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<strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong> | <strong>Dwarf</strong> Buildings 28 <strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong> | <strong>Dwarf</strong> Buildings29CraftsmanGathers resources, upgrades buildingsand economyIn conjunction with the Men of Dale, thecraftsmen of Erebor have always producedwondrous feats of worksmanship. Intricatetoys, mechanisms of advanced complexity,and beautiful products were their specialities.Such products adorn Dwarven halls orare sold across Middle-Earth, some evenmaking their way as far as the Shire.Researches: Rank 2 Ered Luin ProspectorsDiscount:Rank 3Call to ArmsFortress GarrisonDecreases cost of buildings and siege equipment<strong>The</strong> Craftsman is a slightly cheaper resource collection building. It allowsthe player to purchase a number of useful upgrades for his or herbuildings. <strong>The</strong>se global enhancements increase Mine collection speed,station defenders at key structures, and reinforce Camp and Castledefences. In a long game, the Craftsman is an essential structure. Ifyou plan on building siege equipment, several of these structures candecrease the relatively high cost of the <strong>Dwarf</strong> weapons of war to moremanageable levels.Discount: Decreases cost of infantryMineGathers resourcesIf t<strong>here</strong> is anything the Dwarves are famousfor, it is their skill at mining and stonework.<strong>The</strong> mine is the centre of any <strong>Dwarf</strong> holding,and is not merely a shaft dug for mineralexploration – it is a dwelling, a home for theDwarves who live t<strong>here</strong>. Such mine-worksbegin humbly, but eventually develop intointricately carved halls that rival anythingbuilt by the works of Man above ground.<strong>The</strong> <strong>Dwarf</strong> Mine is the backbone of the <strong>Dwarf</strong> economy. It can only bebuilt at an economy plot, so the player must expand to secure thesemines, which are very useful. Not only are they effective resourcegenerating structures (slightly more efficient than Gondorian or RohirricFarms), but they also provide an essential discount to infantry costswhen many have been built. This is important as practically the entireDwarven army consists of infantry! Unlike the other factions’ economybuildings, the Mine does not fire arrows at Rank 3 – this makes defencemore difficult. Luckily, the player can purchase the Call to Armsupgrade from the Craftsman to station defenders outside his or hermines.To keep expensive <strong>Dwarf</strong> units alive, Fountains are essentialMonuments provide special bonuses to nearby infantry

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