Recitation 5: Rendering Fractals
Recitation 5: Rendering Fractals
Recitation 5: Rendering Fractals
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Volume Data<br />
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Stored in global memory<br />
Can be accessed only as linear memory<br />
No texturing pipeline features available<br />
– But, only form of global writeable data<br />
Allocate arbitrary linear memory using<br />
cudaMalloc