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Warhammer 40k GT - NOVA Open

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Hills<br />

Area<br />

Ruins<br />

August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Terrain at the <strong>NOVA</strong><br />

Fairness / Terrain Abstractions<br />

Our application of Terrain Rules may in some cases seem abstract; this is done purely to<br />

ensure FAIRNESS across all tables, and no punishments or advantages as a result of<br />

aesthetically pleasing terrain design.<br />

Impassable / Levels<br />

No terrain at the <strong>NOVA</strong> <strong>Open</strong> is Impassable. This may occasionally result in oddities<br />

such as Land Raiders on rooftops, and Infantry walking through walls.<br />

Except for items marked below as Ruins, no terrain requires vertical movement distances<br />

(i.e. there is no vertical distance considered when moving up/down tiers of a hill).<br />

ALL Terrain is AREA, Including Hills (Rulebook Page 91).<br />

The Hills additionally follow the rules for Ridegline / Hill Crests (Page 105).<br />

The Ruins additionally follow the rules for Ruins/Ruins With Bases (Pages 98-101).<br />

Ruins<br />

Area<br />

Area<br />

Ruins<br />

Area<br />

Hills<br />

Your Table should roughly match this approximation; at least a rhino hull should roughly fit between<br />

terrain pieces through any/all areas of separation. If something looks off, contact a judge pre-game.

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