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The Drive on Metz: - Victory Point Games

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TC Tennis Rules v1.0 2<br />

match, or<br />

3) Determine the end of a tennis Set.<br />

[2.3] <str<strong>on</strong>g>The</str<strong>on</strong>g> Player Mat<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> Player Mat holds the cards and<br />

informati<strong>on</strong> markers currently in play for<br />

both players. On <strong>on</strong>e side sits the Favorite<br />

and opposite the Underdog in the match<br />

(shown below the “Player Card” holding<br />

box) as determined by the Overall Rating<br />

of each player (see 2.1).<br />

[2.4] Markers<br />

Each player uses three markers <strong>on</strong><br />

their side of the Player Mat to<br />

indicate if they have a Challenge<br />

remaining for the current Set being<br />

played, the current value of that<br />

player’s Strategy Rating, and to<br />

indicate which Strokes have been<br />

resolved during the current Set.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> green (Standard Game) and<br />

purple (Tournament Game)<br />

markers are drawn when Random<br />

Events occur. <str<strong>on</strong>g>The</str<strong>on</strong>g> colored<br />

markers (Tournament Game) are<br />

used to record Events from the<br />

Stamina and Injury tables. Some<br />

markers affect both you and your<br />

opp<strong>on</strong>ent when drawn and are<br />

marked “BOTH” at the top.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> Momentum marker is<br />

used <strong>on</strong> the Momentum<br />

Track to show who is ahead<br />

in the current Set and by how<br />

much.<br />

[3.0] SETTING UP THE GAME<br />

1. Select Player Cards: You and your<br />

opp<strong>on</strong>ent both select a Player card.<br />

<str<strong>on</strong>g>The</str<strong>on</strong>g> Player card with the highest Overall<br />

Rating is placed in the “Favorite” Player<br />

Card Holding Box <strong>on</strong> the Player mat and<br />

the other card is placed in the “Underdog”<br />

Player Card Holding Box. (If the<br />

Overall Ratings are tied, roll a die to<br />

determine.)<str<strong>on</strong>g>The</str<strong>on</strong>g> players sit <strong>on</strong> those sides<br />

of the Player mat with their Player card.<br />

2. Strategy: Both players place a<br />

Strategy marker <strong>on</strong> their<br />

respective Strategy Tracks <strong>on</strong><br />

the box number corresp<strong>on</strong>ding to their<br />

Player card’s STR(ategy) rating for the<br />

surface <strong>on</strong> which the Match is being<br />

played (by mutual agreement).<br />

Fred Perry is playing Henri Cochet <strong>on</strong> an<br />

Indoor Surface. Thus, Perry places his<br />

Strategy marker <strong>on</strong> the “3” box of his Strategy<br />

track and Cochet places his <strong>on</strong> the “4” of his<br />

track. If they were playing <strong>on</strong> Clay or Grass,<br />

Perry would also have a STR(ategy) of 4.<br />

3. Challenge: Both players place a<br />

Challenge marker <strong>on</strong> their side<br />

of the Player mat.<br />

4. Momentum: Place the<br />

Momentum marker <strong>on</strong> the “0”<br />

box of the Momentum Track.<br />

5. To play the Training Game: Set aside<br />

all green and purple Random Event<br />

markers, all End Set cards (Strategy<br />

Cards 1-10), and the five Tactic cards<br />

marked “Tournament Game” al<strong>on</strong>g their<br />

bottom from the deck. <str<strong>on</strong>g>The</str<strong>on</strong>g>se comp<strong>on</strong>ents<br />

are not used in the Training Game.<br />

6. Shuffle and deal out the Strategy<br />

Cards: Each player receives a number of<br />

Strategy cards equal to his opp<strong>on</strong>ent’s<br />

Overall Rating. (Thus the Favorite will<br />

never start with more cards than the<br />

Underdog.) Keep the draw and discard<br />

piles separate, near both players.<br />

7. Plan: Beginning with the First player<br />

(see 5.1), each player may place up to<br />

two Stroke (i.e., Offense or Defense)<br />

cards as per Case 4.2.<br />

You are now ready to begin play (see 5.0).<br />

[4.0] CONVENTIONS<br />

Certain terms and procedures are used<br />

throughout these rules and the game:<br />

[4.1] Dice: TC Tennis uses standard sixsided<br />

dice to resolve various functi<strong>on</strong>s.<br />

Sometimes, these dice are added together to<br />

produce a sum. Other times, they are rolled<br />

in groups of two or three dice of different<br />

colors. Finally, you may be asked to<br />

“combine” the dice result as a number from<br />

11-66 for a STA(mina) or INJ(ury) result<br />

(in the Standard/Tournament Rules).<br />

Although the dice are called “black” for the<br />

summed pair of dice and “blue” for the<br />

single die, you may use other colors if you<br />

like, as l<strong>on</strong>g it’s two different colors.<br />

[4.2] Strategy Cards: Strategy cards are<br />

held in your hand and are generally kept<br />

secret from your opp<strong>on</strong>ent.<br />

When played:<br />

Offense and Defense cards are placed,<br />

face-down, in their corresp<strong>on</strong>ding Stroke’s<br />

Holding Box (cards that say “ANY” may<br />

be placed <strong>on</strong> any Stroke) <strong>on</strong> your side of<br />

the Player Mat, but <strong>on</strong>ly if that Stroke’s<br />

Holding Box does not have a Resolved<br />

marker in it. I.e., you cannot play these<br />

cards <strong>on</strong> Strokes that<br />

have already been<br />

Resolved this Set.<br />

Example: This Offense:<br />

Overhead Smash card<br />

can <strong>on</strong>ly be placed in<br />

your 2S, FV or BV Stroke<br />

Holding Boxes, and <strong>on</strong>ly<br />

when that Stroke is still<br />

unresolved.<br />

● A maximum of two cards may be placed<br />

in each unresolved Stroke Holding Box.<br />

If you should be caught with more than<br />

two, your opp<strong>on</strong>ent may examine them<br />

and choose which to discard to bring it<br />

back down to two (so pay attenti<strong>on</strong>).<br />

● If you must reveal a Stroke card in its<br />

Holding Box <strong>on</strong> your side of the Player<br />

Mat, that card remains face-up for the<br />

durati<strong>on</strong> of the Set or until that Stroke is<br />

resolved.<br />

Tactic cards are not played <strong>on</strong> Strokes, but<br />

are instead always played face-up in that<br />

player’s Tactic Holding Box.<br />

End Set cards are played off to the side of<br />

the Player Mat where you and your<br />

opp<strong>on</strong>ent can easily see them.<br />

[5.0] TAKING TURNS<br />

A Match in TC Tennis is played in Sets.<br />

Each Set c<strong>on</strong>sists of a variable number of<br />

Turns. On your Turn, you must roll<br />

together the two black and <strong>on</strong>e blue die.<br />

Depending <strong>on</strong> the result, you will play a<br />

Strategy card, resolve a Stroke, or take<br />

another type of Acti<strong>on</strong>, all of which end<br />

your Turn.<br />

After that, your opp<strong>on</strong>ent performs this<br />

procedure (i.e., rolling the three dice and<br />

attending to the result). Player Turns are<br />

repeated thus until the Set ends.<br />

A Set ends after all of the Strokes are<br />

resolved. <str<strong>on</strong>g>The</str<strong>on</strong>g> winner of that Set is<br />

determined.<br />

A Match ends after a predetermined,<br />

agreed up<strong>on</strong> number of Sets have been w<strong>on</strong><br />

by <strong>on</strong>e player (usually 2 or 3 Sets).<br />

[5.1] Who Goes First?: <str<strong>on</strong>g>The</str<strong>on</strong>g> Underdog<br />

goes first in the first Set. If you c<strong>on</strong>tinue the<br />

Match bey<strong>on</strong>d <strong>on</strong>e Set, whoever lost the<br />

previous Set goes first <strong>on</strong> the next Set.<br />

© 2011 Terry Coleman & <strong>Victory</strong> <strong>Point</strong> <strong>Games</strong>

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