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Recitation 5: Rendering Fractals

Recitation 5: Rendering Fractals

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Best <strong>Rendering</strong><br />

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But we can speed this up!<br />

We have a distance estimator<br />

If we estimate we are 0.5 units away, no need<br />

to step ray by 0.001<br />

Step by a * d(z)<br />

– a is just some constant.. 0.1-0.5 works well<br />

Will this cause thread divergence?<br />

– Not really, threads that finish early will just wait<br />

– Note: These distances are in 4D

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