20.03.2015 Views

Recitation 5: Rendering Fractals

Recitation 5: Rendering Fractals

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Better <strong>Rendering</strong><br />

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Fill in volume data with value of distance<br />

function at each point<br />

Copy to volume texture<br />

Step along projected ray and render when you<br />

hit isosurface (value < epsilon)<br />

This is pretty fast when parallelized<br />

– like lab 2

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