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AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games

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Aliens vs. Zombies<br />

Since Zombies and Aliens obey all traffic laws,<br />

they can only cross the streets at crosswalks and<br />

can never jaywalk diagonally.<br />

Aliens awaiting landing are placed off to the side<br />

of the board in the reserve. Aliens that are killed<br />

by Zombies are sent back to the reserve. Zombies<br />

that are killed are sent to the other side of the<br />

board to the Zombie dead pile.<br />

[2.0] SET UP<br />

Place the board between the two players.<br />

Determine which player will control the Aliens<br />

and which player will shamble along with the<br />

Zombies. If necessary, roll a die to determine who<br />

will be the Alien player.<br />

Place the 10 event tiles face-down and randomize<br />

them. Return two random tiles to the bag (they<br />

will not be used this game) without looking,<br />

leaving eight tiles on the table.<br />

Put all the Zombie counters in a clean, dry<br />

opaque container (like a coffee cup without<br />

the coffee) that is called the grave. The Zombie<br />

player draws 15 random counters from the grave<br />

and places them on the map, up to three Zombie<br />

counters per location.<br />

Meanwhile, the Alien player should sort the<br />

Alien units in the reserve by type and assemble<br />

three groups, each containing one Trooper, one<br />

UFO and one Tank. After the Zombie player<br />

has finished placing his or her Zombies, the<br />

Alien player places the three groups on the map<br />

in locations with no other counters; each group<br />

must be placed in a different location.<br />

[3.0] HOW TO PLAY<br />

The game is played out over eight turns. Each<br />

turn is made up of the following phases, which<br />

are conducted in order. Repeat these phases if<br />

there are more event tiles to reveal. After the last<br />

turn, see (8.0) to determine the winner.<br />

1. Event<br />

The Zombie player reveals one event tile.<br />

The Zombie player pulls X random Zombies<br />

from the grave, where X is the number on the<br />

Event tile, and “spawns” these Zombies on any<br />

number of locations on the outside edge of the<br />

map and/or dirt lots (brown locations); there is<br />

no limitation to how many Zombies can be in<br />

a location and they can spawn in locations with<br />

Aliens. The Zombie player may empty the grave<br />

while spawning – any remaining spawns are lost.<br />

Finally, the event depicted on the event tile takes<br />

place. See Events (4.0).<br />

2. Alien Landing<br />

The Alien player rolls one die and adds the result<br />

to 1 (generating a number between 2 and 7).<br />

This is the total combat strength, or less, of small<br />

Alien units that will land on the map this turn.<br />

The Alien player can choose small units (Trooper,<br />

UFO, Tank or Leader) to place on empty<br />

locations on the map, as long as they have a total<br />

combined combat strength that is no greater than<br />

the random number. Only one Leader can land<br />

per turn. The Alien BFAR and Mutant cannot<br />

land during this phase.<br />

Leaders like to travel in style and there isn’t enough<br />

room for more than one in the same landing pod.<br />

3. Alien Actions<br />

Each Alien on the map can take one action:<br />

Move, Attack or Blast ‘Em. The Alien player can<br />

act with one Alien at a time or group Aliens in<br />

the same location to perform the same action.<br />

See Actions (5.0).<br />

2<br />

© 2013 Chris Taylor and <strong>Victory</strong> <strong>Point</strong> <strong>Games</strong>

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