Recitation 5: Rendering Fractals
Recitation 5: Rendering Fractals
Recitation 5: Rendering Fractals
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Best <strong>Rendering</strong><br />
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But we can speed this up!<br />
We have a distance estimator<br />
If we estimate we are 0.5 units away, no need<br />
to step ray by 0.001<br />
Step by a * d(z)<br />
– a is just some constant.. 0.1-0.5 works well<br />
Will this cause thread divergence?<br />
– Not really, threads that finish early will just wait<br />
– Note: These distances are in 4D