08.03.2015 Views

AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games

AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games

AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

3 3<br />

4 4<br />

2 2<br />

Rotting<br />

Zombie<br />

Rotting<br />

Zombie Mob<br />

Fast<br />

Zombie<br />

Fast Zombie<br />

Mob<br />

Tough<br />

Zombie<br />

Tough Zombie<br />

Mob<br />

1 3 2 6 3 3 2 3<br />

3 5 4 4<br />

Alien<br />

Trooper<br />

Alien<br />

UFO<br />

Alien<br />

Tank<br />

Alien<br />

Leader<br />

Alien<br />

Mutant<br />

Alien<br />

BFAR<br />

Zombie<br />

Number<br />

3<br />

Alien Laser: For each icon, zap one location. Roll ≤<br />

number of Zombies to send them all to the dead pile.<br />

Combat<br />

Combat<br />

(Armored)<br />

1 3<br />

2<br />

2 6<br />

Movement<br />

Zombie Mob<br />

(+1 attack die)<br />

Flying<br />

Movement<br />

Alien BFAR: Land the robot in an empty location.<br />

Attack all Zombies in adjacent locations (ea. 4+=kill)<br />

Alien Mutant: Replace Trooper with Mutant.<br />

Mutant rampage (5 locations; kill 1 Zombie ea.)<br />

Zombie Bite: For each icon, gnaw one location.<br />

Roll 5+ for each Alien to replace.<br />

Zombie Rise: Spawn one extra Zombie for each<br />

Alien on the map. Dead Zombies go to grave.<br />

Zombie Claw: Non-flying Aliens cannot move.<br />

Zombies add +1 to all attack dice results.<br />

Sequence of Play<br />

1. Event<br />

2. Alien Landing<br />

3. Alien Actions<br />

4. Zombie Actions<br />

Attacks<br />

a. Roll Attack Dice<br />

b. Roll Save Dice<br />

c. Resolve Hits<br />

d. Remove Casualties<br />

Attack Hit Numbers<br />

Aliens hit on 4+ (Leaders 3+)<br />

Zombies hit > Zombie Number<br />

Alien Actions<br />

Move (Full move, no attack)<br />

Attack (1 MP, normal attack)<br />

Blast ‘Em (No move, special attack:<br />

Natural 6 is a hit, then roll again.)<br />

Zombie Actions<br />

Move (up to Zombie #)<br />

Attack (1 MP, normal attack)<br />

Chomp ‘Em (No move, special attack:<br />

Natural 6 returns one Zombie from dead<br />

pile to grave.)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!