Download Here (47.1 MB) - Liber Fanatica
Download Here (47.1 MB) - Liber Fanatica
Download Here (47.1 MB) - Liber Fanatica
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EE: One of the PCs pricks him or herself on a rusty<br />
arrow head which may cause disease unless cleaned<br />
properly.<br />
G: One of the PCs finds a small shard of wyrdstone,<br />
but gains is exposed to a moderate (3d) source of<br />
corruption as it pierces his clothes or boot causing 1<br />
wound.<br />
Market Hall<br />
A raised market hall stands a short distance up the<br />
street. The once-enclosed upper storey is badly<br />
damaged, but the covered market still offers a<br />
good deal of shelter. Broken pottery, iron pots and<br />
cookware, among other items of little use within the<br />
city lay scattered about the cobbles--remnants of the<br />
last market day before the comet struck.<br />
Have the PCs elect one PC to make a Hard (3d)<br />
Observation check. Each other PC that chooses to<br />
search the market hall adds K to the dice pool for<br />
assisting.<br />
A: The PCs find 20 silver worth of abundant or<br />
plentiful items from any item category.<br />
AA: As above, and the PCs find 40 silver worth of<br />
abundant, plentiful, or common items from any item<br />
category.<br />
AAA: As above, and the PCs find 1 gold worth of<br />
abundant, plentiful, common, or rare items from any<br />
item category.<br />
DD: One item the PCs find is of superior quality.<br />
EE: While searching the hall, one of the PCs inhales<br />
some corrupted dust and is exposed to a minor (2d)<br />
source of corruption.<br />
G: One of the PCs dislodges a support pillar causing<br />
a section of roof to collapse, the sounds ringing<br />
out like a beacon of “come, eat me” throughout the<br />
city and filling the hall with corrupted dust. The<br />
party tension meter is raised by 2 and each PC in<br />
the market hall is exposed to a minor (2d) source of<br />
corruption.<br />
Returning a Favour<br />
One of your old acquaintances catches up to you as<br />
you are entering one of the make shift towns around<br />
Mordheim. Against all odds he managed to find you<br />
here to repay and old favor or debt.<br />
Ask the players to name an old friend from one of their<br />
PC’s past without telling them why. This old friend or<br />
an emissary thereof has come to repay a favor from<br />
some time ago. Give that PC coins or a useful item of<br />
superior quality totaling no more than 3 gold pieces.<br />
In addition, the payback comes with a letter written to<br />
the character thanking them for their help and wishing<br />
them luck in the city of the damned.<br />
Gunsmith<br />
A Dwarf gunsmithy sits in ruin on a nearby street<br />
corner. The doors are barely hanging by their hinges<br />
and the main room of the shop looks thoroughly<br />
ransacked, but perhaps some of the the heavier<br />
strongboxes were left behind.<br />
Have the PCs elect one PC to make a Hard (3d)<br />
Observation check. Each other PC that chooses<br />
to search the gunsmithy adds K to the dice pool for<br />
assisting. A PC searching the gunsmithy, or assisting in<br />
the search, with a specialisation in any skill that has to<br />
Rank 3 Locations<br />
36<br />
do with blackpowder weapons adds an additional K on<br />
this check.<br />
A: The PCs find 25 silver worth of trade tools<br />
relating to the gunsmith trade.<br />
AAA: The PCs find a working blunderbuss,<br />
handgun, or pistol.<br />
DD: The PCs find some shot and a powder keg of<br />
unspoiled blackpowder worth 1 gold piece, enough<br />
for 100 shots.<br />
G: One of the PCs accidentally sets off a loaded<br />
handgun. Make an attack with the handgun against