Download Here (47.1 MB) - Liber Fanatica
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The Wayward Son<br />
By It (Lauri is possible Maijala/doc_cthulhu)<br />
to investigate the grounds around the<br />
manor and to find traces of several different winds of<br />
The magic Wayward where Son the Black discusses Dog about has been. combining The place the also<br />
three carries one-sheets the smell adventures of ozone and into brimstone, a bigger campaign. which is<br />
It actually is in no the way most a complete likely clue campaign toward and establishing still requires what<br />
some is going work on. from the GM. However, it will set the<br />
framework for you as the GM to create your own<br />
complete While the campaign. characters are trying to uncover the secret of<br />
the haunting, the Black Dog will try to terrorize their<br />
The host purpose by scratching of publishing on the the main one-sheets door or howling as separate under<br />
adventures, his windows. is to give GMs more options as to how and<br />
when to use them. There are no strict “rails” by which<br />
the scenarios should be run. Each GM most likely has<br />
a different view of how to make the adventures suit<br />
his/her gaming group best.<br />
Themes<br />
The main themes for Wayward Son are folklore,<br />
the supernatural and daemons of chaos. It offers the<br />
characters a glimpse of chaos without the standard fare<br />
of cultists, skaven, beastmen and mutations. But only<br />
if GM wishes so.<br />
The Daemons of Chaos<br />
These one-sheets all include a daemonic being that<br />
taunts<br />
This and<br />
and<br />
quite<br />
terrifies<br />
possibly<br />
the characters<br />
the inquiries<br />
and who<br />
of the<br />
must<br />
characters<br />
be<br />
themselves<br />
confronted.<br />
finally<br />
They<br />
break<br />
differ<br />
down<br />
from bloodletters<br />
their patron.<br />
and<br />
He relents<br />
plaguebearers<br />
and tells them<br />
in<br />
that<br />
that<br />
he<br />
they<br />
suspects<br />
are not<br />
that<br />
specified<br />
the dog<br />
in<br />
has<br />
any<br />
come<br />
way.<br />
More<br />
for his<br />
importantly,<br />
soul.<br />
combat and utter destruction is not<br />
their goal.<br />
The patron explains that, ten years ago, he performed<br />
GMs<br />
a ritual<br />
should<br />
in a<br />
describe<br />
remote crossroads<br />
these entities<br />
to gain<br />
as strange<br />
something<br />
and<br />
he<br />
disturbing<br />
desired. He<br />
and<br />
will<br />
not<br />
also<br />
be concerned<br />
explain that<br />
with<br />
he<br />
aligning<br />
is a devout<br />
them<br />
person<br />
to<br />
and<br />
a particular<br />
that he was<br />
chaos<br />
misguided<br />
god. In fact<br />
to believe<br />
misleading<br />
the ritual<br />
players<br />
to be of<br />
about<br />
old faith.<br />
the identity<br />
Now he<br />
of<br />
knows<br />
the daemons<br />
better...<br />
could lead to<br />
interesting situations.<br />
Act 3: The Thing on the Doorstep<br />
The folklore of the Empire is filled with these kinds of<br />
daemons, When the spirits characters and demigods. realize that Finding their patron information has struck<br />
about some their kind identity of a deal and that how has to now defeat ended them or can if they are<br />
come in complete from musty puzzlement old tomes as or to what from is the going characters on, the<br />
themselves. Black Dog If makes a player an appearance. thinks of a way to fight the<br />
daemons that could cause memorable encounters,<br />
GMs are encouraged to use these as a part of the<br />
common getting around folklore. without being noticed. However, it<br />
feeds from the fear of its subjects and is drawn to the<br />
Fighting patron by the Against mystical the bargain Chaos they made. It will track<br />
All him of down these until daemons either are their much patron more is powerful no more than or the<br />
regular Black greenskins Dog itself is or vanquished. beastmen. They have different<br />
ways to alter reality to their liking and to cause harm<br />
to The those Black who Dog oppose is a them. daemon on a mission and will not<br />
consider any living beings to be of any importance<br />
unless provoked. It has a cunning and malevolent<br />
intelligence but it still is only a tool for some other,<br />
darker force.<br />
Defeating the Black Dog should require some<br />
knowledge about its folklore and most likely a better<br />
plan than simply attacking it.<br />
Possible Complications<br />
If the party is well established and has gone through<br />
some adventuring already, the Black Dog could be<br />
tailored to create a bigger challenge. Maybe it comes<br />
with a pack of hounds or it is more daemonic than it<br />
would appear at first sight.<br />
Alternative Uses<br />
Ideally<br />
There<br />
the<br />
is no<br />
party<br />
actual<br />
can<br />
need<br />
not directly<br />
for the Black<br />
fight against<br />
Dog to<br />
them<br />
be a dog.<br />
in<br />
traditional<br />
The being<br />
sense,<br />
that the<br />
but<br />
patron<br />
have to<br />
struck<br />
get more<br />
a deal<br />
creative.<br />
with, can take<br />
any shape that fits your fancy, be it a devil or a crime<br />
For<br />
lord.<br />
instance: trapping the daemon in a protective<br />
circle they have learned to draw from an old library,<br />
contests of wills with holy symbols, using various<br />
methods of folklore like pure iron, salt, running water<br />
or daemonsbane.<br />
For those who like to keep things simpler the daemons<br />
could be treated as traditional adversaries (Blood<br />
hound from ToA p. 57 for Black Dog for example). Or<br />
maybe the party could track down Hengstfohlen, the<br />
gun that kills, to vanquish their foes.<br />
As an ethereal creature, the Black Dog has no trouble<br />
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