13.07.2015 Views

here - The Dwarf Holds

here - The Dwarf Holds

here - The Dwarf Holds

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong> | <strong>Dwarf</strong> Units 44 <strong>The</strong> <strong>Dwarf</strong> <strong>Holds</strong> | <strong>Dwarf</strong> Units45<strong>Dwarf</strong> Warrior Battalions can combine with other basic <strong>Dwarf</strong> units aswell as themselves, allowing the player to field a formidable 8-strongunit of Warriors.In a Reinforced battalion, the Azagh-Baruk can stay in combat much longerA pair of Warrior battalions are the starting units for the Dwarves of EreborRakhâs-abzâgKhuzdul: Orc-BaneDwarves, though better known for thefury of their axes, make excellent bowmen,being keen of eye and very steadyof hand. <strong>The</strong>y are as well armoured astheir melee counterparts, and carry powerfulshortbows which they use to huntOrc and Uruk alike. Though these bowsdo not have the range of the longbowsof the Elves or even of the Northmen,they are very dangerous over shorterdistances. Equipped with armor-piercingbodkin arrows, volleys of Dwarven arrowsshould be feared by any enemies,from defenceless Orcs to the platedUruk-Hai of Isengard.Upgrades:Abilities:+20% Attack Damage, +10% Range,-30% Speed, -15% Armour<strong>Dwarf</strong> Archers are considerably different than other factions’ archers.<strong>The</strong>y lack the range of even Rohan’s Yeomen, and so have to closesignificantly to inflict damage. However, they are quite deadly: theirpowerful bows can outdamage most others. <strong>The</strong>y also have strongarmour and health, as well as a decent close combat attack, whichgives them an advantage when singled out by melee units. To counterthe lack of range, the player can station the archers on Camp or Castlewalls – and add a Raven banner for even more range. Once upgradedthey are very potent units, with Mithril-Tipped Arrows giving themsignificant damage bonuses against monsters and units equipped withHeavy Armor. As with Warriors, Archers suffer from low speed, whichcan become problematic when trying to retreat away from faster,archer hunting units.<strong>Dwarf</strong> Archer Battalions can combine with other basic <strong>Dwarf</strong> units aswell as themselves, allowing the player to field a formidable 8-strongunit of Archers if he wishes to sacrifice some flexibility.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!