Download - Downbeat
Download - Downbeat
Download - Downbeat
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The Question Is …<br />
By Dan Ouellette<br />
Should there be<br />
a Jazz Band<br />
video game?<br />
Today’s video games, particularly Guitar<br />
Hero and The Beatles: Rock Band, could<br />
become gateways for kids to get off their<br />
couches and into learning how to play<br />
music. What are the prospects for a jazz-centered<br />
video game to do something similar?<br />
Pianist Eldar Djangirov: That’s comical. I know Guitar Hero, but I don’t play video games.<br />
Of course, the impact of these games on my generation has been profound, but never<br />
with musicians. But a jazz game? It brings up the question again, what is jazz? Without a<br />
definition, the range is so broad. What do we choose to represent jazz? If you’re talking<br />
about bebop, you have to have a different controller to play. Otherwise it would be retarded.<br />
The most accessible you could have would be drumming along with the drummer,<br />
which might be feasible by using the controls they have today. Maybe then people would<br />
get more interested in jazz.<br />
Guitarist Roni Ben-Hur: Anything that will expose young<br />
people to jazz is positive, so yes, but with lots of reservation.<br />
My concern is that the makers of such a product, in their<br />
attempt to draw as large a group as possible to buy it, will<br />
water down the music so much that we will end up with<br />
some neither-here-nor-there music called “smooth jazz.”<br />
Anywhere we perform, we find people who become infatuated<br />
with jazz, whether they are regular listeners or have just<br />
heard it for the first time. This is true of people of all ages,<br />
but in a most accentuated way with children. Our problem is<br />
that most of the people who run large media corporations<br />
don’t believe this to be true, and still think that jazz alienates<br />
listeners and viewers. Having a video game with Wes<br />
Montgomery’s music on it would be very hip, and I’m sure<br />
kids would enjoy it, but that’s a very long shot.<br />
Saxophonist Marcus Strickland: I don’t see any reason<br />
why not. The many trials, tributes and eras of Miles Davis,<br />
John Coltrane, Art Blakey, Charles Mingus, etc., would<br />
make a great platform from which to develop an interactive<br />
video game. I don’t think it will gain any more popularity<br />
or fans for the music, though. Like most mass media<br />
ventures with jazz, it will mostly be of interest to those<br />
who already appreciate this music—sort of like preaching<br />
to the choir. The money necessary to develop and market<br />
such a game would be better spent toward developing<br />
more cohesion among jazz festivals in the U.S., which<br />
would make touring here a lot more lucrative for the<br />
bands. Giving an ordinary customer a choice between a<br />
jazz video game and a rock video game seems to be more<br />
awesome than effective.<br />
Saxophonist Noah Preminger: If a jazz game would increase appreciation for jazz, why<br />
not? But you need enough interest in the first place to get people to support it. On a creative<br />
level, what exactly would you do with a game like that, though? Jazz is one of the<br />
most expressive and individualized types of musical art forms, so how would you incorporate<br />
that in a video game? Could a game present the opportunity to the player to get a<br />
sense of improvisation, to come up with interesting music? They should make a video<br />
game that has the player practice with a metronome, sing and memorize lyrics to jazz<br />
standards and learn scales. How many people who play Guitar Hero actually go out and<br />
learn how to play an actual guitar?<br />
Got an opinion of your own on “The Question”? E-mail us: thequestion@downbeat.com.<br />
March 2010 DOWNBEAT 19