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Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto<br />

PSR-S950:<br />

DSP1–4,<br />

Category<br />

PSR-S750: PSR-S750:<br />

Type Description MSB LSB<br />

DSP1 DSP2–4<br />

O – CHORUS AMB CHORUS Chorus which added early refrection sound. 65 9<br />

O – AMB CELESTE Celeste which added early refrection sound. 66 9<br />

O – AMB SYMPHO Symphonic which added early refrection sound. 68 9<br />

O O FLANGER FLANGER1<br />

67 8<br />

O O FLANGER2 67 16<br />

O<br />

O<br />

O<br />

O<br />

FLANGER3<br />

FLANGER4<br />

Creates a sound similar to that of a jet airplane.<br />

67<br />

67<br />

17<br />

1<br />

O O FLANGER5 67 0<br />

O O GM FLANGER 67 7<br />

O – V_FLANGER A simulation of an analog flanger effect. The LFO has a random setting. 104 0<br />

O – T_FLANGER Tempo-synchronized flanger. 107 0<br />

O – DYN FLANGER Dynamically controlled flanger. 110 0<br />

O – AMB FLANGER Flanger which added early refrection sound. 67 9<br />

O O PHASER PHASER1<br />

72 0<br />

O – PHASER2 Cyclically modulates the phase to add modulation to the sound.<br />

72 8<br />

O – PHASER3 72 19<br />

O<br />

O<br />

–<br />

–<br />

T_PHASER1<br />

T_PHASER2<br />

Tempo-synchronized phaser.<br />

108<br />

108<br />

0<br />

16<br />

O O EP PHASER1<br />

72 17<br />

O O EP PHASER2 Cyclically modulates the phase to add modulation to the sound. For electric piano.<br />

72 18<br />

O O EP PHASER3 72 16<br />

O – DYN PHASER Dynamically controlled phaser. 111 0<br />

O – DISTORTION V_DIST WARM<br />

98 22<br />

O – V_DIST CLS H 98 23<br />

O – V_DIST CLS S 98 20<br />

O – V_DIST METAL 98 24<br />

O – V_DIST CRUNC 98 18<br />

O – V_DIST BLUES 98 21<br />

O<br />

O<br />

–<br />

–<br />

V_DIST EDGY<br />

V_DIST SOLID<br />

Distortion which simulates the sound of a vintage tube, fuzz effect, etc.<br />

98<br />

98<br />

19<br />

25<br />

O – V_DST CLEAN1 98 17<br />

O – V_DST CLEAN2 98 26<br />

O – V_DIST TWIN 98 16<br />

O – V_DIST ROCA 103 18<br />

O – V_DST JZ CLN 98 27<br />

O – V_DST FUSION 103 19<br />

O – ST AMP SOLID<br />

75 29<br />

O – ST AMP CRUNC 75 30<br />

O – ST AMP BLUES Stereo amp simulator.<br />

75 28<br />

O – ST AMP CLEAN 75 27<br />

O – ST AMP HARP 75 31<br />

O<br />

O<br />

–<br />

–<br />

V_DIST HARD<br />

V_DIST SOFT<br />

Distortion which simulates the sound of a vintage tube, fuzz effect, etc.<br />

98<br />

98<br />

0<br />

2<br />

O<br />

O<br />

O<br />

O<br />

DIST HARD1<br />

DIST HARD2<br />

Hard-edge distortion.<br />

75<br />

75<br />

16<br />

22<br />

O<br />

O<br />

O<br />

O<br />

DIST SOFT1<br />

DIST SOFT2<br />

Soft, warm distortion.<br />

75<br />

75<br />

17<br />

23<br />

O O DIST HEAVY Heavy distortion. 73 0<br />

O O OVERDRIVE Adds mild distortion to the sound. 74 0<br />

O – ST DIST Stereo distortion. 73 8<br />

O – ST OD Stereo overdrive. 74 8<br />

O – ST DIST HARD Hard-edge stereo distortion. 75 18<br />

O – ST DIST SOFT Soft, warm soft distortion. 75 19<br />

O<br />

O<br />

O<br />

–<br />

AMP SIM1<br />

AMP SIM2<br />

A simulation of a guitar amp.<br />

75<br />

75<br />

0<br />

1<br />

O O ST AMP1<br />

75 20<br />

O O ST AMP2 75 21<br />

O<br />

O<br />

O<br />

O<br />

ST AMP3<br />

ST AMP4<br />

Stereo amp simulator.<br />

75<br />

75<br />

8<br />

24<br />

O O ST AMP5 75 25<br />

O O ST AMP6 75 26<br />

O – DISTORTION+<br />

DST+DELAY1<br />

95 16<br />

O<br />

O<br />

–<br />

–<br />

(Distortion/Overdrive<br />

mixed with other effects)<br />

DST+DELAY2<br />

OD+DELAY1<br />

Distortion and Delay are connected in series.<br />

95<br />

95<br />

0<br />

17<br />

O – OD+DELAY2 95 1<br />

O<br />

O<br />

–<br />

–<br />

CMP+DST+DLY1<br />

CMP+DST+DLY2<br />

Compressor, Distortion and Delay are connected in series.<br />

96<br />

96<br />

16<br />

0<br />

O<br />

O<br />

–<br />

–<br />

CMP+OD+DLY1<br />

CMP+OD+DLY2<br />

Compressor, Overdrive and Delay are connected in series.<br />

96<br />

96<br />

17<br />

1<br />

O – V_DST H+DLY V Distortion Hard and Delay are connected in series. 98 1<br />

O – V_DST S+DLY V Distortion Soft and Delay are connected in series. 98 3<br />

O – DST+TDLY Distortion and Tempo Delay are connected in series. 100 0<br />

O – OD+TDLY Overdrive and Tempo Delay are connected in series. 100 1<br />

O – COMP+DIST1 Since a Compressor is included in the first stage, steady distortion can be produced<br />

73 16<br />

O – COMP+DIST2 regardless of changes in input level.<br />

73 1<br />

O – CMP+DST+TDL<br />

101 0<br />

O – CMP+OD+TDLY1 101 1<br />

O – CMP+OD+TDLY2 101 16<br />

O – CMP+OD+TDLY3 Compressor, Distortion and Tempo Delay are connected in series.<br />

101 17<br />

O – CMP+OD+TDLY4 101 18<br />

O – CMP+OD+TDLY5 101 19<br />

O – CMP+OD+TDLY6 101 20<br />

PSR-S950/S750 Data List<br />

45

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