4D Volume Rendering - Nvidia
4D Volume Rendering - Nvidia
4D Volume Rendering - Nvidia
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Transfer function lookupTexture 1//simple shader that looks up rgba from colortable for grayscale volumeuniform sampler3D volumeTex; // volume datauniform sampler1D transferFuncTex; //color map texturevoid main(void){float intensity = texture3D(volumeTex, gl_TexCoord[0].xyz).a;gl_FragColor = texture1D(transferFuncTex, intensity);}