Recitation 5: Rendering Fractals
Recitation 5: Rendering Fractals
Recitation 5: Rendering Fractals
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Memory Coalescing<br />
●<br />
If you compute the index within the block as:<br />
– i = x + width*y + width*height*z<br />
– then write to output[i]<br />
– threads run along x, therefore coalesced<br />
●<br />
●<br />
Non-coalesced case: x swapped with one of<br />
the other dimensions<br />
Test both coalesced and non-coalesced<br />
speeds, write results into README