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Rules booklet - Victory Point Games

Rules booklet - Victory Point Games

Rules booklet - Victory Point Games

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26 Fuentes de Onoro 20 Exclusive Game <strong>Rules</strong> v1.0fire. Additionally, he used a largedetachment of Portuguese to keep theFrench in Almeida screened.[16.7.7] Spanish Irregulars:Treat the Spanish Guerrilla unitas a normal unit in all respectsexcept: Add one (+1) to all its Rout rolls. It never causes the Allied Player tolose Morale when it Routs. Subtract one (-1) from the die rollwhen attempting to Rally it.[17.0] VARIANTSYou can use these Variant <strong>Rules</strong> separatelyor together in any combination asagreed to before commencing play.[17.1] Forming Squares: You can haveany of your Infantry units (only) in Clearterrain hexes (only) go into a “Square”formation to make them more resistant tocavalry attack.ProcedureIt costs one (1) Movement <strong>Point</strong> to placeor remove an In Square marker from anInfantry unit, and this can be done evenwhile in an EZOC. While an Infantry unitin Clear terrain has an In Square markeron it, that unit is said to be “InSquare” with the following effects: It loses its Zone of Control. Enemy Cavalry units that attack ithave their Combat Strengths reducedby one (-1) before any othermodifications are made (e.g., terrain,countercharging, etc.) The effect of a DW (or AW) CombatResult against it is to Retreat one hexand replace the In Square markerwith a Routed marker. The infantrydoes not Rout, per se, and there is nomorale penalty; the effect is that thesquares are broken with the Infantryunit unsteadily withdrawing. The effect of a DR (or AR) CombatResult against it also replaces the InSquare maker with a Routed marker,but before conducting the RoutRetreat procedure, if that Infantry unitis in an Enemy Cavalry unit’s ZOC, itundergoes an immediate HazardousRetreat (as per 9.8.3) check first. Thesquares are broken and the enemy’scavalry are cutting away freely. During your Movement Phase, youmust spend that unit’s first Movement<strong>Point</strong> to remove its In Square markerbefore you can do any other desiredmovement with it.This Variant Rule shows how ineffectiveunsupported cavalry were against aprepared enemy. It's important for veteranplayers to appreciate that this rule onlyapplies to divisional-level Napoleonic 20series games; we strongly recommendagainst using Squares with this series’various corps-level games.[17.2] Bessières’ Cooperation: Bessières’support to Masséna during the campaignwas unpredictable andgrudging. To simulate this,roll a die before the FrenchPlayer’s first turn and applythe following effects:1 : Bessières does notarrive. Remove the 1-3 Nord Cavalryunit from the initial Frenchreinforcements. The game begins onTurn 3 (as normal).2 or 3 : Bessières arrives late and withonly token forces (historicaloutcome). The game starts on Turn 3and uses the normal reinforcements.4 : Bessières arrives on time but withonly token forces. Start the game twoturns earlier with scheduled Frenchreinforcements entering on Turns 1and 2 (rather than Turns 3 and 4).5 : Bessières arrives late butwith all his forces. Add theGuard Infantry unit to theSystems Development by Alan Emrich and Lance McMillan

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