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Terrible Swift Sword - Learning SPI's Great Battles of the American ...

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oll a die to see if <strong>the</strong> lower regiment routs<br />

(see changing <strong>of</strong> rule 14.5 in MOVES 29) .<br />

Finally, do not become so involved in your<br />

strategic defensive that you forget how to attack.<br />

Several counterattacks, especially when<br />

enemy units have been routed, will be most<br />

useful to blunt enemy attacks and enfilade<br />

<strong>the</strong> rest a f his line.<br />

Instead <strong>of</strong> a frontal assault, your opponent<br />

may try to attack you on your right,<br />

where you are less well dug in. You will <strong>the</strong>n<br />

have to shift your reserves accordingly, making<br />

sure not to denude your left too much or<br />

overextend your lines. Take <strong>the</strong> best advantage<br />

you can <strong>of</strong> terrain and cross fires. And<br />

try as hard as you can to keep <strong>the</strong> enemy <strong>of</strong>f<br />

<strong>the</strong> western portion <strong>of</strong> Map B, where your<br />

line can really be stretched out and where<br />

<strong>the</strong>re are no good defenses facing south.<br />

Also, watch for a good opportunity to counterattack<br />

and cut <strong>of</strong>f <strong>the</strong> Union advance. His<br />

march so far to his left should have left a few<br />

weak poin ts or gaps along <strong>the</strong> way.<br />

Your life will be made much more difficult<br />

if <strong>the</strong> Union commander chooses to<br />

bring in <strong>the</strong> V and V I Corps in Area 5, or if he<br />

delays <strong>the</strong>ir appearance so you do not know<br />

when or where <strong>the</strong>y will come on (make sure<br />

he has committed <strong>the</strong>se orders to writing and<br />

placed <strong>the</strong>m .in a sealed envelope, so he does<br />

not cheat on you). In ei<strong>the</strong>r case, you will<br />

have to keep troops posted east <strong>of</strong> Gettysburg<br />

to watch out for <strong>the</strong> enemy. ~t least,<br />

with <strong>the</strong>se troops not yet on <strong>the</strong> map, you will<br />

be able to spare some reserves to hold in<br />

waiting on <strong>the</strong> roads immediately south <strong>of</strong><br />

Gettysburg, ready to march at <strong>the</strong> doublequick<br />

to wherever <strong>the</strong> V and VJ Corps appear.<br />

If <strong>the</strong>y do come on in Area 5, be sure to<br />

have a brigade or two <strong>the</strong>re to slow <strong>the</strong>m<br />

down while you hurry your reserves to <strong>the</strong><br />

front. Then try to contain <strong>the</strong>m - or even<br />

wipe <strong>the</strong>m out, using <strong>the</strong> strategy outlined<br />

above in reference to <strong>the</strong> XII Corps.<br />

You will find <strong>the</strong> situation similar to<br />

that faced by Lee at Chancellorsville. Just<br />

hope that your main line south <strong>of</strong> Cemetery<br />

Hill will hold better than Early did at Second<br />

Fredericksburg. If you play your cards right,<br />

you may be able to hold <strong>of</strong>f <strong>the</strong> enemy. If<br />

pressed too hard, it may become necessary to<br />

give up <strong>the</strong> eastern end <strong>of</strong> <strong>the</strong> Baltimore Pike<br />

in order to hold on to Cemetery Hill. Then<br />

you will be very thankful for <strong>the</strong> trenches dug<br />

<strong>the</strong>re by <strong>the</strong> Federals on July 1, which will<br />

supply a ready defense against <strong>the</strong>ir makers.<br />

And even if you lose Cemetery Hill, try to<br />

keep your main line in order to block <strong>the</strong><br />

enemy's line <strong>of</strong> communications from Cemetery<br />

Hill to Meade, thus depriving him <strong>of</strong> <strong>the</strong><br />

victory points for <strong>the</strong> hill (rule 28.54). Finally,<br />

if you have managed to hold on to Cemetery<br />

Hill and Area 6, try to prevent <strong>the</strong> enemy<br />

(especially Farnsworth's cavalry) from<br />

blocking your own communications back to<br />

hex 0632, thus depriving you <strong>of</strong> <strong>the</strong> victory<br />

points for exiting troops through Area 6.<br />

Union Strategy for <strong>the</strong> Second<br />

and Third Days<br />

If <strong>the</strong> Union player has lost Cemetery<br />

Hill on <strong>the</strong> first day, he is definitely in a hole,<br />

but he should not despair. The enemy may<br />

have a better position, but you stilI have<br />

superior forces , as long as you do not waste<br />

<strong>the</strong>m. This is <strong>the</strong> major point to bear in<br />

mind: do not commit your troops unsupported<br />

or too early. And secondly, do not hesitate<br />

to use your artillery shots. All too <strong>of</strong>ten<br />

has <strong>the</strong> Union player lost <strong>the</strong> game with half<br />

<strong>of</strong> his ammunition still available.<br />

As discussed previously, it is probably<br />

<strong>the</strong> best strategy to bring <strong>the</strong> XII Corps out in<br />

Area 7 late on July I. Then form on <strong>the</strong> ridge<br />

running sou<strong>the</strong>ast from hex C0818 and entrench<br />

a line all <strong>the</strong> way to <strong>the</strong> eastern edge <strong>of</strong><br />

<strong>the</strong> map. The III Corps can form on <strong>the</strong> left,<br />

but be careful not to be caught in a possible<br />

cul-de-sac northwest <strong>of</strong> <strong>the</strong> Peach Orchard.<br />

On <strong>the</strong> morning <strong>of</strong> July 2, do not get<br />

carried away and attack as soon as <strong>the</strong> II<br />

Corps and Artillery Reserve arrive. First<br />

form a solid front. Who knows - your opponent<br />

may be foolish enough to attack you.<br />

Your strategy from here depends on whe<strong>the</strong>r<br />

you want to bring out <strong>the</strong> V and/or VI Corps<br />

in Area 7 (behind your lines) or in Area 5<br />

(behind his).<br />

The more conservative player will bring<br />

out <strong>the</strong> V and VI Corps in Area 7, to join <strong>the</strong><br />

rest <strong>of</strong> <strong>the</strong> army. It is best in this case to remain<br />

in posifion until all your forces are up,<br />

even if it means delaying your counterattack<br />

until July 3. There will still be plenty <strong>of</strong> time<br />

<strong>the</strong>n, and you will have <strong>the</strong> advantage <strong>of</strong> ha v­<br />

ing more fresh troops than your opponent<br />

has men in total. To repeat what I have stated<br />

be fore, do not commi t your troops piecemeal<br />

a fa McClellan at Antietam. The final push<br />

wiII be costly, and you will need to keep up<br />

constant pressure to force <strong>the</strong> enemy to<br />

break.<br />

Your alternatives once <strong>the</strong> army is ga<strong>the</strong>red<br />

are two: a frontal assault on <strong>the</strong> enemy<br />

center and left, or an end run with most <strong>of</strong><br />

your army around his right. If you choose a<br />

frontal assault - more direct but definitely<br />

more costly - be certain..to guard your<br />

flanks against enemy counterattacks and enfilading<br />

fire. It would be to your best advantage<br />

to begin with a massive artillery barrage<br />

to destroy all enemy artillery in <strong>the</strong> area. You<br />

have enough guns and ammunition to do<br />

this, and it is <strong>the</strong> enemy artillery which will<br />

inflict <strong>the</strong> most casualties on you as you<br />

reach his lines. The best area to hit is probably<br />

that portion <strong>of</strong> <strong>the</strong> enemy line from<br />

south <strong>of</strong> Power's Hill to <strong>the</strong> eastern edge <strong>of</strong><br />

<strong>the</strong> map, despite <strong>the</strong> depth <strong>of</strong> his lines <strong>the</strong>re.<br />

Constan t pressure will wear <strong>the</strong> enemy down,<br />

and once you have broken through not only<br />

will Area 6 be liberated, but <strong>the</strong> approach to<br />

Cemetery Hi'll will be easier.<br />

Your second option after bringing out<br />

<strong>the</strong> V and VI Corps in Area 7, is <strong>the</strong> end run<br />

around <strong>the</strong> Rebel left. Again, wait until you<br />

have all your forces concentrated before you<br />

begin <strong>the</strong> movement, in order to avoid piecemeal<br />

and unsupported attacks. Attacking <strong>the</strong><br />

Rebel right has its advantages and disadvantages.<br />

The advantages are: <strong>the</strong> enemy will be<br />

weaker and less well dug in on his right; it wiII<br />

be easier to stretch his lines to <strong>the</strong> breaking<br />

point once you have moved onto Map A,<br />

which is nine hexes wider to <strong>the</strong> west than<br />

Map C; and <strong>the</strong> enemy will have no ready defense<br />

line against your attack coming from<br />

<strong>the</strong> south, since all <strong>the</strong> ridges on his right run<br />

in a northwest/sou<strong>the</strong>ast direction. The disadvantages<br />

<strong>of</strong> this strategy are less in number,<br />

but should be anticipated in order to<br />

avoid <strong>the</strong>m: beware <strong>of</strong> spreading your own<br />

line too thin as you advance, allowing <strong>the</strong><br />

enemy to cut <strong>of</strong>f and surround your flanking<br />

forces; secondly, even if you carry <strong>the</strong> enemy<br />

right, you will stilI have to attack Cemetery<br />

Hill from <strong>the</strong> north or west - and you will<br />

find <strong>the</strong> enemy defending <strong>the</strong> hill in <strong>the</strong> very<br />

trenches you built on <strong>the</strong> first day <strong>of</strong> battle.<br />

Here a piece <strong>of</strong> good timing will be useful.<br />

Enough troops should be left back in your<br />

main line to be able to carry <strong>the</strong> Rebel center<br />

or left once he denudes or overextends it to<br />

protect his right. Such a well-timed assault<br />

on <strong>the</strong> enmy left should put <strong>the</strong> Confederates<br />

on <strong>the</strong> run and win <strong>the</strong> game decisively.<br />

Strategy for <strong>the</strong> Aggressive Union Player<br />

The more adventurous Union player<br />

may not choose to bring out his V and/or VI<br />

Corps in Area 7, but might choose instead to<br />

bring <strong>the</strong>m out in Area 5. Doing this, or even<br />

just delaying <strong>the</strong>ir appearance, will keep <strong>the</strong><br />

enemy greatly <strong>of</strong>f balance and make <strong>the</strong><br />

game much more tense and interesting.<br />

If you plan to bring out both Corps in<br />

Area 5, delay <strong>the</strong> V Corps until shortly after<br />

1400 on <strong>the</strong> 2d, so that it will have <strong>the</strong> VI<br />

Corps right on its heels for support. This delay<br />

will keep <strong>the</strong> enemy <strong>of</strong>f balance, not<br />

knowing where <strong>the</strong> V Corps will come out,<br />

and wiII force him to post several brigades<br />

plus heavy reserves near <strong>the</strong> town <strong>of</strong> Gettysburg.<br />

This would greatly weaken his front<br />

line no matter which strategy you are using in<br />

that sector. Bringing out just one corps in <strong>the</strong><br />

enemy rear will tie down a good number <strong>of</strong><br />

his troops far away from <strong>the</strong> main front. Just<br />

make sure your forces are not decimated as<br />

<strong>the</strong>y appear. Then assume a passive defense,<br />

since your goal is mainly to create confusion<br />

and tie down enemy forces.<br />

Bringing out both <strong>the</strong> V and VI Corps in<br />

Area 5, however, creates a whole new major<br />

front, as Hooker did in his march to Chanceliorsville.<br />

Do not, in this case, suffer <strong>the</strong><br />

fai lure <strong>of</strong> nerve which afflicted Hooker <strong>the</strong>n<br />

(fortunately <strong>the</strong> Rebels will have nei<strong>the</strong>r<br />

Stonewall Jackson nor sufficient forces to<br />

march around your flank). Your goal with<br />

both Corps will be to push steadily towards<br />

Cemetery Hill, wearing down <strong>the</strong> enemy and<br />

trying to catch him in a vise between your<br />

V /VI Corps command and <strong>the</strong> main line centered<br />

at Round Top. Once <strong>the</strong> enemy has<br />

stripped his front lines to face your force in<br />

his rear, a well-timed assault by your main<br />

line should end <strong>the</strong> game.<br />

A few final words about tactics in this<br />

section. If <strong>the</strong> Rebels have <strong>the</strong> entry to Area 5<br />

blocked, you have <strong>the</strong> option <strong>of</strong> forming in<br />

<strong>the</strong> staging area and fighting your way onto<br />

<strong>the</strong> map (Case 21.4 in <strong>the</strong> errata sheet <strong>of</strong> 13<br />

July 76) or bringing <strong>the</strong>m on still later in Area<br />

5. The latter move is preferable, since it will<br />

be difficult for <strong>the</strong> Confederate player to<br />

7

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