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Warhammer 40k GT - NOVA Open

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August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>40k</strong>: <strong>GT</strong> Round 6<br />

BE SURE TO FILL OUT YOUR SCORE SHEET AT THE END OF THIS ROUND<br />

Objective Priorities<br />

Primary—Quarters + Round-Specific Rules<br />

Secondary—Objectives<br />

Tertiary—Modified Kill Points<br />

Round-Specific Rules<br />

The Scouring<br />

For this Round, all Fast Attack units count as Scoring for the Quarters goal.<br />

Note: They do not count as scoring for the Objectives. goal<br />

Points:<br />

For this Round, all Fast Attack units are worth an additional 50 Points toward Tiebreaker scores.<br />

Deployment<br />

Modified Hammer and Anvil, per Below<br />

Night Fighting (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Reserves (pg 124, <strong>Warhammer</strong> 40,000 6th Edition Rulebook)<br />

Modified Hammer and Anvil<br />

Select one short table edge, and one long table edge adjoining it.<br />

Measure your deployment zone 24” from the long table edge, and 36” from the short table edge.<br />

See the sample deployment zone below. Opponents set up in diagonally opposed zones.<br />

Only modify the deployment zones. All other Hammer and Anvil rules apply.<br />

36”<br />

24”

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