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<strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong> | Changes to Mordor 110 <strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong> | Mordor Spellbook111Changes to MordorPart IV:<strong>The</strong> Dark Lord Sauron<strong>The</strong> Dark Lord Sauron’s forces have received considerable changes in <strong>The</strong><strong>Dwarf</strong> <strong>Holds</strong>. Besides retexturing and remodeling many of the importantunits and heroes, the mod adds many new toys for a Mordor commanderto play with.New heroes are introduced from the powerful (the Witch-King) to themeek (Shagrat and Gorbag). All are useful, and pair well with many newunits that include the martial Morgul Orcs and unique Variags of Khand.<strong>The</strong> forces of Mordor also get an all-new spellbook, removing anyduplication between Sauron and Saruman’s powers and ensuring that aMordor player has many new exciting options.<strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong>’ new siege and archer accuracy mechanics are presentin full force <strong>here</strong>. Orc archers are rather inaccurate, while Haradrim andEasterlings have decent accuracies. Mordor Catapults have been maderather inaccurate, but with large splash damage radii they will be effectiveagainst large groups of troops. Catapults are now limited to eight ata time and have increased build time and Command Points cost.Siege Towers no longer cost Command Points, but are limited to fivetowers at a time. <strong>The</strong>ir cost, and that of Battering Rams, is now lower.Using towers to get over those pesky Good faction walls will now bemore attractive!This next section will detail additions and changes to Mordor’s heroes,units, upgrades and spells.Prerequisites:New and Revised Mordor SpellsSorcery of Dol Guldur2 PPReplaces IndustryWhen Sauron retreated to the fortress of Dol Guldur inMirkwood he took on the mantle of the Necromancer,supplanting his armies with the inanimate given somemockery of life.Scatters enemies in the target area and summons a Castellan of DolGuldur for 100 seconds.Prerequisites:Slave-Fields of Nurn4 PPReplaces Devastation<strong>The</strong> Sea of Nurn beyond the confines of the Ash Mountainsis home to a camp of enslaved labourers who toil tocreate weapons and armour for the Dark Lord.Causes Orc Pits, Haradrim Palaces, Siege Works, Troll Cages and MumakilPens to produce resources, albeit at a slow rate.<strong>The</strong> Dark Tower12 PPReplaces Balrog AllySauron’s fortress, created with the power of the One Ring,is a citadel, factory, armoury, training ground, and symbolof the Dark Lord’s power all rolled into one.Prerequisites:orAllows the Dark Tower to be constructed in place of one of your Citadels.Mordor Spellbook

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