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Game Theory with Applications to Finance and Marketing

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31. Because the extensive form specifies two more things than the normalform, there does not exist a one-<strong>to</strong>-one correspondence between thetwo. In fact, a normal form can correspond <strong>to</strong> more than one extensiveform. Consider the following extensive game. Player 1 first choosesamong pure strategies A, B, <strong>and</strong> C. If A is chosen, then player 1 gets 2<strong>and</strong> player 2 gets 1. Otherwise, upon seeing player 1’s choice of action,player 2 can react by choosing either L or R. The payoffs resulting fromthese strategies are summarized in the following bimatrix.player 1/player 2 L RB 4,2 1,03C 0,1 2Draw the extensive form for this game.32. So, how do we construct the strategic form from its extensive counterpart?The complication is that we need <strong>to</strong> define pure <strong>and</strong> mixedstrategies for the normal form game, while all we know is what eachplayer can do at each of his information sets in the extensive game.First, we define a pure strategy for player i as a complete descriptionof which action player i will take (<strong>with</strong> probability one) at each of hisinformation sets. Second, if two pure strategies of player i always (“always”means when put <strong>to</strong>gether <strong>with</strong> any profile σ −i ∈ Σ −i ) generatethe same payoff for player i, then they are said <strong>to</strong> be equivalent, <strong>and</strong> areduced normal form game is obtained from the original extensive gameif for each player, equivalent pure strategies are identified (remove allof them but one). 8 A mixed strategy for player i is then defined as aprobability distribution over all feasible pure strategies in the reducednormal form game. To fix terminology, mixed strategies in the originalextensive game are referred <strong>to</strong> as behavior strategies, <strong>and</strong> each behaviorstrategy of player i specifies a set of probability distributions for playeri, where each probability distribution corresponds <strong>to</strong> one information8 For example, consider an extensive game where player 1 first chooses between A <strong>and</strong> B,<strong>and</strong> if A is chosen then the game ends; or else, following B, players 1 <strong>and</strong> 2 simultaneouslychoose between a <strong>and</strong> b. Player 1 has four pure strategies, <strong>and</strong> two of them, (A,a) <strong>and</strong>(A,b), are equivalent strategies; for another example, see the game Battle of Sex below.18

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