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The Drive on Metz: - Victory Point Games

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TC Tennis Rules v1.0 8<br />

Example: Tilden must make a Stamina check.<br />

On every court, his STA(mina) Rating is “B.” He<br />

rolls a 4 and 5 (i.e., “45”), which means that<br />

Big Bill is Tiring.<br />

After the result is found by this crossindexing,<br />

it is shifted as indicated by the<br />

Shift Modifiers below the table. Some<br />

circumstances shift the results by columns<br />

(i.e., or ) while others lower which<br />

row is used (). All modifiers must be<br />

applied!<br />

Example C<strong>on</strong>tinued: Since it is currently a Set<br />

being played after <strong>on</strong>e resolved by a Tiebreak,<br />

the result is shifted <strong>on</strong>e column to the right ().<br />

This means that Tilden is now Fatigued.<br />

Effects<br />

When an effect occurs (e.g., “Tiring”), it is<br />

explained below the table. A result of or<br />

2 lowers both of that player’s DEF(ense)<br />

and RET(urn) Ratings (i.e., from “A” down<br />

to “B,” but never below “D”).<br />

Split Ratings: Some players have a Split<br />

STA(mina) Rating (e.g., “C/B”). This<br />

shows how some stars are pr<strong>on</strong>e to tough<br />

matches and even upsets early in a given<br />

tournament, such as when they play <strong>on</strong> an<br />

unfamiliar surface.<br />

When playing a Tournament (see 23.0 <strong>on</strong><br />

the inside fr<strong>on</strong>t cover), a Split-Rated player<br />

uses the lesser STA(mina) Rating until that<br />

player reaches the semifinal, at which point<br />

the higher STA(mina) Rating is used.<br />

This allows for a star to play himself or<br />

herself “into shape” during the course of<br />

the Tournament. Tennis can be a grueling<br />

sport, and unlike a team sport, you can’t<br />

substitute off the bench. So, the l<strong>on</strong>ger the<br />

match goes, and the more hard-fought it is,<br />

the more important physical and mental<br />

c<strong>on</strong>diti<strong>on</strong>ing becomes. Note that some court<br />

surfaces are more grueling than others.<br />

Random Event<br />

Sec<strong>on</strong>d Wind (Retain): Play this marker<br />

when you obtain an adverse result<br />

from a Stamina Check to negate<br />

that result.<br />

[18.0] INJURIES<br />

In the Tournament Game, players are<br />

required to make an Injury Check<br />

immediately prior to the start of (i.e., just<br />

before the First Player takes his first Turn)<br />

every Set after the third Set and<br />

when called for by a Random Event<br />

selecti<strong>on</strong>.<br />

Procedure<br />

To make an Injury Check, c<strong>on</strong>sult the<br />

Injury table and roll <strong>on</strong>e black (the 10s)<br />

and <strong>on</strong>e blue (the 1s) which are read<br />

together to generate a value from 11 to 66<br />

to determine the column to use. <str<strong>on</strong>g>The</str<strong>on</strong>g> row to<br />

cross-index it with is your Player’s<br />

INJ(ury) Rating.<br />

Example: Boris Becker is playing indoors and<br />

must make an Injury check. His INJ(ury) Rating<br />

is “B.” He rolls a 5 and 1 (i.e., “51”), which<br />

means an attack of Cramps.<br />

After the result is found by this crossindexing,<br />

it is shifted as indicated by the<br />

Shift Modifiers below the table. Some<br />

circumstances shift the results by columns<br />

(i.e., or ) while others lower which<br />

row is used (). All modifiers must be<br />

applied!<br />

Example C<strong>on</strong>tinued: Having already suffered<br />

two bad results from previous Stamina checks<br />

this Match, the result is shifted two columns to<br />

the right (), increasing the injury to Slight.<br />

Effects<br />

When an injury occurs (e.g., “Minor”), it is<br />

explained below the table. A result of or<br />

2 lowers both of that player’s DEF(ense)<br />

and RET(urn) Ratings that many levels<br />

(i.e., would go from, say, “A” down to<br />

“B”) but never below “D.”<br />

Injury Aftereffects<br />

If an injured player wins the Match, an<br />

Injury Aftereffects Check must be made<br />

for that player at the start of every Match<br />

played thereafter.<br />

Unlike Stamina (which is checked every<br />

Set after the sec<strong>on</strong>d), Injury Checks <strong>on</strong>ly<br />

occur when chosen by a player as a<br />

Random Event or in a best-of-five-set<br />

Match (after the third and fourth Sets).<br />

[19.0] NEW TACTICS<br />

In the Tournament Game, certain Tactic<br />

cards can mitigate the effects of adverse<br />

Stamina and Injury Check results.<br />

If played into your Tactic<br />

Holding Box, the Sec<strong>on</strong>d<br />

Wind card mitigates the ill<br />

effects of the last Stamina<br />

result you suffered. It is then<br />

discarded.<br />

Similarly, if played into your<br />

Tactic Holding Box, the Call<br />

for Trainer card can<br />

potentially improve (heal) an<br />

injury by <strong>on</strong>e or two (e.g.,<br />

from Serious to Medium would<br />

be <strong>on</strong>e level of improvement;<br />

from Serious to Slight would be two).<br />

[20.0] HOUSEKEEPING<br />

In the Tournament Game, starting a new<br />

Set requires a couple more Housekeeping<br />

Checks be performed just before the First<br />

Player takes his first Turn of that new Set:<br />

After Set Up and Before First Turn<br />

After the sec<strong>on</strong>d Set (i.e., for the 3 rd<br />

through 5 th Sets), both players make a<br />

Stamina Check (see 15.0).<br />

After the third Set (i.e., for the 4 th and 5 th<br />

Sets), both players make an Injury<br />

Check (see 16.0).<br />

Before the first Set of a new Match,<br />

Injured players must make an Injury<br />

Aftereffects Check (see 16.0).<br />

Note that Tactic cards which would help<br />

you through Stamina and Injury Checks<br />

will not be in play at this time and therefore<br />

cannot help you with these Housekeeping<br />

Checks.<br />

[21.0] ALL-SURFACE MATCH<br />

Players may agree to try a 5-Set All-<br />

Surface Match. To do so, prior to Setting<br />

Up the first Set, the Underdog chooses the<br />

surface to be played <strong>on</strong>.<br />

Afterwards, the loser of the just-completed<br />

Set, before Set Up, chooses the surface for<br />

the next Set. This process repeats until the<br />

Match is over. However, no surface can be<br />

chosen a sec<strong>on</strong>d time until all four have<br />

been chosen at least <strong>on</strong>ce.<br />

Which means the fourth Set will always be<br />

the last surface not yet chosen and the<br />

winner of the fourth Set can choose any<br />

surface for the final Set.<br />

© 2011 Terry Coleman & <strong>Victory</strong> <strong>Point</strong> <strong>Games</strong>

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