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4D Volume Rendering - Nvidia

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Transfer function lookupTexture 1//simple shader that looks up rgba from colortable for grayscale volumeuniform sampler3D volumeTex; // volume datauniform sampler1D transferFuncTex; //color map texturevoid main(void){float intensity = texture3D(volumeTex, gl_TexCoord[0].xyz).a;gl_FragColor = texture1D(transferFuncTex, intensity);}

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