Download Here (47.1 MB) - Liber Fanatica
Download Here (47.1 MB) - Liber Fanatica
Download Here (47.1 MB) - Liber Fanatica
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means that a daemon (or maybe a group of daemons)<br />
could come for him as the characters are talking to<br />
him.<br />
Though Otto Stellwärter is a battle-hardened veteran<br />
and certainly appears to be a Sigmarite, this might<br />
only be a cover for a sinister secret – a cultist helping<br />
people to reach Teufelkreuz so as to extend the time<br />
limit of his own deal with the daemon.<br />
The daemon could summon a pack of daemon hounds,<br />
imps or other minor creatures of Chaos as backup if<br />
the characters decide to use brute force.<br />
Overview: While traveling in the deep dark woods<br />
of the Old World, the characters encounter a peasant<br />
possessed by a malevolent daemon who seems to<br />
know an awful lot about them.<br />
The crone is an ancient-looking, half-blind woman<br />
who greets the visitors with a surprisingly pleasant<br />
voice. She welcomes the travelers to her village but<br />
advises them to leave all icons and marks of any gods<br />
behind, explaining that theirs is the village which all<br />
gods forgot.<br />
Act 2: The Village the Gods Forgot<br />
Once the characters enter the “village”, they are<br />
greeted by peasants of all ages and occupations. There<br />
are quite a lot of them, though the sheer number<br />
of children that look like they could be related is<br />
somewhat disturbing.<br />
At the center of the community, an old monolith rises<br />
from the ground. It has no visible magical qualities to<br />
those with magical sight. There are several beastmen<br />
heads at the base of the monolith. People passing by<br />
the monolith regularly spit on them. The characters<br />
might spot a few toads hiding in the skull piles too.<br />
The Lord of Toads<br />
Act 1: The Croaking Forest<br />
The dirt road that the party is traveling takes them<br />
through a swampy forest where shadows seem to take<br />
life. It is clear that this kind of forest lures all kinds<br />
of beasts and monsters. But what makes the whole<br />
place even more eerie is seeing nothing but toads. The<br />
constant croaking does not help either.<br />
When the party finally arrives at a small clearing,<br />
they see about a dozen hovels cluttered together in a<br />
vain effort to keep back the horrors of the woods. The<br />
village looks completely abandoned. That is, until an<br />
old crone limps towards the characters.<br />
50<br />
Once the party has had the time to become weirded<br />
out by their surroundings, the crone leads them to one<br />
of the buildings near the center. Inside they encounter<br />
a young man that has been restrained with ropes, roots<br />
and a bit of chain. As they enter, the young man greets<br />
each of the party members by their full name.<br />
The peasant has been possessed by a daemon that has<br />
uncanny knowledge of the party’s latest undertakings.<br />
It will mock them for their effortless battle against<br />
Chaos and claim that only his lord could succeed<br />
where the old gods did not.<br />
The villagers are clearly worshiping the daemonhost<br />
as some sort of divine messenger. They summoned the<br />
daemon into a willing host, but now do not know how<br />
to keep it from dying or fleeing. They have decided to<br />
find a stronger, more able host, and one of the party<br />
members is exactly what they have been looking for.<br />
Act 3: Father of Toads<br />
While talking to the daemonhost, the characters will<br />
notice that the host’s body has been rotting away for