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Download Here (47.1 MB) - Liber Fanatica

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AAA: Suits of armour or shields worth 1g or less.<br />

DD: One armour or shield is superior or the total<br />

value of the armor and shields is multiplied by 5.<br />

DDD: One armor or shield is made of Ithilmar (see<br />

item card) or the total value of the armor and shields<br />

is multiplied by 10.<br />

EE: A rusty piece of scrap metal scratches one of<br />

the PCs or pierces his or her boot. The PC suffers 1<br />

wound which might fester if not properly cared for.<br />

G: One of the PCs knocks over a pile of scrap metal<br />

that loudly clangs together to sprawl across the<br />

floor. Increase the party tension by 1. Any ambush<br />

Encounter cards cost 1 less challenge (to a minimum<br />

of 0).<br />

Graveyard<br />

You find an old graveyard hidden along a side road.<br />

The headstones and sepulchers are heavily damage and<br />

overgrown with twisting ivy. Much of the ironwork on<br />

the tombs has been looted and a number of the crypts<br />

appear to have been broken into by tomb robbers.<br />

The PCs may loot the crypts and graves for 50 silver<br />

worth of valuables or seal the graves gaining nothing<br />

but the knowledge of doing the right thing (and<br />

possibly recovering 1 stress).<br />

Catacombs<br />

You find an entrance into the catacombs below<br />

Mordheim via a crevasse rent through the street.<br />

The tunnels connect the current section of Mordheim<br />

to another nearby section chosen by the GM. The PCs<br />

may use the tunnels to travel more safely between<br />

the two sections of the city. This grants the PCs one<br />

additional K on Exploration Skill Checks within these<br />

sections of Mordheim.<br />

Moneylender’s House<br />

You find a grand manse that has miraculously survived<br />

the cataclysm. The coat-of-arms above the doorway<br />

has been defaced and is not unrecognizable and the<br />

door itself has been smashed open with axes.<br />

Have the PCs elect one PC to make a Hard (3d)<br />

Observation check with KK added to the dice pool<br />

due to the mess inside. Each other PC that chooses to<br />

search the manse adds K to the dice pool for assisting.<br />

A: The PCs find a sturdy safe in the debris.<br />

EE: The PCs are each exposed to a minor (2d) source<br />

of corruption while searching through the rubble.<br />

If the PCs find the safe, they can attempt to open it<br />

with a Hard (3d) Skulduggery check (requiring<br />

proper tools, of course).<br />

A: The safe opens and the PC finds 1 gold coin and<br />

50 silver coins inside.<br />

EE: The PC’s tools are damaged and must be<br />

repaired before being useful again.<br />

Rank 4 Locations<br />

38<br />

Alchemist’s<br />

You uncover a stairwell that leads into a crypt-like<br />

dwelling: an alchemist’s workshop! The building<br />

above did not withstand the comet’s destruction, but<br />

the workshop below appears mostly intact. Strange<br />

symbols are scrawled across the floor astrological<br />

symbols adorn the walls.<br />

Have the PCs elect one PC to make a Hard (3d)<br />

Observation check with KK added to the dice pool<br />

due to the darkness of the workshop. Each other PC<br />

that chooses to search the workshop adds K to the dice<br />

pool for assisting.<br />

A: The PCs find 75 silver coins worth of items from<br />

the trade tools items type related to alchemy.<br />

AA: As above, and the PCs find 75 silver coins<br />

worth of items from the academic & writing tools<br />

item type related to alchemy.<br />

AAA: As above, and the PCs find one superior item<br />

from the trade tools or academic & writing tools item

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