20.03.2015 Views

Recitation 5: Rendering Fractals

Recitation 5: Rendering Fractals

Recitation 5: Rendering Fractals

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Textures<br />

●<br />

●<br />

●<br />

●<br />

Can set properties of existing tex object:<br />

– tex.normalized = true;<br />

– tex.filterMode = cudaFilterModeLinear;<br />

– tex.addressMode[i] = cudaAddressModeClamp;<br />

– Basically, same settings as OpenGL<br />

Then, bind tex using Malloc3D's array:<br />

– cudaBindTextureToArray<br />

No need to bind/unbind for each use<br />

Usually have at least 8 texture lines available<br />

– Probably wont need more than one anyway...

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!