithy sits in ruin on a nearby street<br />

corner. The doors are barely hanging by their hinges<br />

and the main room of the shop looks thoroughly<br />

ransacked, but perhaps some of the the heavier<br />

strongboxes were left behind.<br />

Have the PCs elect one PC to make a Hard (3d)<br />

Observation check. Each other PC that chooses<br />

to search the gunsmithy adds K to the dice pool for<br />

assisting. A PC searching the gunsmithy, or assisting in<br />

the search, with a specialisation in any skill that has to<br />

Rank 3 Locations<br />

36<br />

do with blackpowder weapons adds an additional K on<br />

this check.<br />

A: The PCs find 25 silver worth of trade tools<br />

relating to the gunsmith trade.<br />

AAA: The PCs find a working blunderbuss,<br />

handgun, or pistol.<br />

DD: The PCs find some shot and a powder keg of<br />

unspoiled blackpowder worth 1 gold piece, enough<br />

for 100 shots.<br />

G: One of the PCs accidentally sets off a loaded<br />

handgun. Make an attack with the handgun against

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