Raytracing
Raytracing
Raytracing
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Computing Ray Color// Compute the color for a raycolor RayColor(ray)Test ray for intersectionIf(intersection)Determine for intersection:intersection point, normal, material, texture colorcolor = compute-ambient-colorforeach lightif shadowfeeler does not hit anythingcolor += compute-diffuse-color-from-lightcolor += compuer-specular-color-from-lightreturn colorelsereturn background-colorCSE 472 Spring 20139But, be careful or you get:CSE 472 Spring 2013Stipple!10