Particle-Playground-3-Next-Manual
Particle-Playground-3-Next-Manual
Particle-Playground-3-Next-Manual
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Lifetime Offset<br />
Scrambled<br />
<strong>Particle</strong>s will be randomly distributed.<br />
ScrambledLinear<br />
<strong>Particle</strong>s will be randomly distributed but ensured to never appear at the same time.<br />
Burst<br />
<strong>Particle</strong>s will be created all at once.<br />
Linear<br />
<strong>Particle</strong>s will be distributed linearly over their lifetime with sorting from source positions.<br />
Reversed<br />
<strong>Particle</strong>s will be distributed linearly reversed with sorting from source positions.<br />
Nearest Neighbor<br />
<strong>Particle</strong>s will be distributed by distance to nearestNeighborOrigin. This will create a water ripple effect in their lifetime<br />
appearance from origin and out. Choose method by Source Point, Vector3 or Transform.<br />
Nearest Neighbor Reversed<br />
<strong>Particle</strong>s will be distributed by distance from nearestNeighborOrigin. This will create an inverse water ripple effect in their<br />
lifetime appearance from max distance towards origin. Choose method by Source Point, Vector3 or Transform.<br />
Custom<br />
<strong>Particle</strong>s will be distributed by a normalized AnimationCurve where X is total amount of particles and Y is total lifetime.<br />
Examples when using two positions on the curve: <br />
X1Y1, X0Y0: Linear<br />
X0Y0, X1Y1: Reversed<br />
X1Y1, X1Y1: Burst<br />
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