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Lighting - Zero88 Elara.pdf - SXS Events

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Program Moden and courtesy Phone: Audio-Visual 0870 of 080 Services 2342Editing a Scene MemoryClearing/Deleting a Scene Memoryemail: www.sxsevents.co.ukenquiries@sxsevents.co.ukIndividual channels of a programmed 1. Select a scene memory as describedscene memory can be edited withoutabove.affecting the other levels in that memory.1. If not already selected, press theMEMORY TYPE button to selectSCENE.2. Press the PREVIEW/EDIT button toactivate the EDIT function. The redlight in the button comes on.3. Select the required page using theMEMORY PAGE button.4. Press a CHANNEL FLASH button toselect the memory to be edited. Thelight in the button flashes, and thecontents of the selected memoryONLY are output. (The PRESETfaders are NOT mixed into theoutput).5. The level of an individual channel cannow be adjusted using thecorresponding PRESET fader. First itis necessary to pick up the existinglevel by bringing the fader throughthat level. Once the level has beenpicked up, the output level for thatchannel can be set using the fader.6. Adjust other channel levels asrequired.7. Press the PREVIEW/EDIT button.This saves the new level(s) into thememory and exits the EDIT function.The light in the CHANNEL FLASHbutton stops flashing, and the deskoutputs revert back to the levels seton the PRESET faders.2. Press and hold the CLEAR button for1 second. All the channel values inthe memory are set to zero, and thelight in the CHANNEL FLASH buttongoes out indicating that the memory isnow unprogrammed.NOTESPreset FadersIf WIDE is not active, either PRESET A orPRESET B faders can be used to set therequired output levels for channels 1 - 12.Channels 13 -24 will be recorded at zero. IfWIDE is active, the PRESET A faders controlthe levels for channels 1 - 12, and the PRESETB faders control the levels for channels 13 - 24.Overwriting MemoriesIf a programmed memory is selected and thePROGRAM button pressed, the originalcontents of the memory will beOVERWRITTEN with the current output levels.No warning is given .Abandoning EditsTo abandon any edits which have been madeon a memory, press the CHANNEL FLASHbutton for the selected memory (to deselect thememory), or press a different CHANNELFLASH button (to select a different memory).This must be done BEFORE pressing thePREVIEW/EDIT button to exit the EDITfunction.Deleting MemoriesIf a scene memory is deleted which wasreferenced by any of the three programmablesequences, the relevant step(s) in thosesequences will be AUTOMATICALLYDELETED. For example, if a sequence wasprogrammed with scene memories1,2,3,4,1,5,6,7,8 and memory number 1 wasdeleted, the sequence would automaticallybecome 2,3,4,5,6,7,8.www.sxsevents.co.ukELARA 7371000 25.9.98 Page 23

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