The Drive on Metz: - Victory Point Games
The Drive on Metz: - Victory Point Games
The Drive on Metz: - Victory Point Games
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TC Tennis Rules v1.0 8<br />
Example: Tilden must make a Stamina check.<br />
On every court, his STA(mina) Rating is “B.” He<br />
rolls a 4 and 5 (i.e., “45”), which means that<br />
Big Bill is Tiring.<br />
After the result is found by this crossindexing,<br />
it is shifted as indicated by the<br />
Shift Modifiers below the table. Some<br />
circumstances shift the results by columns<br />
(i.e., or ) while others lower which<br />
row is used (). All modifiers must be<br />
applied!<br />
Example C<strong>on</strong>tinued: Since it is currently a Set<br />
being played after <strong>on</strong>e resolved by a Tiebreak,<br />
the result is shifted <strong>on</strong>e column to the right ().<br />
This means that Tilden is now Fatigued.<br />
Effects<br />
When an effect occurs (e.g., “Tiring”), it is<br />
explained below the table. A result of or<br />
2 lowers both of that player’s DEF(ense)<br />
and RET(urn) Ratings (i.e., from “A” down<br />
to “B,” but never below “D”).<br />
Split Ratings: Some players have a Split<br />
STA(mina) Rating (e.g., “C/B”). This<br />
shows how some stars are pr<strong>on</strong>e to tough<br />
matches and even upsets early in a given<br />
tournament, such as when they play <strong>on</strong> an<br />
unfamiliar surface.<br />
When playing a Tournament (see 23.0 <strong>on</strong><br />
the inside fr<strong>on</strong>t cover), a Split-Rated player<br />
uses the lesser STA(mina) Rating until that<br />
player reaches the semifinal, at which point<br />
the higher STA(mina) Rating is used.<br />
This allows for a star to play himself or<br />
herself “into shape” during the course of<br />
the Tournament. Tennis can be a grueling<br />
sport, and unlike a team sport, you can’t<br />
substitute off the bench. So, the l<strong>on</strong>ger the<br />
match goes, and the more hard-fought it is,<br />
the more important physical and mental<br />
c<strong>on</strong>diti<strong>on</strong>ing becomes. Note that some court<br />
surfaces are more grueling than others.<br />
Random Event<br />
Sec<strong>on</strong>d Wind (Retain): Play this marker<br />
when you obtain an adverse result<br />
from a Stamina Check to negate<br />
that result.<br />
[18.0] INJURIES<br />
In the Tournament Game, players are<br />
required to make an Injury Check<br />
immediately prior to the start of (i.e., just<br />
before the First Player takes his first Turn)<br />
every Set after the third Set and<br />
when called for by a Random Event<br />
selecti<strong>on</strong>.<br />
Procedure<br />
To make an Injury Check, c<strong>on</strong>sult the<br />
Injury table and roll <strong>on</strong>e black (the 10s)<br />
and <strong>on</strong>e blue (the 1s) which are read<br />
together to generate a value from 11 to 66<br />
to determine the column to use. <str<strong>on</strong>g>The</str<strong>on</strong>g> row to<br />
cross-index it with is your Player’s<br />
INJ(ury) Rating.<br />
Example: Boris Becker is playing indoors and<br />
must make an Injury check. His INJ(ury) Rating<br />
is “B.” He rolls a 5 and 1 (i.e., “51”), which<br />
means an attack of Cramps.<br />
After the result is found by this crossindexing,<br />
it is shifted as indicated by the<br />
Shift Modifiers below the table. Some<br />
circumstances shift the results by columns<br />
(i.e., or ) while others lower which<br />
row is used (). All modifiers must be<br />
applied!<br />
Example C<strong>on</strong>tinued: Having already suffered<br />
two bad results from previous Stamina checks<br />
this Match, the result is shifted two columns to<br />
the right (), increasing the injury to Slight.<br />
Effects<br />
When an injury occurs (e.g., “Minor”), it is<br />
explained below the table. A result of or<br />
2 lowers both of that player’s DEF(ense)<br />
and RET(urn) Ratings that many levels<br />
(i.e., would go from, say, “A” down to<br />
“B”) but never below “D.”<br />
Injury Aftereffects<br />
If an injured player wins the Match, an<br />
Injury Aftereffects Check must be made<br />
for that player at the start of every Match<br />
played thereafter.<br />
Unlike Stamina (which is checked every<br />
Set after the sec<strong>on</strong>d), Injury Checks <strong>on</strong>ly<br />
occur when chosen by a player as a<br />
Random Event or in a best-of-five-set<br />
Match (after the third and fourth Sets).<br />
[19.0] NEW TACTICS<br />
In the Tournament Game, certain Tactic<br />
cards can mitigate the effects of adverse<br />
Stamina and Injury Check results.<br />
If played into your Tactic<br />
Holding Box, the Sec<strong>on</strong>d<br />
Wind card mitigates the ill<br />
effects of the last Stamina<br />
result you suffered. It is then<br />
discarded.<br />
Similarly, if played into your<br />
Tactic Holding Box, the Call<br />
for Trainer card can<br />
potentially improve (heal) an<br />
injury by <strong>on</strong>e or two (e.g.,<br />
from Serious to Medium would<br />
be <strong>on</strong>e level of improvement;<br />
from Serious to Slight would be two).<br />
[20.0] HOUSEKEEPING<br />
In the Tournament Game, starting a new<br />
Set requires a couple more Housekeeping<br />
Checks be performed just before the First<br />
Player takes his first Turn of that new Set:<br />
After Set Up and Before First Turn<br />
After the sec<strong>on</strong>d Set (i.e., for the 3 rd<br />
through 5 th Sets), both players make a<br />
Stamina Check (see 15.0).<br />
After the third Set (i.e., for the 4 th and 5 th<br />
Sets), both players make an Injury<br />
Check (see 16.0).<br />
Before the first Set of a new Match,<br />
Injured players must make an Injury<br />
Aftereffects Check (see 16.0).<br />
Note that Tactic cards which would help<br />
you through Stamina and Injury Checks<br />
will not be in play at this time and therefore<br />
cannot help you with these Housekeeping<br />
Checks.<br />
[21.0] ALL-SURFACE MATCH<br />
Players may agree to try a 5-Set All-<br />
Surface Match. To do so, prior to Setting<br />
Up the first Set, the Underdog chooses the<br />
surface to be played <strong>on</strong>.<br />
Afterwards, the loser of the just-completed<br />
Set, before Set Up, chooses the surface for<br />
the next Set. This process repeats until the<br />
Match is over. However, no surface can be<br />
chosen a sec<strong>on</strong>d time until all four have<br />
been chosen at least <strong>on</strong>ce.<br />
Which means the fourth Set will always be<br />
the last surface not yet chosen and the<br />
winner of the fourth Set can choose any<br />
surface for the final Set.<br />
© 2011 Terry Coleman & <strong>Victory</strong> <strong>Point</strong> <strong>Games</strong>