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Best of Greyhawk VII - Le Monde de Greyhawk

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DYVERS, CITY OF ADVENTURE: PROCAN & ZILCHUSBy QSamantha, with questions by MB Drapier.Subj: P&Z in DyversDate: 95-10-03 09:55:01 ESTQSamanthaHi,I am a neatness person. I can't help it. I just like to keep things picked up with everything in its place.So. I was cruising through some campaign notes and I ran across some stuff on Dyvers, which I didn't postpreviously. Luckily, both Procran and Zilchus have been mentioned fairly <strong>of</strong>ten in the current discussion. So herethey are as I have done them up.In my campaign, Procan & Zilchus are the two dominant faiths in Dyvers. The polytheism <strong>of</strong> the Dyversemakes dominance a fuzzy concept but Procan & Zilchus manage. Dyvers reliance on tra<strong>de</strong> and the sea give Procan &Zilchus a prominence other <strong>de</strong>ities don't enjoy. Procan & Zilchus, however, are quite content being first amongequals as far as being worshipped. Neither faith is even slightly monothestic, though Zilchus' faith has a <strong>de</strong>ci<strong>de</strong>dOeridian bias.I hope you enjoy P&Z.QSamanthaProcranProcran is the Oeridian God <strong>of</strong> Oceans, Seas and Salt. Something <strong>of</strong> an elemental <strong>de</strong>ity, Procran is also theworshipped by persons traveling on the water or who make their living through fishing or diving. His control oversalt refers to his <strong>of</strong>ten vengeful temperament rather than any limit to salt water. Procran is worshipped chiefly inseaports with substantial Oeridian populations like Dyvers, <strong>Le</strong>ukish, Rel Astra and Pontylver.Procran's Avatar (Warrior 20, Priest 16)Procran's avatar takes the form <strong>of</strong> an immense giant, <strong>of</strong>ten wading in a body <strong>of</strong> water. Bare from the waistup, the avatar wears a loose greenish blue shift that falls to just above the knees. Strikingly well muscled with a greathead <strong>of</strong> wild, blue-black hair and a dripping beard, Procran appears to be <strong>of</strong> middle but in<strong>de</strong>terminate age. His eyesappear rheumy and his flesh wet and milky.Procran will manifest his avatar unpredictably. Like a farmer walking his fields, Procran takes a proprietaryinterest in the seas and likes to personally inspect them. Rarely, will he approach land on such jaunts, appearing as adistant figure on the horizon if at all. Ships may have closer encounters. Whenever Procran is encountered thewaters will be <strong>de</strong>ad calm and all winds will die down. Only the waves ma<strong>de</strong> by his passing will disturb the sea.Str 25 Dex 19 Con 25 Int 20 Wis 23 Cha 22 (awe not appearance)MV 16 SZ 100' MR 20% AC -4 HD 25 HP 240 #AT 2 THAC0 0 Dmg 1d30 (fists)Special Att/Def: The breath <strong>of</strong> Procran's avatar can create gale force conditions and waves capable <strong>of</strong>sinking ships and flooding coastal areas. His avatar will be unaffected by these conditions and movesthrough the water with complete freedom at all times. No water based spells will harm the avatar but cold spellsfunction normally.Statistics: AL nc; WAL any chaotic and those who travel on water; AoC Oceans, Seas Salt; SY A pair <strong>of</strong> fiery eyesin a cloud trailing lightning bolts.Duties <strong>of</strong> the PriesthoodProcran's priesthood is large and highly organized, <strong>de</strong>spite the god's chaotic nature. Each <strong>of</strong> Procran'stemples will have double the number <strong>of</strong> priests <strong>of</strong> similarly sized temples. Most <strong>of</strong> these priests will be <strong>of</strong> low level.A temple will be lead by at least one High Priest <strong>of</strong> at least 16th <strong>Le</strong>vel, assisted by three aids <strong>of</strong> at least 13th<strong>Le</strong>vel. There will be one 10th to 12 <strong>Le</strong>vel priest for every 10 1st through 3rd level priests. These 1st through 3rd<strong>Le</strong>vel priests will constitute the bulk <strong>of</strong> a temple's staff. Priests between 3rd and 10th <strong>Le</strong>vel will be uncommon.When a priest <strong>of</strong> Procran is between 1st and 3rd <strong>Le</strong>vel, he _must_ belong to a temple where he will beinstructed in the temple's rites. Priests <strong>of</strong> 4th to 9th <strong>Le</strong>vel are expected to travel the world's waterways ministering toProcran's worshippers and spreading the faith. Upon reaching 10th <strong>Le</strong>vel, the priest must return to his home temple.

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