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Particle-Playground-3-Next-Manual

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WHAT’S NEXT?<br />

NEXT is a jump-start guide and the manual to<br />

<strong>Particle</strong> <strong>Playground</strong> 3, intended to inspire and<br />

give ideas how to bend particles your way.<br />

WELCOME TO THE PLAYGROUND<br />

<strong>Particle</strong> <strong>Playground</strong> 3 is a versatile particle<br />

effect editor for the Unity Engine which<br />

extends the capabilities of the Shuriken<br />

particle system. Along come abilities to build<br />

particles from skinned, procedural or regular<br />

meshes, images, paint, projection and splines<br />

- all live in the scene.<br />

All settings can be controlled intuitively<br />

through the Unity Inspector where gizmos and<br />

handles are available in Scene View.<br />

Give your particles life through turbulent<br />

forces and let manipulators guide them based<br />

on their position to give them new properties.<br />

The Event system give particles the ability to<br />

talk to other <strong>Particle</strong> <strong>Playground</strong> systems and<br />

game logic in the scene. Through the list of<br />

Snapshots you can load particle settings and<br />

jump through live particle states.<br />

Store your particles in form of presets and<br />

load them whenever needed. Did you create<br />

something amazing? - Use the Preset Wizard<br />

to export presets to share your creations with<br />

others. License includes redistribution.<br />

Under the hood you will find multithreading,<br />

extensive classes, a script mode for emission<br />

with a set of script- and scene examples to get<br />

started. The framework is entirely written in<br />

C# where source code is available and ready<br />

for you to extend.<br />

<strong>Particle</strong> <strong>Playground</strong> 3 is available for all<br />

platforms.<br />

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