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Raytracing

Raytracing

Raytracing

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RayColor with PenumbraCPoisson2D poissonPoisson.SetMinDistance( sqrt(lightarea) / (2 * sqrt(antialiascnt) )color = ambient lightforeach lightfor p=1 to penumbraCntPP = random point on surface of light (Poisson distribution)L = PP – intersectif shadowfeeler doesn’t hit anythingcolor += contribution from this light / penumbraCntcolor += any reflectionscolor += any transmissionreturn colorCSE 472 Spring 20135916x Antialiasing, 8x penumbra, 1 level of recursionCSE 472 Spring 201360

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