Warhammer 40k GT - NOVA Open
Warhammer 40k GT - NOVA Open
Warhammer 40k GT - NOVA Open
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August 30 - September 2,2012<br />
Arlington, Virginia<br />
<strong>Warhammer</strong> <strong>40k</strong> <strong>GT</strong><br />
Every Mission Rules<br />
Goal Tiering<br />
During each round of the tournament, the following Goals will be set as Primary, Secondary, or Tertiary.<br />
If you win the Primary, you win the Round. If you tie the Primary, determine winner via the Secondary,<br />
and so on toward the Tertiary. If you tie all three goals, use the Tiebreaker.<br />
Note: In some missions, the Objectives and Quarters goals may be modified by Round-Specific Rules.<br />
Goal: Objectives<br />
There are FIVE Objectives on the table. One is placed in the center of each Table Quarter, and one is<br />
placed in the board center. These are controlled with Scoring Units, contested with Denial Units.<br />
Goal: Quarters<br />
Each of the playing surface’s 4 Table Quarters can be captured. They are captured by a Points preponderance.<br />
ONLY Scoring and Denial Units count for Points in this fashion. See Points below. If a<br />
unit straddles multiple quarters, consider it in the Quarter containing the majority of the unit. If this unit<br />
is only a single model, randomize between the Quarters it straddles at the end of the game.<br />
Goal: Modified Kill Points<br />
Every enemy unit completely destroyed awards 1 Kill Point. In order to win this goal, you must score 3<br />
more Kill Points than your opponent. If you table your opponent, you win this Goal automatically.<br />
Tiebreaker Score<br />
The number of Points of your opponent’s army you destroy determine the Tiebreaker Score, and<br />
also contribute to your Competitive Rating. You must record them at the end of each round. Note:<br />
You may never score more than 2,000 Points for purposes of recording your score at the end of the<br />
game. You may score more than 2,000 Points for purposes of determining a winner on Tiebreaker.<br />
Points<br />
For purposes of capturing Quarters, units are worth their full Points as long as they are above half<br />
strength. Once reduced to or below half strength, units are worth half their starting Points.<br />
For purposes of scoring points for destroying units,<br />
A unit is worth its full Points if destroyed<br />
A vehicle is worth half Points if it is brought to or below half Hull Points<br />
A vehicle Squadron is worth half Points if the unit’s total Hull Points are brought to or below half;<br />
Squadrons are scored in this fashion even if they are divided by Immobilization results<br />
A multi-wound single model unit (such as an Independent Character or Monstrous Creature) is<br />
worth half Points if it is brought to or below half its starting Wounds characteristic