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Things I Wish Someone Had Told Me About Spontaneous!

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"<strong>Things</strong> I wish someone had told me about <strong>Spontaneous</strong>..."<br />

Here are comments and suggestions that I have collected from Coaches, Judges and team members.<br />

“For most new parents, team members, and coaches there's nothing as mysterious about Odyssey of the<br />

Mind as <strong>Spontaneous</strong>. The mystery is mainly because this part of the competition is not open to<br />

spectators. The reason for this secrecy is that all of the teams in the same age division and long-term<br />

problem must solve the same <strong>Spontaneous</strong> problem. This makes secrecy critical to the fairness of the<br />

competition, even after the team competes because any disclosure of the problem could lead to another<br />

team having an unfair advantage. Therefore, team members are required to keep the problem a secret,<br />

even from their coach until the competition is over for the day. This may seem unfair at first but it is<br />

important that everyone understands and respects this requirement. “<br />

“I wish I’d known how important practicing spontaneous is. The difference between places at competition<br />

can be very directly related to how well a team does in spontaneous!”<br />

“Be sure to explain the way a spontaneous competition is conducted to the team. This is especially true if<br />

they are a young or inexperienced team. They need to know what to expect as far the procedure. Coaches<br />

need to ask questions and find out how their local competition site is set up, such as where to drop off and<br />

wait for the team.<br />

1) Arrive at the <strong>Spontaneous</strong> site 15 minutes early so you have time to check in and get ready.<br />

2) Only one adult is allowed to accompany the team to the holding room. This is where the team waits<br />

for the judges to come for them when it is their turn. Coaches should keep the team calm and make<br />

sure all cell phones, pagers and beeping devices of any type are turned off as they are not allowed<br />

in the competition room. When the team is escorted out the coach should pick up the teams<br />

belongings and take them to the waiting area.<br />

3) The judges will bring the entire team into the competition room and tell them what type of problem<br />

they will have. The team will have 1 minute to decide which 5 team members participate.<br />

4) Two copies of the problem will be given to the team when the judge begins reading the problem.<br />

5) The judge will tell the team if talking is allowed and whether they can ask questions.<br />

“As a <strong>Spontaneous</strong> Judge it breaks my heart to see the kids so frightened to be in the presence of the "THE<br />

SPONTANEOUS JUDGES"... Judges try to do everything we can to get the kids relaxed before we start.<br />

Judges are there because we love kids and we enjoy seeing so many creative kids doing such amazing<br />

things. Please remember that judges want every team to do their very best, and we will do our best to be<br />

fair and consistent in our judgments.”<br />

“If I could suggest something for all new coaches and especially coaches for Division 1 teams... Please<br />

don't let the fact that you can't be with them get you nervous and upset. The kids will pick up on that and go<br />

into the spontaneous area with all of your worries added to their own. The best thing you can do is prepare<br />

them well, and smile when they go!”<br />

“As so many people have said, you need to practice all types of spontaneous problems on a regular basis.<br />

Get your team comfortable with the idea of thinking on their feet, and don't forget that many <strong>Spontaneous</strong><br />

problems have a score for teamwork. If they have never competed, be sure to tell them what to expect once<br />

they are in the room with the judges. When you practice, don't forget selecting their 5 participating team<br />

members. It would be outside assistance for the coach to make this decision in advance. Let them figure it<br />

out as part of your practice sessions. (A hint on practice: nothing builds confidence like success. When they<br />

fail to solve a practice problem, let them try again) “<br />

“One of the best pieces of advice I ever received was that, once an idea is on the table it's the team's idea<br />

and no longer belongs to the person who put it forth. We'd had trouble with team members who didn't want<br />

others modifying their idea, or would keep referring to it as "my idea." The coach who shared this advice<br />

told me that she would tell her team members that they were perfectly free to keep an idea to themselves<br />

and not share it, but once it's out on the table, it's public property. My kids only had to see that look in my<br />

eye to say, "We know! It's the team's idea now."


“<strong>Spontaneous</strong> Rules<br />

1) Listen! Pay close attention to the judges as they read the problem.<br />

2) Expect the unexpected. Train for the unusual!<br />

3) Evaluate Quality vs. Quantity for responses and do the math for scoring<br />

4) Scoring is critical. Make sure you understand it.<br />

“Verbal problems seem to have been evolving with limiting conditions as matter of necessity for the Judge’s<br />

sake. If you want to know why, try scoring a fast verbal problem and keeping up with the kids! With a well<br />

coached team you don't get much time to decide if it’s a common or creative response. My experience as a<br />

judge is limited to just a few years and can tell you this change is very welcome. What this means is that<br />

speed is not as important as creativity. While I don't claim to know what the best method for developing<br />

creativity might be, I do know that teaching the kids to not jump into answers is very important. When you<br />

practice with your team, ask them to read the problem carefully and figure out what limits the responses. Is<br />

it cards to flip over? Is it something they pass around?<br />

“They should also be careful to follow the instructions. For instance, if the verbal problem specifically says<br />

that “the next team member must wait to turn over the next card until the last response was given” the team<br />

needs to be very careful. Judges will notice if this rule is ignored and they will stop the team and make them<br />

go back. This will cost the team time, and time can often be the determining factor in the number of<br />

responses the team may give.”<br />

“Penalties (as in point reductions for breaking a rule) are not imposed in spontaneous. However, any<br />

intervention by the judges that uses up some of the team’s response time is reducing the time available for<br />

the team to score. While not as obvious as a written penalty in long term the result can be just as significant.<br />

This is a very common problem for inexperienced teams when they are given a verbal problem to solve.<br />

This is because any inappropriate or repeated responses will require the judges to ask the team member to<br />

give another response. If the judges can’t hear or understand the response the judges will ask the team<br />

member to repeat the response.”<br />

Here are the three standard interventions that Judges will use on VERBAL SPONTANEOUS problems.<br />

Don’t forget to use these phrases when practicing verbal spontaneous. This will get the team prepared to<br />

hear these same phrases in competition and thus save them precious TIME!…<br />

“Unclear…..<br />

“Inappropriate….<br />

“Duplicate….<br />

Say again”<br />

Clarify or give another response”<br />

Give another response”<br />

Separate scores for creativity and teamwork are sometimes used in spontaneous hands on problems and /<br />

or verbal - hands on problems. It is critical that the team understands what these terms mean and how<br />

these aspects may be scored. This is a very important part of the total spontaneous score and it could well<br />

be that the additional scoring for the creativity or teamwork involved in the teams performance could be the<br />

deciding factor in determining the top scores. When the score for the technical part of the teams solution<br />

depends on how long or how tall what they create is the score received by several teams may be very<br />

close. The following two pages were developed and revised over the last 9 years and are intended to clarify<br />

this part of scoring.


<strong>Spontaneous</strong> Creativity notes for Coaches<br />

In spontaneous “Hands On” or “Verbal / Hands On” problems, scoring for creativity is<br />

sometimes used. The creative aspect of the solution is not necessarily the skill in the<br />

presentation, or even how well the solution may actually work. Since most teams will be<br />

successful in creating some sort of solution to the problem, deciding which team has been<br />

more creative than another will be the subjective opinion of the judges. Judges are very<br />

open-minded; we try to score for the creativity in what was attempted, successful or not!<br />

Does it work? The more creative solutions can sometimes fail to solve the technical part of<br />

the problem, especially when the team is focused on getting a specific problem resolved.<br />

So if the problem includes scoring for creativity this method will give the team credit for the<br />

creativity they used even if the solution does not work well.<br />

The scoring criteria for most problems will be such that the raw score for a lack of a<br />

working solution will be reflected only in that portion of the scoring.<br />

EXAMPLES OF SCORING CREATIVITY<br />

SCORE RANGE<br />

1-10 1-15 1-20 1-25<br />

1-2 1-3 1-4 1-5<br />

3-4 4-6 5-8 6-10<br />

5-6 7-9 9-12 11-15<br />

7-8 10-12 13-16 16-20<br />

9-10 13-15 17-20 21-25<br />

Common solution with very minimum creativity. Little or no<br />

enhancement added and the teams solution was lacking<br />

inspiration, creativity or imagination. Risks were not taken or<br />

even avoided deliberately.<br />

Fair solution with some creative elements that were of little<br />

importance to the team’s solution. There was some<br />

enhancement added but the teams solution showed only a little<br />

inspiration and imagination. Little or no risks were considered<br />

or taken.<br />

Good solution and creative elements tied into the team’s<br />

solution. The enhancements that were added helped express the<br />

teams’ use of creative elements to enhance solution. Moderate<br />

imagination and creativity. Few or minor risks taken.<br />

Very good solution. Team worked hard on adding<br />

enhancements. Creative thought process was important to the<br />

way the solution was developed and team members used<br />

initiative and took moderate risks.<br />

Outstanding imagination and enhancements used in truly<br />

inspired solution. Creativity was paramount in the team’s unique<br />

solution. Big risks were taken and unusual twists were used to<br />

solve the problem.<br />

Although rare, any team worthy of the top score could even be considered for nomination for the<br />

Ranatra Fusca award.<br />

Zero is not an option. IE: If the range is 1 to 10, the lowest score will be 1.


<strong>Spontaneous</strong> Teamwork notes for Coaches<br />

While teamwork is always important, in spontaneous “hands on” or “verbal/hands on”<br />

problems, scoring for teamwork may be used in addition to the score for the actual<br />

problems solution. Even if the team’s solution fails to solve the actual problem the score for<br />

a lack of a working solution will only be reflected in that portion of the scoring. The team<br />

will still be able to keep the teamwork points they earn for working together.<br />

Judges are trained to be open-minded; they decide the teamwork score by watching and<br />

listening to the team as they work on their solution. NOTE: It is VERY important for the team<br />

to avoid whispering as this puts the judges at an disadvantage and the team may not<br />

receive the score that they deserve.<br />

Every aspect of how well the team functions together is considered by the judges. To give<br />

you an idea how they are scored see the examples in the table below.<br />

EXAMPLES OF SCORING TEAMWORK<br />

SCORE RANGE<br />

1-10 1-15 1-20 1-25<br />

1-2 1-3 1-4 1-5<br />

3-4 4-6 5-8 6-10<br />

5-6 7-9 9-12 11-15<br />

7-8 10-12 13-16 16-20<br />

9-10 13-15 17-20 21-25<br />

Little sharing of ideas or cooperation. Dominating individual who<br />

limits the participation of others. Repeated negative comments.<br />

Disagreements are heated or even destructive. No encouraging<br />

comments. Bad attitude. No attempt to reach consensus.<br />

Some sharing of ideas and cooperation. Acceptance of the ideas<br />

of others is reluctant. Individual team member’s roles are limited.<br />

Negative comments and disagreements are disruptive. Limited<br />

encouragement of others. Consensus not achieved.<br />

Good sharing of ideas and cooperation. Some evidence of<br />

accepting ideas of others. Individual team member’s roles are<br />

evident but not well developed. Positive and encouraging<br />

comments to others are limited. Disagreements are disruptive but<br />

eventually resolved. Consensus barely achieved if attempted.<br />

Great sharing of ideas and cooperation. Very good evidence of<br />

accepting and encouraging the ideas of others. Individual team<br />

member’s roles well developed. Positive and encouraging<br />

comments to others are common. Disagreements resolved<br />

constructively. Team reaches consensus. Tasks are shared.<br />

Shared Ideas are respected. Outstanding cooperation. Diversity<br />

of skills mutually respected. Leadership and team roles are very<br />

well defined, clearly respected and easily identified. Positive and<br />

encouraging comments to others are constant, and sincere.<br />

Disagreements are resolved quickly and constructively. Team<br />

reaches consensus quickly and easily. Tasks divided equitably.<br />

Zero is not an option. If the range is 1 to X, the lowest score will be 1.<br />

Created by Dave West Revised 4-13-08

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