4D Volume Rendering - Nvidia
4D Volume Rendering - Nvidia
4D Volume Rendering - Nvidia
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Raycasting – Image Order• Single-pass raycasting– Compute ray intersection with volume bounding box,advance along camera direction and composite– Ray-boundbox calculation [Roettger 2003]– Pros - Simple– Cons - Full load on fragment shaderImage Plane3D <strong>Volume</strong>