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4D Volume Rendering - Nvidia

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CPU Asynchronous streaming• Non CPU-blocking transfer using Pixel BufferObjects (PBO)– Ping-pong PBO’s for optimal throughput– Data must be in GPU native formatDiskpData[nTimesteps][0][1][2]…Main Memoryhttp://developer.nvidia.com/object/nv_ogl_texture_formats.htmlT N+1 :memcpyPBO 0PBO 1OpenGL ControlledMemoryT N : glTexSubImage3DtexIDGraphics Memory

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