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Download Here (47.1 MB) - Liber Fanatica

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means that a daemon (or maybe a group of daemons)<br />

could come for him as the characters are talking to<br />

him.<br />

Though Otto Stellwärter is a battle-hardened veteran<br />

and certainly appears to be a Sigmarite, this might<br />

only be a cover for a sinister secret – a cultist helping<br />

people to reach Teufelkreuz so as to extend the time<br />

limit of his own deal with the daemon.<br />

The daemon could summon a pack of daemon hounds,<br />

imps or other minor creatures of Chaos as backup if<br />

the characters decide to use brute force.<br />

Overview: While traveling in the deep dark woods<br />

of the Old World, the characters encounter a peasant<br />

possessed by a malevolent daemon who seems to<br />

know an awful lot about them.<br />

The crone is an ancient-looking, half-blind woman<br />

who greets the visitors with a surprisingly pleasant<br />

voice. She welcomes the travelers to her village but<br />

advises them to leave all icons and marks of any gods<br />

behind, explaining that theirs is the village which all<br />

gods forgot.<br />

Act 2: The Village the Gods Forgot<br />

Once the characters enter the “village”, they are<br />

greeted by peasants of all ages and occupations. There<br />

are quite a lot of them, though the sheer number<br />

of children that look like they could be related is<br />

somewhat disturbing.<br />

At the center of the community, an old monolith rises<br />

from the ground. It has no visible magical qualities to<br />

those with magical sight. There are several beastmen<br />

heads at the base of the monolith. People passing by<br />

the monolith regularly spit on them. The characters<br />

might spot a few toads hiding in the skull piles too.<br />

The Lord of Toads<br />

Act 1: The Croaking Forest<br />

The dirt road that the party is traveling takes them<br />

through a swampy forest where shadows seem to take<br />

life. It is clear that this kind of forest lures all kinds<br />

of beasts and monsters. But what makes the whole<br />

place even more eerie is seeing nothing but toads. The<br />

constant croaking does not help either.<br />

When the party finally arrives at a small clearing,<br />

they see about a dozen hovels cluttered together in a<br />

vain effort to keep back the horrors of the woods. The<br />

village looks completely abandoned. That is, until an<br />

old crone limps towards the characters.<br />

50<br />

Once the party has had the time to become weirded<br />

out by their surroundings, the crone leads them to one<br />

of the buildings near the center. Inside they encounter<br />

a young man that has been restrained with ropes, roots<br />

and a bit of chain. As they enter, the young man greets<br />

each of the party members by their full name.<br />

The peasant has been possessed by a daemon that has<br />

uncanny knowledge of the party’s latest undertakings.<br />

It will mock them for their effortless battle against<br />

Chaos and claim that only his lord could succeed<br />

where the old gods did not.<br />

The villagers are clearly worshiping the daemonhost<br />

as some sort of divine messenger. They summoned the<br />

daemon into a willing host, but now do not know how<br />

to keep it from dying or fleeing. They have decided to<br />

find a stronger, more able host, and one of the party<br />

members is exactly what they have been looking for.<br />

Act 3: Father of Toads<br />

While talking to the daemonhost, the characters will<br />

notice that the host’s body has been rotting away for

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