Raytracing
Raytracing
Raytracing
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Intersect Functionbool Intersect(const CRay &p_ray, // The ray we are testingdouble p_maxt, // The maximum allowable tconst Object *p_ignore, // A polygon to ignoreconst Object *&p_object, // Object we hit (return)double &p_t,// Distance to intersection (return)CGrPoint &p_intersect); // Intersection point (return)CSE 472 Spring 201315Intersect Functionbool Intersect(const CRay &p_ray, // The ray we are testingdouble p_maxt, // The maximum allowable tconst Object *p_ignore, // A polygon to ignoreconst Object *&p_object, // Object we hit (return)double &p_t,// Distance to intersection (return)CGrPoint &p_intersect); // Intersection point (return)What is the use for p_maxt?CSE 472 Spring 201316