20.04.2015 Views

Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...

Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...

Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CoCoNuts! <strong>May</strong> 2007 <strong>Vol</strong>ume 3 <strong>Issue</strong> 2<br />

T H E L I F E A N D T I M E S O F T H E C O L O R C O M P U T E R<br />

drive (5 1/4" and 3.5" respectively),<br />

there was also a port that allowed<br />

plugging up an external drive. More on<br />

this later.<br />

Probably the most curious observation<br />

was that the prototype did not even<br />

have a GIME chip. The GIME was a<br />

custom IC created to handle things<br />

like graphics and memory. In the early<br />

prototype stages, before such an<br />

expensive chip could be made,<br />

designers created the functionality of<br />

the GIME using programmable PAL<br />

chips and other support hardware. It is<br />

unknown how much GIME support is<br />

on the prototype, but since Microware<br />

used it to create the Extended <strong>Color</strong><br />

BASIC enhancements (which included<br />

the new graphics modes), and since<br />

the prototype had 512K, is believed to<br />

have implemented the graphics and<br />

memory controller that the GIME later<br />

would handle.<br />

There could be other secrets in this<br />

prototype. Early developers, under<br />

Non Disclosure Agreements with<br />

Tandy, received pre-production CoCo<br />

3s with pre-production GIME chips.<br />

There were two known revisions to the<br />

production GIME (86 and 87 revision),<br />

and the early development units are<br />

believed to have been just earlier (and<br />

buggier) versions of what was released.<br />

But, documents given to<br />

Microware during this project indicated<br />

that one of the specifications for the<br />

CoCo 3 was a 256-color mode. Steve<br />

Bjork has stated that this mode never<br />

existed in any manufactured CoCo 3s,<br />

and notes that the graphics hardware<br />

itself did not have enough bits available<br />

to represent a 256-color map.<br />

However, this early prototype may<br />

have had the basis for such a mode<br />

before it was deemed either too costly<br />

or, perhaps, too likely to compete with<br />

the Tandy 1000 graphics. The mystery<br />

of the specified 256-color mode<br />

may finally be unlocked in these<br />

early designs.<br />

In a side note, the whole suspicion of<br />

a 256-color mode started when a<br />

former Tandy <strong>Color</strong> <strong>Computer</strong> product<br />

manager made reference to it years<br />

later. "Has anyone found the 256 color<br />

mode?" he asked. No one had, but<br />

noted <strong>Color</strong> <strong>Computer</strong> programmers<br />

John Kowalski<br />

("SockMaster") and Australia's Nick<br />

Marentes were able to find abnormalities<br />

in the CoCo 3 schematics published<br />

by Radio Shack in the <strong>Color</strong><br />

<strong>Computer</strong> 3 Technical Service Manual.<br />

As Steve Bjork has mentioned, there<br />

were not enough address lines for<br />

doing an 8-bit color, but the schematics<br />

showed some evidence of alterations<br />

in that area. There where two<br />

extra lines being routed away from the<br />

normal path. Perhaps there were plans<br />

to achieve the 256-color mode by some<br />

way that would allow accessing those<br />

extra lines? Nick was able to track<br />

down the original designer of the GIME,<br />

but he had no recollection of any such<br />

mode. It seems likely that this mode, if it<br />

ever existed, may not have even made<br />

it to the GIME stages.<br />

So the prototype, while not quite a<br />

"blue sky" machine with enhanced<br />

sound and true RS-232 serial hardware,<br />

did certainly represent a somewhat<br />

nicer machine than what was<br />

actually released. Imagine a CoCo 3<br />

with 512K standard, normal DB9<br />

monitor port on the back, and a place<br />

to plug the disk drive ribbon cable in<br />

and still have the cartridge port<br />

available. This would have removed<br />

need for the MultiPak for the large<br />

number of CoCoists who used floppy<br />

and RS-232, or perhaps floppy and<br />

the Speech/Sound Pak.<br />

When the prototypes are fully inspected<br />

and, hopefully, reverse<br />

engineered, there may be more<br />

mysteries discovered. Though the<br />

prototypes were supposedly working<br />

when they were packed away 20<br />

years ago, until someone qualified has<br />

time to inspect them, no attempts are<br />

going to be made to power them up.<br />

The conclusion in the next issue of<br />

CoCoNuts!<br />

Allen's CoCoFest Map<br />

Drop by and place your mark on the map. This<br />

will not only give an idea on who all is going (or<br />

may be going), but it can be used to help coordinate<br />

ride sharing (if that helps some folks attend<br />

who might not otherwise get to attend).<br />

http://www.frappr.com/cocofest2008<br />

Page 12

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!