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Coco Nutz! Vol 3 Issue 2, May 2007.pdf - TRS-80 Color Computer ...

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CoCoNuts! <strong>May</strong> 2007 <strong>Vol</strong>ume 3 <strong>Issue</strong> 2<br />

T H E L I F E A N D T I M E S O F T H E C O L O R C O M P U T E R<br />

The real Donkey Kong<br />

on a CoCo? NO WAY!<br />

As many of you already know I went to the fest this year<br />

with a very special purpose. I was going to debut the<br />

newest and most amazing project by none other than the<br />

great Sockmaster!<br />

Nick, John and I kept people waiting in the chatrooms on<br />

coco3.com. I was the main person to blame for all the<br />

torture amongst the others in chat. Two weeks before<br />

the release of John's secret project Nick and I would<br />

drop little hints.<br />

There was a lot of discussion as to what John's latest<br />

project could be. Some thought it was a graphics editor<br />

others thought it was a game.<br />

No one guessed that it was something so awesome.<br />

This game wasn't just a recreation but the actual game<br />

ported over to the CoCo3 with 512k ram. Most of you<br />

now want to know just how this all happened. Here is<br />

what John had to say.<br />

“...true emulation, the CoCo would have<br />

had to have been several times faster and<br />

more powerful than the arcade game. ”<br />

Mary: What inspired you to do this?<br />

John: I've been wanting to do<br />

something really neat on the CoCo<br />

for some years now, but I've never<br />

had the free time that I would need to<br />

do something really big. When some<br />

free time actually presented itself - I<br />

decided to use it! I hadn't really<br />

decided what I would do at first,<br />

except that I wanted to do something<br />

that had never been done on the<br />

CoCo before. That part is important<br />

to me. After thinking about it a bit, I<br />

finally settled on a game.<br />

Mary: Why did you choose Donkey<br />

Kong instead of a different arcade<br />

game....<br />

John: I had made a short list of about<br />

5 arcade games that would be<br />

interesting to do on the CoCo. I<br />

didn't want to do something too easy.<br />

I didn't want to try something that<br />

turned out to be impossible after all.<br />

I didn't want to do a game that had<br />

already been done too many times on<br />

the CoCo. I wanted to pick a game<br />

that would look impressive on the<br />

CoCo.<br />

After weighing all sorts of details<br />

Donkey Kong came out on top of the<br />

list.<br />

Mary: What was your fist step in<br />

looking at how to do this?<br />

John: First, find out everything you<br />

can about the original arcade game<br />

and hardware. See what it's capable<br />

of doing and then try to figure out how<br />

to get the CoCo to do the same thing.<br />

Mary: You did this via an emulator<br />

right? What kind of emulator?<br />

John: Not exactly. To do true emulation,<br />

the CoCo would have had to<br />

have been several times faster and<br />

more powerful than the arcade game.<br />

There are lots of emulators on the PC<br />

Page 6<br />

now specifically because it's several<br />

thousand times faster than these old<br />

games were. The CoCo on the other<br />

hand is from the same era as these<br />

arcade games. It *isn't* several times<br />

faster or<br />

John: The trick is to emulate only<br />

the parts of the hardware that is<br />

within the capacity of the CoCo to<br />

emulate, and the hardware must be<br />

emulated because it simply does not<br />

1982 version of Donkey King by Chris<br />

Latham for a 32k CoCo.

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