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Download Here (47.1 MB) - Liber Fanatica

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Fighting Against<br />

the Chaos<br />

Every one of these daemons<br />

is much more powerful<br />

than ordinary greenskins<br />

or beastmen. They have<br />

different means by which to<br />

alter reality to their liking<br />

and to cause harm to those<br />

who oppose them.<br />

Ideally, the party cannot fight<br />

directly against the daemons in<br />

the commone sense of the word,<br />

but need to be more creative.<br />

One possible stratagem would be to trap<br />

a daemon in a protective circle the characters<br />

have learned to draw as a result of doing some<br />

research in an old library; another might be a<br />

contest of wills with the support of holy symbols,<br />

or perhaps the use of various methods known from<br />

folklore, such as pure iron, salt, running water or<br />

daemonsbane.<br />

Those GMs who like to keep things simpler can treat<br />

the daemons as traditional adversaries (the Blood<br />

hound from ToA p. 57 could be used as the Black Dog<br />

for instance). Or maybe the party could track down<br />

Hengstfohlen, the gun that kills, to vanquish their<br />

foes.<br />

Examples of<br />

Campaign Structure<br />

A Deal with the Devil<br />

In this scenario the characters are recruited by a<br />

wealthy patron to help him get rid of a haunting.<br />

While the party deals with the Black Dog, they learn<br />

46<br />

about a daemon their patron made a deal with. They<br />

realize it could send more minions to gather their<br />

patron’s soul, so the party must embark on a journey to<br />

vanquish the being.<br />

Finding the location where the deal was struck,<br />

a certain crossroads, is not an easy task and the<br />

characters will get lost on the way. In a forgotten<br />

hamlet plagued by toads, they learn that the daemon<br />

they are after is waiting for them.<br />

This kind of campaign should be about finding<br />

the weaknesses of the Teufelkreuz daemon before<br />

encountering it. One possible way to learn about it<br />

could be promising the Lord of Toads its freedom in<br />

exchange for knowledge.<br />

Characters should also be made to consider striking a<br />

deal with the devil themselves.<br />

Conclusion: Getting rid of the Crossroads Daemon<br />

will actually free the party’s patron of the deal he<br />

has made, both for good and for bad. The patron will<br />

lose the leverage he has gained through it and, in a<br />

worst case scenario, he could be exposed as a Chaos<br />

worshipper. As a final act of purification, he will make<br />

sacrifices to the gods and donate his possessions to the<br />

cult of Sigmar before joining a group of flagellants.<br />

The Daemonic Nemesis<br />

The characters encounter the Crossroads Daemon and,<br />

by pure chance, manage to repel it. Or perhaps they<br />

just escape from its grasp only to find out about it from<br />

a merry minstrel.<br />

Later, they are employed by a wealthy patron who<br />

then begins to hear the bark of a ghostly dog. The<br />

daemon has send his hound (or comes personally, in<br />

the form of the Black Dog) to avenge the previous<br />

encounter.<br />

Once again, the characters fight the daemon off, but<br />

this time they should know it will return. Following<br />

the rumors, the characters will finally come into a

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