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Perception Aspects in Underground Spaces using ... - TOI - TU Delft

Perception Aspects in Underground Spaces using ... - TOI - TU Delft

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the <strong>in</strong>formation but also the desired relevancy among all the pieces of <strong>in</strong>formation given.Presently, to determ<strong>in</strong>e the existence of such a relevancy is more or less a matter of architecturalsubjective judgement, rather than a systematic non-subjective decision-mak<strong>in</strong>g based on exist<strong>in</strong>gdesign <strong>in</strong>formation. In this respect, the <strong>in</strong>vocation of certa<strong>in</strong> design tools deal<strong>in</strong>g with such fuzzy<strong>in</strong>formation is essential for enhanced design decisions.Accord<strong>in</strong>g to Sariyildiz (2001), the ICT applications <strong>in</strong> the build<strong>in</strong>g sector can be categorized as atool, medium and <strong>in</strong> the near future, a partner. In the design environment, computers were firstput <strong>in</strong>to a practice as a tool or an <strong>in</strong>strument used to produce draw<strong>in</strong>gs or represent ideas throughanimation and simulation of virtual environments. As a tool they were ma<strong>in</strong>ly used for 3Dmodel<strong>in</strong>g, Computer Aided Draft<strong>in</strong>g as a replacement of a draw<strong>in</strong>g table, presentations, etc.Dur<strong>in</strong>g the last decade, computers have taken another role as a medium, ma<strong>in</strong>ly due to thewidespread use of the Internet and the development of the Web (Schmitt 1996). This stimulatedcommunication between different parties but the task assigned to computers has more or lessrema<strong>in</strong>ed the same. As a medium they are used for communication, <strong>in</strong>teractive visualization(such as virtual reality and cyber-space), collaborative and concurrent eng<strong>in</strong>eer<strong>in</strong>g, cooperativeeng<strong>in</strong>eer<strong>in</strong>g, CSCW (Computer Supported Collaborative Work), CAD-CAM (Computer AidedDesign Manufactur<strong>in</strong>g), CAE (Computer Aided Eng<strong>in</strong>eer<strong>in</strong>g), EEM (Enterprise Eng<strong>in</strong>eer<strong>in</strong>gManagement), etc.In the very near future, yet another shift can be expected when it comes to the computer's role <strong>in</strong>the design and build<strong>in</strong>g process as a partner (Schmitt, 1999). With present advances of ICT,especially the latest developments of Artificial Intelligence and knowledge technology,<strong>in</strong>creas<strong>in</strong>gly computers will take the role of partner. As a partner they can be used for knowledge<strong>in</strong>tegration and advanced model<strong>in</strong>g (with employment of ANN-Artificial Neural Networks, fuzzylogic, <strong>in</strong>telligent agents, genetic algorithms, grammars, etc.), IDSS (Intelligent Decision SupportSystems), <strong>in</strong>telligent management, etc.This research belongs to the category of apply<strong>in</strong>g ICT as a partner. In the near future, it can beexpected that such developments will become more common <strong>in</strong> the build<strong>in</strong>g sector.2.5. Architects and the end usersArchitectural design process is becom<strong>in</strong>g more complex, not only <strong>in</strong> its dimensionality and scopewith various partners <strong>in</strong>volved but also <strong>in</strong> the related <strong>in</strong>frastructure and communication. Inbuild<strong>in</strong>g processes, various partners are <strong>in</strong>volved, such as governmental <strong>in</strong>stitutions, urbanplanners, architects, constructors, technical advisors and users where each one of them has certa<strong>in</strong>requirements or knowledge expertise. Among all partners <strong>in</strong>volved, the communication with theusers is the least proficient. The distance between a designer and an end user became greater overtime. This is not so difficult to understand, s<strong>in</strong>ce there is a greater number of build<strong>in</strong>gs designedfor more end-users than ever before, for example, huge apartment complexes, hospitals, theaters,stations and mobility hubs. The complexity of build<strong>in</strong>g <strong>in</strong>creases and the related build<strong>in</strong>g<strong>in</strong>formation exponentially grows. In that respect, it is difficult for an architect to consider theneeds of end users s<strong>in</strong>ce the contact with the end user is almost nil. Still, this fact should not bejustification of the 'negligence' of user aspects dur<strong>in</strong>g design process. In a sense the approachlacks a systematic nature and is highly subjective. It is possible to expand the knowledge on user- 15 -

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