Download Here (47.1 MB) - Liber Fanatica
Download Here (47.1 MB) - Liber Fanatica
Download Here (47.1 MB) - Liber Fanatica
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AAA: Suits of armour or shields worth 1g or less.<br />
DD: One armour or shield is superior or the total<br />
value of the armor and shields is multiplied by 5.<br />
DDD: One armor or shield is made of Ithilmar (see<br />
item card) or the total value of the armor and shields<br />
is multiplied by 10.<br />
EE: A rusty piece of scrap metal scratches one of<br />
the PCs or pierces his or her boot. The PC suffers 1<br />
wound which might fester if not properly cared for.<br />
G: One of the PCs knocks over a pile of scrap metal<br />
that loudly clangs together to sprawl across the<br />
floor. Increase the party tension by 1. Any ambush<br />
Encounter cards cost 1 less challenge (to a minimum<br />
of 0).<br />
Graveyard<br />
You find an old graveyard hidden along a side road.<br />
The headstones and sepulchers are heavily damage and<br />
overgrown with twisting ivy. Much of the ironwork on<br />
the tombs has been looted and a number of the crypts<br />
appear to have been broken into by tomb robbers.<br />
The PCs may loot the crypts and graves for 50 silver<br />
worth of valuables or seal the graves gaining nothing<br />
but the knowledge of doing the right thing (and<br />
possibly recovering 1 stress).<br />
Catacombs<br />
You find an entrance into the catacombs below<br />
Mordheim via a crevasse rent through the street.<br />
The tunnels connect the current section of Mordheim<br />
to another nearby section chosen by the GM. The PCs<br />
may use the tunnels to travel more safely between<br />
the two sections of the city. This grants the PCs one<br />
additional K on Exploration Skill Checks within these<br />
sections of Mordheim.<br />
Moneylender’s House<br />
You find a grand manse that has miraculously survived<br />
the cataclysm. The coat-of-arms above the doorway<br />
has been defaced and is not unrecognizable and the<br />
door itself has been smashed open with axes.<br />
Have the PCs elect one PC to make a Hard (3d)<br />
Observation check with KK added to the dice pool<br />
due to the mess inside. Each other PC that chooses to<br />
search the manse adds K to the dice pool for assisting.<br />
A: The PCs find a sturdy safe in the debris.<br />
EE: The PCs are each exposed to a minor (2d) source<br />
of corruption while searching through the rubble.<br />
If the PCs find the safe, they can attempt to open it<br />
with a Hard (3d) Skulduggery check (requiring<br />
proper tools, of course).<br />
A: The safe opens and the PC finds 1 gold coin and<br />
50 silver coins inside.<br />
EE: The PC’s tools are damaged and must be<br />
repaired before being useful again.<br />
Rank 4 Locations<br />
38<br />
Alchemist’s<br />
You uncover a stairwell that leads into a crypt-like<br />
dwelling: an alchemist’s workshop! The building<br />
above did not withstand the comet’s destruction, but<br />
the workshop below appears mostly intact. Strange<br />
symbols are scrawled across the floor astrological<br />
symbols adorn the walls.<br />
Have the PCs elect one PC to make a Hard (3d)<br />
Observation check with KK added to the dice pool<br />
due to the darkness of the workshop. Each other PC<br />
that chooses to search the workshop adds K to the dice<br />
pool for assisting.<br />
A: The PCs find 75 silver coins worth of items from<br />
the trade tools items type related to alchemy.<br />
AA: As above, and the PCs find 75 silver coins<br />
worth of items from the academic & writing tools<br />
item type related to alchemy.<br />
AAA: As above, and the PCs find one superior item<br />
from the trade tools or academic & writing tools item