The Mind-Game Film 37abiding virtues of Hollywood, while others – with equal justification – havepointed to the lacunary, redundant, and circular nature of the same classicalcinema. One might call it a policy of “access for all” (“a Hollywoodfilm is a party to which everyone can bring a bottle” is how the directorRobert Zemeckis once phrased it), and no small achievement, when oneconsiders that multiple entry-point means: audiences of different gender,different age-groups, different ethnic or national identities, different educationalbackgrounds, but also quite literally, audiences that “enter” a filmat different times during a given performance (on television) or at differentpoints in history (the “classic” or “cult” film). <strong>Films</strong> have also had toperform well on different media-platforms, at least since the 1960s: as theatricalreleases, as television re-runs, as pre-recorded videotapes. Since the1990s, the marketplace has expanded (it has become global, rather thanmerely US-domestic, European, Japanese, and Australian) and the platformshave diversified: besides the ones named, one needs to add: a film’sinternet site, the movie trailer, the video-game, and the DVD. And whilescholars can draw up useful binary distinctions – between special effectsand intricate plotting, between cinema of attraction and narrative integration,between narrative structure and game logic, between linearity and seriality,between “optical vision” and “haptical vision,” between classical andpost-classical cinema, between “home entertainment” and “event-movie,”between private realm and public space – Hollywood has no such luxury.As the phrase goes: in order to exist at all, it has to be “a major presencein all the world’s markets,” but also, one can add, “a major presence inall the world’s modes of representation.” This is no longer only “no smallachievement,” but a truly daunting challenge, when one considers the proliferationof reception contexts and media-platforms. What once was“excessively obvious” must now be “excessively enigmatic,” but in ways thatstill teach (as Hollywood has always done) its audiences the “rules of thegame” of how a Hollywood film wants to be understood, except that now,it seems, at least as far as the mind-game film is concerned, the rules ofthe game are what the films are also “about,” even more overtly than before.My conclusion would therefore be something like this: the new contractbetween spectator and film is no longer based solely on ocular verification,identification, voyeuristic perspectivism, and “spectatorship” as such,but on the particular rules that obtain for and, in a sense, are the conditionsfor spectatorship: the (meta-)contact established by the different interpretativecommunities with the films, across the “rules of the game” thateach community deems relevant and by which it defines itself: its “felicity
38 Thomas Elsaesserconditions,” as linguists might say. What makes the mind-game filmsnoteworthy in this respect is the “avant-garde” or “pilot” or “prototype”function they play within the “institution cinema” at this juncture, wherethey, besides providing “mind-games,” “brain-candy,” and, often enough,spectacular special effects, set out to train, elaborate, and, yes, “test” thetextual forms, narrative tropes, and story motifs that can serve such arenegotiation of the rules of the game. Mind-game films, we could say,break one set of rules (realism, transparency, linearity) in order to makeroom for a new set, and their formal features – whether we examine themfrom a narratological angle, from an ontological, epistemological, psychopathological,or pedagogical perspective (for all of which they provide credible“entry-points”) – represent a compromise formation, which is itselfflexible, adaptable, differential, and versatile: not unlike its ideal (implied)spectators, if we follow the arguments I have presented here. In addition,they fulfill the material conditions of multiple entry, as well as of multipleplatforms. To take just one example: for a feature film to be not only recordable,storable, and playable as a DVD, but in some sense, particularly“DVD-enabled,” it would have to be a film that requires or repays multipleviewings; that rewards the attentive viewer with special or hidden clues;that is constructed as a spiral or loop; that benefits from back-stories(bonuses) or para-textual information; that can sustain a-chronologicalperusal or even thrives on it. All these conditions chart the type of textualorganization which responds to the conditions of distribution, reception,consumption, cinephilia, connoisseurship, and spectatorship appropriatefor the multi-platform film, which can seduce a theater-going public withits special effects and spectacle values, engage the volatile fan-communitieson the internet by becoming a sort of “node” for the exchange of informationand the trade in trivia and esoterica in social networking situations,as well as “work” as a DVD and possibly even as a game. It will not comeas a surprise, if I have described several salient features of the mind-gamefilm, now looked at from the point of production.We seem indeed to have come full circle. Initially, I posited that the maineffect of the mind-game film is to disorient the audience, and put up fordiscussion the spectator–screen relationship. The notable emergence(some would argue: reemergence) of mind-game films since the mid-1990s would be one sign of this “crisis,” to which they are the solution ata meta-level. After exploring some of these meta-levels, and showing whythere might be too many explanations of the phenomenon, only some ofwhich complement each other, while others could prove incompatible, I
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- Page 8 and 9: List of ContributorsDaniel Barratt
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- Page 13 and 14: 2 Warren BucklandAll poetic arts, a
- Page 15 and 16: 4 Warren BucklandIn reading Bordwel
- Page 17 and 18: 6 Warren Bucklandfilm again, rather
- Page 19 and 20: 8 Warren Bucklandprocess of narrati
- Page 21 and 22: 10 Warren BucklandAllan Cameron and
- Page 23 and 24: 12 Warren Buckland4 Eleftheria Than
- Page 25 and 26: 14 Thomas Elsaessergenre or a sub-g
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- Page 33 and 34: 22 Thomas ElsaesserA countervailing
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- Page 37 and 38: 26 Thomas ElsaesserYet paranoia, on
- Page 39 and 40: 28 Thomas Elsaesserhim. Donnie Dark
- Page 41 and 42: 30 Thomas Elsaessersame time as the
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- Page 45 and 46: 34 Thomas Elsaesserand syndication
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- Page 53 and 54: 2Making Sense of Lost HighwayWarren
- Page 55 and 56: 44 Warren Bucklandoff-screen sounds
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- Page 63 and 64: 52 Warren Bucklandprotagonist up to
- Page 65 and 66: 54 Warren Bucklandpresents a series
- Page 67 and 68: 56 Warren Bucklandshe seems to retu
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- Page 71 and 72: 60 Warren Bucklandsame way she did
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- Page 75 and 76: 64 Daniel Barratt(a) comprehension(
- Page 77 and 78: 66 Daniel Barrattsay Anna Crowe, pa
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- Page 81 and 82: 70 Daniel BarrattFigure 3.2The Sixt
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- Page 97 and 98: 86 Daniel BarrattMiller, G. 1956.
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88 Stefano Ghislottiemploy, and the
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90 Stefano Ghislotti(Carrie-Anne Mo
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92 Stefano GhislottiBW1-BW22Motel r
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94 Stefano GhislottiThe following s
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96 Stefano Ghislotticolor sequence
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98 Stefano Ghislotti← ...+ C3(e-2
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100 Stefano GhislottiFilm formMain
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Table 4.1 Mental images, memories a
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104 Stefano Ghislottiand that they
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106 Stefano GhislottiBibliographyBo
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108 Chris DzialoMoreover, it is tem
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110 Chris Dzialorunning time (24 fr
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112 Chris Dzialoshifting network of
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114 Chris DzialoIn this version, th
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116 Chris DzialoIn this version, th
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118 Chris Dzialo[T]he great asymmet
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120 Chris Dzialoinexorably forward,
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122 Chris DzialoShot of a smudge of
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124 Chris DzialoJOELWhat are you do
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126 Chris Dzialounmoored between a
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128 Chris DzialoMamber, S. 2003.
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130 Michael WedelThe Opening Sequen
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132 Michael WedelLola runs in three
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134 Michael Wedelnarratives tend to
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136 Michael WedelThis tension aroun
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138 Michael Wedelin opposition” b
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140 Michael Wedelthe nuns, the tram
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142 Michael Wedellonger’ and the
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144 Michael Wedelwithin the logic o
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146 Michael Wedelspiral as one of t
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148 Michael Wedel10 For Lefebvre’
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150 Michael WedelJenkins, H. 2004.
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152 Allan Cameron and Sean Cubittth
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154 Allan Cameron and Sean Cubittti
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156 Allan Cameron and Sean CubittIn
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158 Allan Cameron and Sean Cubittow
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160 Allan Cameron and Sean Cubittho
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162 Allan Cameron and Sean Cubittsa
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164 Allan Cameron and Sean Cubittmu
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166 Allan Cameron and Sean CubittBi
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168 Gary Bettinsonreclamation of lo
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170 Gary BettinsonAs the film progr
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172 Gary Bettinsonaction in the 204
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174 Gary BettinsonGradually, the pr
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176 Gary Bettinsonand retardation.
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178 Gary Bettinsonpresentation of t
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180 Gary Bettinsonnarration has mis
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182 Gary Bettinsonlevel, however, t
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184 Gary Bettinsonnarrations that h
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186 Gary Bettinsone.g., Chow’s ne
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188 Yunda Eddie FengLou has been ca
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190 Yunda Eddie Fengnarrative progr
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192 Yunda Eddie FengDialogue emanat
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194 Yunda Eddie FengCuriously, desp
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196 Yunda Eddie Fengher dead body).
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198 Yunda Eddie FengSegment 5 (2:05
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200 Yunda Eddie FengXinxia. Even if
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202 Yunda Eddie FengBibliographyBar
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204 Marshall Deutelbaumgenesis, is
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206 Marshall DeutelbaumRecognizing
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208 Marshall Deutelbaumplace in Dec
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210 Marshall Deutelbaumthat he turn
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212 Marshall DeutelbaumCrash and Th
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214 Marshall Deutelbaumher, she mig
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216 Marshall DeutelbaumKwak, H. J.
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218 Eleftheria ThanouliOn first vie
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220 Eleftheria Thanouliactions set
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222 Eleftheria Thanouliin an expres
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224 Eleftheria ThanouliFigure 11.4O
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226 Eleftheria Thanouliscene not on
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228 Eleftheria Thanoulihand, helps
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230 Eleftheria Thanoulisome of the
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232 Eleftheria Thanoulia good knowl
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234 IndexBoccaccio, Giovanni 20book
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236 Indexfoveal vision 63fragmented
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238 IndexMontgomery, Robert 190mora
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240 IndexStranger Than Fiction 108S