Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...
Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...
Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...
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CoCoNuts! <strong>May</strong> 2007 <strong>Vol</strong>ume 3 <strong>Issue</strong> 2<br />
T H E L I F E A N D T I M E S O F T H E C O L O R C O M P U T E R<br />
The real Donkey Kong<br />
on a CoCo? NO WAY!<br />
As many of you already know I went to the fest this year<br />
with a very special purpose. I was going to debut the<br />
newest and most amazing project by none other than the<br />
great Sockmaster!<br />
Nick, John and I kept people waiting in the chatrooms on<br />
coco3.com. I was the main person to blame for all the<br />
torture amongst the others in chat. Two weeks before<br />
the release of John's secret project Nick and I would<br />
drop little hints.<br />
There was a lot of discussion as to what John's latest<br />
project could be. Some thought it was a graphics editor<br />
others thought it was a game.<br />
No one guessed that it was something so awesome.<br />
This game wasn't just a recreation but the actual game<br />
ported over to the CoCo3 with 512k ram. Most of you<br />
now want to know just how this all happened. Here is<br />
what John had to say.<br />
“...true emulation, the CoCo would have<br />
had to have been several times faster and<br />
more powerful than the arcade game. ”<br />
Mary: What inspired you to do this?<br />
John: I've been wanting to do<br />
something really neat on the CoCo<br />
for some years now, but I've never<br />
had the free time that I would need to<br />
do something really big. When some<br />
free time actually presented itself - I<br />
decided to use it! I hadn't really<br />
decided what I would do at first,<br />
except that I wanted to do something<br />
that had never been done on the<br />
CoCo before. That part is important<br />
to me. After thinking about it a bit, I<br />
finally settled on a game.<br />
Mary: Why did you choose Donkey<br />
Kong instead of a different arcade<br />
game....<br />
John: I had made a short list of about<br />
5 arcade games that would be<br />
interesting to do on the CoCo. I<br />
didn't want to do something too easy.<br />
I didn't want to try something that<br />
turned out to be impossible after all.<br />
I didn't want to do a game that had<br />
already been done too many times on<br />
the CoCo. I wanted to pick a game<br />
that would look impressive on the<br />
CoCo.<br />
After weighing all sorts of details<br />
Donkey Kong came out on top of the<br />
list.<br />
Mary: What was your fist step in<br />
looking at how to do this?<br />
John: First, find out everything you<br />
can about the original arcade game<br />
and hardware. See what it's capable<br />
of doing and then try to figure out how<br />
to get the CoCo to do the same thing.<br />
Mary: You did this via an emulator<br />
right? What kind of emulator?<br />
John: Not exactly. To do true emulation,<br />
the CoCo would have had to<br />
have been several times faster and<br />
more powerful than the arcade game.<br />
There are lots of emulators on the PC<br />
Page 6<br />
now specifically because it's several<br />
thousand times faster than these old<br />
games were. The CoCo on the other<br />
hand is from the same era as these<br />
arcade games. It *isn't* several times<br />
faster or<br />
John: The trick is to emulate only<br />
the parts of the hardware that is<br />
within the capacity of the CoCo to<br />
emulate, and the hardware must be<br />
emulated because it simply does not<br />
1982 version of Donkey King by Chris<br />
Latham for a 32k CoCo.