AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games
AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games
AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games
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Aliens vs. Zombies<br />
Since Zombies and Aliens obey all traffic laws,<br />
they can only cross the streets at crosswalks and<br />
can never jaywalk diagonally.<br />
Aliens awaiting landing are placed off to the side<br />
of the board in the reserve. Aliens that are killed<br />
by Zombies are sent back to the reserve. Zombies<br />
that are killed are sent to the other side of the<br />
board to the Zombie dead pile.<br />
[2.0] SET UP<br />
Place the board between the two players.<br />
Determine which player will control the Aliens<br />
and which player will shamble along with the<br />
Zombies. If necessary, roll a die to determine who<br />
will be the Alien player.<br />
Place the 10 event tiles face-down and randomize<br />
them. Return two random tiles to the bag (they<br />
will not be used this game) without looking,<br />
leaving eight tiles on the table.<br />
Put all the Zombie counters in a clean, dry<br />
opaque container (like a coffee cup without<br />
the coffee) that is called the grave. The Zombie<br />
player draws 15 random counters from the grave<br />
and places them on the map, up to three Zombie<br />
counters per location.<br />
Meanwhile, the Alien player should sort the<br />
Alien units in the reserve by type and assemble<br />
three groups, each containing one Trooper, one<br />
UFO and one Tank. After the Zombie player<br />
has finished placing his or her Zombies, the<br />
Alien player places the three groups on the map<br />
in locations with no other counters; each group<br />
must be placed in a different location.<br />
[3.0] HOW TO PLAY<br />
The game is played out over eight turns. Each<br />
turn is made up of the following phases, which<br />
are conducted in order. Repeat these phases if<br />
there are more event tiles to reveal. After the last<br />
turn, see (8.0) to determine the winner.<br />
1. Event<br />
The Zombie player reveals one event tile.<br />
The Zombie player pulls X random Zombies<br />
from the grave, where X is the number on the<br />
Event tile, and “spawns” these Zombies on any<br />
number of locations on the outside edge of the<br />
map and/or dirt lots (brown locations); there is<br />
no limitation to how many Zombies can be in<br />
a location and they can spawn in locations with<br />
Aliens. The Zombie player may empty the grave<br />
while spawning – any remaining spawns are lost.<br />
Finally, the event depicted on the event tile takes<br />
place. See Events (4.0).<br />
2. Alien Landing<br />
The Alien player rolls one die and adds the result<br />
to 1 (generating a number between 2 and 7).<br />
This is the total combat strength, or less, of small<br />
Alien units that will land on the map this turn.<br />
The Alien player can choose small units (Trooper,<br />
UFO, Tank or Leader) to place on empty<br />
locations on the map, as long as they have a total<br />
combined combat strength that is no greater than<br />
the random number. Only one Leader can land<br />
per turn. The Alien BFAR and Mutant cannot<br />
land during this phase.<br />
Leaders like to travel in style and there isn’t enough<br />
room for more than one in the same landing pod.<br />
3. Alien Actions<br />
Each Alien on the map can take one action:<br />
Move, Attack or Blast ‘Em. The Alien player can<br />
act with one Alien at a time or group Aliens in<br />
the same location to perform the same action.<br />
See Actions (5.0).<br />
2<br />
© 2013 Chris Taylor and <strong>Victory</strong> <strong>Point</strong> <strong>Games</strong>