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Download Here (47.1 MB) - Liber Fanatica

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The Wayward Son<br />

By It (Lauri is possible Maijala/doc_cthulhu)<br />

to investigate the grounds around the<br />

manor and to find traces of several different winds of<br />

The magic Wayward where Son the Black discusses Dog about has been. combining The place the also<br />

three carries one-sheets the smell adventures of ozone and into brimstone, a bigger campaign. which is<br />

It actually is in no the way most a complete likely clue campaign toward and establishing still requires what<br />

some is going work on. from the GM. However, it will set the<br />

framework for you as the GM to create your own<br />

complete While the campaign. characters are trying to uncover the secret of<br />

the haunting, the Black Dog will try to terrorize their<br />

The host purpose by scratching of publishing on the the main one-sheets door or howling as separate under<br />

adventures, his windows. is to give GMs more options as to how and<br />

when to use them. There are no strict “rails” by which<br />

the scenarios should be run. Each GM most likely has<br />

a different view of how to make the adventures suit<br />

his/her gaming group best.<br />

Themes<br />

The main themes for Wayward Son are folklore,<br />

the supernatural and daemons of chaos. It offers the<br />

characters a glimpse of chaos without the standard fare<br />

of cultists, skaven, beastmen and mutations. But only<br />

if GM wishes so.<br />

The Daemons of Chaos<br />

These one-sheets all include a daemonic being that<br />

taunts<br />

This and<br />

and<br />

quite<br />

terrifies<br />

possibly<br />

the characters<br />

the inquiries<br />

and who<br />

of the<br />

must<br />

characters<br />

be<br />

themselves<br />

confronted.<br />

finally<br />

They<br />

break<br />

differ<br />

down<br />

from bloodletters<br />

their patron.<br />

and<br />

He relents<br />

plaguebearers<br />

and tells them<br />

in<br />

that<br />

that<br />

he<br />

they<br />

suspects<br />

are not<br />

that<br />

specified<br />

the dog<br />

in<br />

has<br />

any<br />

come<br />

way.<br />

More<br />

for his<br />

importantly,<br />

soul.<br />

combat and utter destruction is not<br />

their goal.<br />

The patron explains that, ten years ago, he performed<br />

GMs<br />

a ritual<br />

should<br />

in a<br />

describe<br />

remote crossroads<br />

these entities<br />

to gain<br />

as strange<br />

something<br />

and<br />

he<br />

disturbing<br />

desired. He<br />

and<br />

will<br />

not<br />

also<br />

be concerned<br />

explain that<br />

with<br />

he<br />

aligning<br />

is a devout<br />

them<br />

person<br />

to<br />

and<br />

a particular<br />

that he was<br />

chaos<br />

misguided<br />

god. In fact<br />

to believe<br />

misleading<br />

the ritual<br />

players<br />

to be of<br />

about<br />

old faith.<br />

the identity<br />

Now he<br />

of<br />

knows<br />

the daemons<br />

better...<br />

could lead to<br />

interesting situations.<br />

Act 3: The Thing on the Doorstep<br />

The folklore of the Empire is filled with these kinds of<br />

daemons, When the spirits characters and demigods. realize that Finding their patron information has struck<br />

about some their kind identity of a deal and that how has to now defeat ended them or can if they are<br />

come in complete from musty puzzlement old tomes as or to what from is the going characters on, the<br />

themselves. Black Dog If makes a player an appearance. thinks of a way to fight the<br />

daemons that could cause memorable encounters,<br />

GMs are encouraged to use these as a part of the<br />

common getting around folklore. without being noticed. However, it<br />

feeds from the fear of its subjects and is drawn to the<br />

Fighting patron by the Against mystical the bargain Chaos they made. It will track<br />

All him of down these until daemons either are their much patron more is powerful no more than or the<br />

regular Black greenskins Dog itself is or vanquished. beastmen. They have different<br />

ways to alter reality to their liking and to cause harm<br />

to The those Black who Dog oppose is a them. daemon on a mission and will not<br />

consider any living beings to be of any importance<br />

unless provoked. It has a cunning and malevolent<br />

intelligence but it still is only a tool for some other,<br />

darker force.<br />

Defeating the Black Dog should require some<br />

knowledge about its folklore and most likely a better<br />

plan than simply attacking it.<br />

Possible Complications<br />

If the party is well established and has gone through<br />

some adventuring already, the Black Dog could be<br />

tailored to create a bigger challenge. Maybe it comes<br />

with a pack of hounds or it is more daemonic than it<br />

would appear at first sight.<br />

Alternative Uses<br />

Ideally<br />

There<br />

the<br />

is no<br />

party<br />

actual<br />

can<br />

need<br />

not directly<br />

for the Black<br />

fight against<br />

Dog to<br />

them<br />

be a dog.<br />

in<br />

traditional<br />

The being<br />

sense,<br />

that the<br />

but<br />

patron<br />

have to<br />

struck<br />

get more<br />

a deal<br />

creative.<br />

with, can take<br />

any shape that fits your fancy, be it a devil or a crime<br />

For<br />

lord.<br />

instance: trapping the daemon in a protective<br />

circle they have learned to draw from an old library,<br />

contests of wills with holy symbols, using various<br />

methods of folklore like pure iron, salt, running water<br />

or daemonsbane.<br />

For those who like to keep things simpler the daemons<br />

could be treated as traditional adversaries (Blood<br />

hound from ToA p. 57 for Black Dog for example). Or<br />

maybe the party could track down Hengstfohlen, the<br />

gun that kills, to vanquish their foes.<br />

As an ethereal creature, the Black Dog has no trouble<br />

48

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