12.07.2015 Views

Best of Greyhawk VII - Le Monde de Greyhawk

Best of Greyhawk VII - Le Monde de Greyhawk

Best of Greyhawk VII - Le Monde de Greyhawk

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Greyhawk</strong> By Night<strong>Greyhawk</strong> has always been as much a city <strong>of</strong> the darkness as <strong>of</strong> the light. The Old City bustles with activitytill just shy <strong>of</strong> dawn. Most sections <strong>of</strong> the city have lamps lit till around midnight. Except for the usual hazardsassociated with the dark, <strong>Greyhawk</strong> has been no more or less dangerous than any other similarly sized city. This haschanged. Mists swirl through streets far removed from the River Quarter and shapes move within those mists.Vampiric Mists, Sons <strong>of</strong> Kyuss and Sea Zombies have all been reliably reported - within the city limits! Thisis simply unheard <strong>of</strong>! Obviously some dark agency is at work here. The Old City seems to be the focus <strong>of</strong> thisun<strong>de</strong>ad activity. It is whispered that Kyuss himself has returned as a lich. Of course, such tales have no basis infact.Pine Needles & HaystacksRural hicks. Rubes. Hayseeds. These are but some <strong>of</strong> the <strong>de</strong>risive names the city dwellers <strong>of</strong> <strong>Greyhawk</strong>give to the farmers and her<strong>de</strong>rs who work the surrounding lands. Of predominately Flan and Oeridian admixtures,these simple people mind their own business and, for the most part, ignore the insults. In turn, they are largelyignored save for the sale <strong>of</strong> their produce and the merchandise they buy.A fundamentally druidic people, the peasants from Dyvers to Hardby remain close to nature. While theywill nominally follow this faith or that, the druidic way is that which they have always followed. For generations, theyhave turned to druids in times <strong>of</strong> need.The druids <strong>of</strong> the area keep to themselves. They do not advertise their presence lest they incur the wrath <strong>of</strong>more organized religions. With the tumult <strong>of</strong> recent times, the druids have had to act to protect their faithful.Adventurers trample heedlessly through fields. Soldiers take what they want. Humanoids have become morecommon. The time has come to raise the Sentinels.Needlemen have been summoned from the Deep Sha<strong>de</strong> and Scarecrows set up in fields. Those who go byless travelled roads would be well advised to take care and keep a civil tongue in their mouth. To be called a WickerMan is no compliment and best to avoid being so named.RatsUnknown to anyone, Christa, the new Beggarmistress, suffered more terribly as a street urchin than anymight suppose. Her sympathy for her followers was hard won. In a moment <strong>of</strong> cruel sport, Christa was captured bythe Shapechangers. As they toyed with her, she was infected with lycanthropy, becoming a wererat. Luckily, sheescaped.As it turned out, her charisma in rat form was no less than that as a human. Christa soon had her revenge.By the thousands, rats <strong>de</strong>voured the Shapechangers till they were no more.Ashamed <strong>of</strong> her infection, Christa does not use her power over rats, though she is not unaware <strong>of</strong> the powercamprats and vapor rats would give her. To date, she has only used her ability once since <strong>de</strong>stroying theShapechangers. When Org Nenshen sent assassins to *remove* the new Beggarmistress, she respon<strong>de</strong>dinstinctively by calling for help. The assassins' bones were picked clean.Any threat to Christa may met with similar *resistance*.People <strong>of</strong> the BookOrg Nenshen's discovery <strong>of</strong> The Book has not resulted in his immediate command <strong>of</strong> all the knowledge itcontains but his knowledge is growing. Always a practical man, Org hasconcentrated on mastering simple principles first, the more useful the better.Slow Shadows are among the creatures spoken <strong>of</strong> in The Book as well as their summoning. A relativelysimple procedure, Org has employed it to ward the Thieves' Guild. Slow Shadows now guard the confines <strong>of</strong> theGuildhall and act as Org's spies. The shadow that has fallen over the Guildhall is literal as well as figurative.The Book has also revealed to Org the existence <strong>of</strong> an ancient race known as the Loquari or Skulks. Org hassent emissaries to the ruins they are said to inhabit to seek an alliance. Org wishes to bring them to <strong>Greyhawk</strong> asthieves, their natural abilities suiting such work. He also hopes to learn from them mo re <strong>of</strong> The Book.TentamortsTentamorts are another <strong>of</strong> the creatures freed by the Fire. They are now all too common in basements andcellars. Riding homes <strong>of</strong> unwanted tentamorts has become a cottage industry in <strong>Greyhawk</strong> among un<strong>de</strong>remployedadventurers.WraithsWraiths are a common type <strong>of</strong> un<strong>de</strong>ad throughout the Flaneass. So many wars have washed over the land

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!