Particle-Playground-3-Next-Manual
Particle-Playground-3-Next-Manual
Particle-Playground-3-Next-Manual
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WHAT’S NEXT?<br />
NEXT is a jump-start guide and the manual to<br />
<strong>Particle</strong> <strong>Playground</strong> 3, intended to inspire and<br />
give ideas how to bend particles your way.<br />
WELCOME TO THE PLAYGROUND<br />
<strong>Particle</strong> <strong>Playground</strong> 3 is a versatile particle<br />
effect editor for the Unity Engine which<br />
extends the capabilities of the Shuriken<br />
particle system. Along come abilities to build<br />
particles from skinned, procedural or regular<br />
meshes, images, paint, projection and splines<br />
- all live in the scene.<br />
All settings can be controlled intuitively<br />
through the Unity Inspector where gizmos and<br />
handles are available in Scene View.<br />
Give your particles life through turbulent<br />
forces and let manipulators guide them based<br />
on their position to give them new properties.<br />
The Event system give particles the ability to<br />
talk to other <strong>Particle</strong> <strong>Playground</strong> systems and<br />
game logic in the scene. Through the list of<br />
Snapshots you can load particle settings and<br />
jump through live particle states.<br />
Store your particles in form of presets and<br />
load them whenever needed. Did you create<br />
something amazing? - Use the Preset Wizard<br />
to export presets to share your creations with<br />
others. License includes redistribution.<br />
Under the hood you will find multithreading,<br />
extensive classes, a script mode for emission<br />
with a set of script- and scene examples to get<br />
started. The framework is entirely written in<br />
C# where source code is available and ready<br />
for you to extend.<br />
<strong>Particle</strong> <strong>Playground</strong> 3 is available for all<br />
platforms.<br />
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