The Drive on Metz: - Victory Point Games
The Drive on Metz: - Victory Point Games
The Drive on Metz: - Victory Point Games
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TC Tennis Rules v1.0 2<br />
match, or<br />
3) Determine the end of a tennis Set.<br />
[2.3] <str<strong>on</strong>g>The</str<strong>on</strong>g> Player Mat<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> Player Mat holds the cards and<br />
informati<strong>on</strong> markers currently in play for<br />
both players. On <strong>on</strong>e side sits the Favorite<br />
and opposite the Underdog in the match<br />
(shown below the “Player Card” holding<br />
box) as determined by the Overall Rating<br />
of each player (see 2.1).<br />
[2.4] Markers<br />
Each player uses three markers <strong>on</strong><br />
their side of the Player Mat to<br />
indicate if they have a Challenge<br />
remaining for the current Set being<br />
played, the current value of that<br />
player’s Strategy Rating, and to<br />
indicate which Strokes have been<br />
resolved during the current Set.<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> green (Standard Game) and<br />
purple (Tournament Game)<br />
markers are drawn when Random<br />
Events occur. <str<strong>on</strong>g>The</str<strong>on</strong>g> colored<br />
markers (Tournament Game) are<br />
used to record Events from the<br />
Stamina and Injury tables. Some<br />
markers affect both you and your<br />
opp<strong>on</strong>ent when drawn and are<br />
marked “BOTH” at the top.<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> Momentum marker is<br />
used <strong>on</strong> the Momentum<br />
Track to show who is ahead<br />
in the current Set and by how<br />
much.<br />
[3.0] SETTING UP THE GAME<br />
1. Select Player Cards: You and your<br />
opp<strong>on</strong>ent both select a Player card.<br />
<str<strong>on</strong>g>The</str<strong>on</strong>g> Player card with the highest Overall<br />
Rating is placed in the “Favorite” Player<br />
Card Holding Box <strong>on</strong> the Player mat and<br />
the other card is placed in the “Underdog”<br />
Player Card Holding Box. (If the<br />
Overall Ratings are tied, roll a die to<br />
determine.)<str<strong>on</strong>g>The</str<strong>on</strong>g> players sit <strong>on</strong> those sides<br />
of the Player mat with their Player card.<br />
2. Strategy: Both players place a<br />
Strategy marker <strong>on</strong> their<br />
respective Strategy Tracks <strong>on</strong><br />
the box number corresp<strong>on</strong>ding to their<br />
Player card’s STR(ategy) rating for the<br />
surface <strong>on</strong> which the Match is being<br />
played (by mutual agreement).<br />
Fred Perry is playing Henri Cochet <strong>on</strong> an<br />
Indoor Surface. Thus, Perry places his<br />
Strategy marker <strong>on</strong> the “3” box of his Strategy<br />
track and Cochet places his <strong>on</strong> the “4” of his<br />
track. If they were playing <strong>on</strong> Clay or Grass,<br />
Perry would also have a STR(ategy) of 4.<br />
3. Challenge: Both players place a<br />
Challenge marker <strong>on</strong> their side<br />
of the Player mat.<br />
4. Momentum: Place the<br />
Momentum marker <strong>on</strong> the “0”<br />
box of the Momentum Track.<br />
5. To play the Training Game: Set aside<br />
all green and purple Random Event<br />
markers, all End Set cards (Strategy<br />
Cards 1-10), and the five Tactic cards<br />
marked “Tournament Game” al<strong>on</strong>g their<br />
bottom from the deck. <str<strong>on</strong>g>The</str<strong>on</strong>g>se comp<strong>on</strong>ents<br />
are not used in the Training Game.<br />
6. Shuffle and deal out the Strategy<br />
Cards: Each player receives a number of<br />
Strategy cards equal to his opp<strong>on</strong>ent’s<br />
Overall Rating. (Thus the Favorite will<br />
never start with more cards than the<br />
Underdog.) Keep the draw and discard<br />
piles separate, near both players.<br />
7. Plan: Beginning with the First player<br />
(see 5.1), each player may place up to<br />
two Stroke (i.e., Offense or Defense)<br />
cards as per Case 4.2.<br />
You are now ready to begin play (see 5.0).<br />
[4.0] CONVENTIONS<br />
Certain terms and procedures are used<br />
throughout these rules and the game:<br />
[4.1] Dice: TC Tennis uses standard sixsided<br />
dice to resolve various functi<strong>on</strong>s.<br />
Sometimes, these dice are added together to<br />
produce a sum. Other times, they are rolled<br />
in groups of two or three dice of different<br />
colors. Finally, you may be asked to<br />
“combine” the dice result as a number from<br />
11-66 for a STA(mina) or INJ(ury) result<br />
(in the Standard/Tournament Rules).<br />
Although the dice are called “black” for the<br />
summed pair of dice and “blue” for the<br />
single die, you may use other colors if you<br />
like, as l<strong>on</strong>g it’s two different colors.<br />
[4.2] Strategy Cards: Strategy cards are<br />
held in your hand and are generally kept<br />
secret from your opp<strong>on</strong>ent.<br />
When played:<br />
Offense and Defense cards are placed,<br />
face-down, in their corresp<strong>on</strong>ding Stroke’s<br />
Holding Box (cards that say “ANY” may<br />
be placed <strong>on</strong> any Stroke) <strong>on</strong> your side of<br />
the Player Mat, but <strong>on</strong>ly if that Stroke’s<br />
Holding Box does not have a Resolved<br />
marker in it. I.e., you cannot play these<br />
cards <strong>on</strong> Strokes that<br />
have already been<br />
Resolved this Set.<br />
Example: This Offense:<br />
Overhead Smash card<br />
can <strong>on</strong>ly be placed in<br />
your 2S, FV or BV Stroke<br />
Holding Boxes, and <strong>on</strong>ly<br />
when that Stroke is still<br />
unresolved.<br />
● A maximum of two cards may be placed<br />
in each unresolved Stroke Holding Box.<br />
If you should be caught with more than<br />
two, your opp<strong>on</strong>ent may examine them<br />
and choose which to discard to bring it<br />
back down to two (so pay attenti<strong>on</strong>).<br />
● If you must reveal a Stroke card in its<br />
Holding Box <strong>on</strong> your side of the Player<br />
Mat, that card remains face-up for the<br />
durati<strong>on</strong> of the Set or until that Stroke is<br />
resolved.<br />
Tactic cards are not played <strong>on</strong> Strokes, but<br />
are instead always played face-up in that<br />
player’s Tactic Holding Box.<br />
End Set cards are played off to the side of<br />
the Player Mat where you and your<br />
opp<strong>on</strong>ent can easily see them.<br />
[5.0] TAKING TURNS<br />
A Match in TC Tennis is played in Sets.<br />
Each Set c<strong>on</strong>sists of a variable number of<br />
Turns. On your Turn, you must roll<br />
together the two black and <strong>on</strong>e blue die.<br />
Depending <strong>on</strong> the result, you will play a<br />
Strategy card, resolve a Stroke, or take<br />
another type of Acti<strong>on</strong>, all of which end<br />
your Turn.<br />
After that, your opp<strong>on</strong>ent performs this<br />
procedure (i.e., rolling the three dice and<br />
attending to the result). Player Turns are<br />
repeated thus until the Set ends.<br />
A Set ends after all of the Strokes are<br />
resolved. <str<strong>on</strong>g>The</str<strong>on</strong>g> winner of that Set is<br />
determined.<br />
A Match ends after a predetermined,<br />
agreed up<strong>on</strong> number of Sets have been w<strong>on</strong><br />
by <strong>on</strong>e player (usually 2 or 3 Sets).<br />
[5.1] Who Goes First?: <str<strong>on</strong>g>The</str<strong>on</strong>g> Underdog<br />
goes first in the first Set. If you c<strong>on</strong>tinue the<br />
Match bey<strong>on</strong>d <strong>on</strong>e Set, whoever lost the<br />
previous Set goes first <strong>on</strong> the next Set.<br />
© 2011 Terry Coleman & <strong>Victory</strong> <strong>Point</strong> <strong>Games</strong>