AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games
AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games
AVZ_rules-v1-0 (WEBSITE).pdf - Victory Point Games
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3 3<br />
4 4<br />
2 2<br />
Rotting<br />
Zombie<br />
Rotting<br />
Zombie Mob<br />
Fast<br />
Zombie<br />
Fast Zombie<br />
Mob<br />
Tough<br />
Zombie<br />
Tough Zombie<br />
Mob<br />
1 3 2 6 3 3 2 3<br />
3 5 4 4<br />
Alien<br />
Trooper<br />
Alien<br />
UFO<br />
Alien<br />
Tank<br />
Alien<br />
Leader<br />
Alien<br />
Mutant<br />
Alien<br />
BFAR<br />
Zombie<br />
Number<br />
3<br />
Alien Laser: For each icon, zap one location. Roll ≤<br />
number of Zombies to send them all to the dead pile.<br />
Combat<br />
Combat<br />
(Armored)<br />
1 3<br />
2<br />
2 6<br />
Movement<br />
Zombie Mob<br />
(+1 attack die)<br />
Flying<br />
Movement<br />
Alien BFAR: Land the robot in an empty location.<br />
Attack all Zombies in adjacent locations (ea. 4+=kill)<br />
Alien Mutant: Replace Trooper with Mutant.<br />
Mutant rampage (5 locations; kill 1 Zombie ea.)<br />
Zombie Bite: For each icon, gnaw one location.<br />
Roll 5+ for each Alien to replace.<br />
Zombie Rise: Spawn one extra Zombie for each<br />
Alien on the map. Dead Zombies go to grave.<br />
Zombie Claw: Non-flying Aliens cannot move.<br />
Zombies add +1 to all attack dice results.<br />
Sequence of Play<br />
1. Event<br />
2. Alien Landing<br />
3. Alien Actions<br />
4. Zombie Actions<br />
Attacks<br />
a. Roll Attack Dice<br />
b. Roll Save Dice<br />
c. Resolve Hits<br />
d. Remove Casualties<br />
Attack Hit Numbers<br />
Aliens hit on 4+ (Leaders 3+)<br />
Zombies hit > Zombie Number<br />
Alien Actions<br />
Move (Full move, no attack)<br />
Attack (1 MP, normal attack)<br />
Blast ‘Em (No move, special attack:<br />
Natural 6 is a hit, then roll again.)<br />
Zombie Actions<br />
Move (up to Zombie #)<br />
Attack (1 MP, normal attack)<br />
Chomp ‘Em (No move, special attack:<br />
Natural 6 returns one Zombie from dead<br />
pile to grave.)