your mind. You think you’re heading for the castle,but you’re not sure.Sounds <strong>and</strong> the feel of the air change, <strong>and</strong> youknow you’re indoors somewhere. There’s a woodfloor beneath your feet, then you’re lead up a flightof stairs. You hear a shoji open, <strong>and</strong> you’re led into aroom.“Kneel,” one of the samurai prompts you. You doso, feeling tatami beneath you. Then your blindfoldsare removed.Facing you across the room is a young womanyou’ve seen before. For a moment you dredgethrough your memories for the name. Then itcomes to you: this is Naomi, Benju’s favored consort.The epitome of grace <strong>and</strong> self-possession, shekneels, awaiting your bow.Once the PCs have shown suitable respect, read thefollowing:Naomi gestures to the hooded samurai that stillflank you. They bow <strong>and</strong> leave, closing the shoji behindthem.For the first time, Naomi speaks, her voice likesoft music. “Greetings, adventurers,” she says. “Iapologize for the . . . unusual nature of this audience.But you must underst<strong>and</strong>, I’m acting withoutthe approval of my lord. Oh, I act only in his best interest,I assure you . . . but sometimes Benju- samaisn’t aware of just what his best interest is.“I have some information for you,” the womancontinues, “although I underst<strong>and</strong> that you’ve alreadylearned some of it. There are ninja aboutwho oppose my lord . . . for what reason I knownot. But not all ninja are enemies. My lord has hireda clan of ninja himself, to protect him <strong>and</strong> his <strong>and</strong> toconfound the plans of whoever opposes him.“He is using you, sending you out like stalkinghorses, without telling you the true scope of hisplans. Such is his right, of course. But I believe youcan serve him better if you know more of the truth.Thus this meeting.”Naomi has nothing more to say <strong>and</strong>, in fact, knowsnothing more than what she’s already told the PCs.She doesn’t know that Eichiro is the one opposingBenju, <strong>and</strong> she doesn’t know the identities of the ninjaclans involved. As soon as practical, she picks up a tinysilver bell from the tatami next to her <strong>and</strong> rings it, signallingthe samurai outside to open the shoji. Thesamurai escort the PCs away from the meetingroom—without blindfolds this time—<strong>and</strong> lead themdown into the courtyard where they return theirweapons. (The meeting took place in room 22 of thedonjon map.)Act 19—Caught in the ActDepending on whether Act 18 is used or notencounter can occur as the PCs are leaving the infirmary,or after they’ve been escorted from the receptionroom.Suspicious BehaviorAs you cross the courtyard, you see a familiarfigure—a familiar back, really—vanish into a doorwayopposite you. It’s Buntaro again. For someonewhose national personality puts great stock in concealingone’s thoughts <strong>and</strong> emotions, Buntaro isalmost unbelievably easy to read. Even in the fleetingmoment that you saw him, everything abouthim—his expression, his body language, hismovements—everything seemed to scream “I’vegot a secret . . . <strong>and</strong> I feel guilty about it.”If the PCs do something dumb—like yell “Stop,Buntaro!” —then Buntaro will run. Any pursuing PCswill be accidentally held up by collisions with samurai,servants, etc. in the narrow hallways, giving Buntaroplenty of chance to escape. The DM must then orchestrateanother opportunity for the PCs to spot Buntaroacting suspiciously.The main goal of this encounter is to get the PCs tofollow Buntaro surreptitiously through the halls ofthe castle. If the PCs are at all careful the odds of Buntarospotting them are very low: 5% per round. (Buntaro’sjust not very observant at the moment.) The DMshould make the odds of being spotted seem muchhigher, <strong>and</strong> inject tension into the pursuit.If Buntaro spots the PCs, he turns <strong>and</strong> strides towardthem, angrily dem<strong>and</strong>ing why they were followinghim. Of course, he won’t tell them anything aboutwhat he was doing. His hair-trigger temper is onlybarely restrained, making him exceptionally dangerous;the PCs should recognize this <strong>and</strong> react accordingly.Buntaro will dem<strong>and</strong> that the PCs accompanyhim to Benju, <strong>and</strong> explain to the daimyo what they’redoing. This should provoke the events described inthe section “Denunciation.”Whispers <strong>and</strong> WhisperersAssuming that Buntaro doesn’t spot the PCs, theycan trail him to his destination, the hallway outsideroom 23 on the donjon map. In the middle of an emptyhallway, Buntaro kneels before a shoji, raps once <strong>and</strong>then begins whispering. If the PCs somehow manageto eavesdrop, Buntaro is saying: “Meet me tonight, atthe usual place. I have something to tell you that you’llwant to hear, just like the last time.”Buntaro receives no audible answer. He quicklyst<strong>and</strong>s, <strong>and</strong> returns the way he came. His chance ofspotting the PCs is now 95%. If he does spot them, hedem<strong>and</strong>s that they accompany him to Benju to explaintheir continued rudeness <strong>and</strong> lack of respect to him.It’s possible that the PCs might take Buntaro’s appar-44
ent treachery as an excuse to attack <strong>and</strong> kill him. If theyattack him, after one round a detachment of 12 SamuraiOfficers “coincidentally” happens by to break up thefight. They take Buntaro <strong>and</strong> the PCs to Benju.If the PCs arrest or capture Buntaro instead of attackinghim, the man dem<strong>and</strong>s that they make any accusationsthey have before the daimyo.If the PCs open the shoji, they find that the only occupantof the room is Sono, the serving girl, who is replacingthe futon with a new one.The outcome of this encounter should be that Buntaro<strong>and</strong> the PCs appear before Benju, with the PCsready to denounce Buntaro as spy <strong>and</strong> traitor.DenunciationBenju can be found in his main reception room(room 6), flanked by Yuji <strong>and</strong> eight Samurai Officers. Ifnecessary, the DM can have a detachment of 12 Samu-rai Officers escort the PCs, Benju <strong>and</strong> perhaps Sonointo the room. Read the following:Benju Matsutomo scowls across the room at you,anger etched in each line of his face. “You have a quar-rel with my son-in-law,” he snaps. “Explain it to me.”Benju will try to goad the PCs into telling him theirsuspicions. When they’ve done so, Benju turns to Buntaro.“Well?” he asks harshly. “What do you answer?”Buntaro explains his actions. If the PCs have mentionedhow they followed him in town but he gavethem the slip, Buntaro reminds Benju that he was sim-ply acting on the daimyo’s orders. Benju confirms this.As to his suspicious behavior today, <strong>and</strong> the whisperingat the shoji:Buntaro flushes with embarrassment. “I wasspeaking with Sono,” he explains quietly. “I was . . . Iwas arranging an assignation with her tonight. I . . .I love her, my lord. Last night I told her so, <strong>and</strong> tonightI . . . I was going to tell her I intended to askyour permission to wed her. If that is a crime, thenI’m guilty. But that is my only crime.”Benju nods with a grim smile. “Your love for Sono isknown to me.” He chuckles dryly at the surprise onBuntaro’s face. “You thought to keep a secret from mein my own house? I’m not that much of a fool.”The daimyo turns to you, <strong>and</strong> his anger is back infull force. “You have shamed my son-in-law, <strong>and</strong>brought foundationless accusations before me. Theseare not the acts of honorable men. Your employmentis terminated, all payments forfeit . . . <strong>and</strong> consideryourself lucky that I don’t take your heads as well, orlet Buntaro take them. Get out of my house.”Benju can’t be swayed by any pleas or arguments,particularly since any divination magic will confirmthat Buntaro is telling the truth. If the PCs won’t leavepeacefully, Benju can call up as many Samurai Officersas it takes to expel them from the castle.Act 20—Hiro’s Welcome*Unless the PCs have gone through the precedingacts incredibly fast, by now it should be only one orperhaps two days to the Ceremony of the ThreeThous<strong>and</strong> Steps. This act is an optional encounter de-signed to introduce the PCs to another importantplayer in the scene that will take place on the day ofthe Ceremony. If time constraints so dictate, the DMcan bypass this act, but inform the PCs of the salientfacts through rumor <strong>and</strong> conversation with NPCs.At some time when the PCs are on the streets—perhaps immediately after having been kicked out ofthe castle—read the following:Before you quite realize what’s happening, everyonearound you on the street is bowing. (Not toyou, you belatedly realize.)Coming up the street is a palanquin carried byfour burly bearers, <strong>and</strong> flanked by twenty samuraidecked out in the finest regalia. After a moment’sthought, you recognize the regalia as belonging tothe Shogun’s personal guard. Leading the processionis a sour-faced samurai, who’s staring at you.You suddenly realize that you’re the only ones onthe street not bowing . . .The personage in the palanquin is Hiro Matsu, officialinspector under the direct authority of the Shogun.(The PCs might assume that the palanquincontains the Shogun himself, of course . . .) Hiro is unarmored,but carries an uchi-ne in addition to his katana<strong>and</strong> wakizashi.The sour-faced samurai is Hiro’s right-h<strong>and</strong> man,Zukimoto Chjkitada. He wears o-yoroi (AC 3) <strong>and</strong>is armed with katana <strong>and</strong> wakizashi. In addition, hecarries a st<strong>and</strong>ard bearing the symbol of the Shogun’shouse.Use the Samurai Officer statistics for the samuraiguards. They wear o-yoroi (AC 3) of the finest quality.All carry katanas <strong>and</strong> wakizashis; ten carry daikyu<strong>and</strong> 12 arrows, <strong>and</strong> ten carry naginatas in addition totheir swords. For the bearers, use the General Townsfolkstatistics.If the PCs don’t bow immediately, Zukimoto h<strong>and</strong>sthe st<strong>and</strong>ard to one of the samurai, <strong>and</strong> strides over tothe PCs, his sword half-drawn, <strong>and</strong> orders them tobow. Before anything unpleasant can start, however,Hiro opens the curtain of the palanquin <strong>and</strong> tells Zukimoto,“Don't bother with them, it’s not important. Justget me to the castle. I’m tired <strong>and</strong> I want a bath." Unwillingly,Zukimoto backs down <strong>and</strong> returns to thefront of the procession.The PCs can easily find out through the grapevinewhichis notoriously well-informed—the names <strong>and</strong>significance of Hiro <strong>and</strong> Zukimoto. They can also discoverthat Hiro is in town to observe the Ceremony ofthe Three Thous<strong>and</strong> Steps . . . <strong>and</strong> to carry his judge-ment back to the shogun as to Benju’s performance asdaimyo <strong>and</strong> his fitness for that office.45