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The Question Is …<br />

By Dan Ouellette<br />

Should there be<br />

a Jazz Band<br />

video game?<br />

Today’s video games, particularly Guitar<br />

Hero and The Beatles: Rock Band, could<br />

become gateways for kids to get off their<br />

couches and into learning how to play<br />

music. What are the prospects for a jazz-centered<br />

video game to do something similar?<br />

Pianist Eldar Djangirov: That’s comical. I know Guitar Hero, but I don’t play video games.<br />

Of course, the impact of these games on my generation has been profound, but never<br />

with musicians. But a jazz game? It brings up the question again, what is jazz? Without a<br />

definition, the range is so broad. What do we choose to represent jazz? If you’re talking<br />

about bebop, you have to have a different controller to play. Otherwise it would be retarded.<br />

The most accessible you could have would be drumming along with the drummer,<br />

which might be feasible by using the controls they have today. Maybe then people would<br />

get more interested in jazz.<br />

Guitarist Roni Ben-Hur: Anything that will expose young<br />

people to jazz is positive, so yes, but with lots of reservation.<br />

My concern is that the makers of such a product, in their<br />

attempt to draw as large a group as possible to buy it, will<br />

water down the music so much that we will end up with<br />

some neither-here-nor-there music called “smooth jazz.”<br />

Anywhere we perform, we find people who become infatuated<br />

with jazz, whether they are regular listeners or have just<br />

heard it for the first time. This is true of people of all ages,<br />

but in a most accentuated way with children. Our problem is<br />

that most of the people who run large media corporations<br />

don’t believe this to be true, and still think that jazz alienates<br />

listeners and viewers. Having a video game with Wes<br />

Montgomery’s music on it would be very hip, and I’m sure<br />

kids would enjoy it, but that’s a very long shot.<br />

Saxophonist Marcus Strickland: I don’t see any reason<br />

why not. The many trials, tributes and eras of Miles Davis,<br />

John Coltrane, Art Blakey, Charles Mingus, etc., would<br />

make a great platform from which to develop an interactive<br />

video game. I don’t think it will gain any more popularity<br />

or fans for the music, though. Like most mass media<br />

ventures with jazz, it will mostly be of interest to those<br />

who already appreciate this music—sort of like preaching<br />

to the choir. The money necessary to develop and market<br />

such a game would be better spent toward developing<br />

more cohesion among jazz festivals in the U.S., which<br />

would make touring here a lot more lucrative for the<br />

bands. Giving an ordinary customer a choice between a<br />

jazz video game and a rock video game seems to be more<br />

awesome than effective.<br />

Saxophonist Noah Preminger: If a jazz game would increase appreciation for jazz, why<br />

not? But you need enough interest in the first place to get people to support it. On a creative<br />

level, what exactly would you do with a game like that, though? Jazz is one of the<br />

most expressive and individualized types of musical art forms, so how would you incorporate<br />

that in a video game? Could a game present the opportunity to the player to get a<br />

sense of improvisation, to come up with interesting music? They should make a video<br />

game that has the player practice with a metronome, sing and memorize lyrics to jazz<br />

standards and learn scales. How many people who play Guitar Hero actually go out and<br />

learn how to play an actual guitar?<br />

Got an opinion of your own on “The Question”? E-mail us: thequestion@downbeat.com.<br />

March 2010 DOWNBEAT 19

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