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Warhammer 40k GT - NOVA Open

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August 30 - September 2,2012<br />

Arlington, Virginia<br />

<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />

Every Mission Rules<br />

Goal Tiering<br />

During each round of the tournament, the following Goals will be set as Primary, Secondary, or Tertiary.<br />

If you win the Primary, you win the Round. If you tie the Primary, determine winner via the Secondary,<br />

and so on toward the Tertiary. If you tie all three goals, use the Tiebreaker.<br />

Note: In some missions, the Objectives and Quarters goals may be modified by Round-Specific Rules.<br />

Goal: Objectives<br />

There are FIVE Objectives on the table. One is placed in the center of each Table Quarter, and one is<br />

placed in the board center. These are controlled with Scoring Units, contested with Denial Units.<br />

Goal: Quarters<br />

Each of the playing surface’s 4 Table Quarters can be captured. They are captured by a Points preponderance.<br />

ONLY Scoring and Denial Units count for Points in this fashion. See Points below. If a<br />

unit straddles multiple quarters, consider it in the Quarter containing the majority of the unit. If this unit<br />

is only a single model, randomize between the Quarters it straddles at the end of the game.<br />

Goal: Modified Kill Points<br />

Every enemy unit completely destroyed awards 1 Kill Point. In order to win this goal, you must score 3<br />

more Kill Points than your opponent. If you table your opponent, you win this Goal automatically.<br />

Tiebreaker Score<br />

The number of Points of your opponent’s army you destroy determine the Tiebreaker Score, and<br />

also contribute to your Competitive Rating. You must record them at the end of each round. Note:<br />

You may never score more than 2,000 Points for purposes of recording your score at the end of the<br />

game. You may score more than 2,000 Points for purposes of determining a winner on Tiebreaker.<br />

Points<br />

For purposes of capturing Quarters, units are worth their full Points as long as they are above half<br />

strength. Once reduced to or below half strength, units are worth half their starting Points.<br />

For purposes of scoring points for destroying units,<br />

A unit is worth its full Points if destroyed<br />

A vehicle is worth half Points if it is brought to or below half Hull Points<br />

A vehicle Squadron is worth half Points if the unit’s total Hull Points are brought to or below half;<br />

Squadrons are scored in this fashion even if they are divided by Immobilization results<br />

A multi-wound single model unit (such as an Independent Character or Monstrous Creature) is<br />

worth half Points if it is brought to or below half its starting Wounds characteristic

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